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Cool, looks great! All the environmental effects give the engine a freaky atmosphere.

The change of ammo system is pretty nice.
 
Knowing ID, I'm sure you'll be slapping the 1 - 0 keys to select all the different weapons by the end of the game.

Unfortunately, for the console players, it won't look nearly as good. PC's have gone a long way since both console systems have been released..
 
Just watched the Dawn Trailer.

These devs are doing little to keep my interest, they have this excitement talking about the wasteland, settlers, bandits and mutants like is this awe-inspiring new concept, i wish they'd actually talk about what makes it unique from others that look the same like Fallout and Borderlands.

On a side note i'm getting tired of seeing the same weapons over and over again, i'm hoping they are holding back not to reveal too much, but they should at least let people know that they wont be stuck with the same weapons and no surprises.
 
I've had this one on preorder for what seems like an eternity! Can't wait to play it. I'm glad they keep pumping out the post-apocalyptic games. Can't get enough of taking out those nuked up mutants
 
You know what would be a fantastic twist in a game like this, one with a security force and a resistance, is if you play the game helping the resistance as they search for something to turn the tide of opression, but then it turns out that they were looking for a small child or something to kill, and it turns out the resistance are the bad guys and the security are viscious to protect the child for some special reason.

I love mind____s in games like that, like in Bioshock.
 
You know what would be a fantastic twist in a game like this, one with a security force and a resistance, is if you play the game helping the resistance as they search for something to turn the tide of opression, but then it turns out that they were looking for a small child or something to kill, and it turns out the resistance are the bad guys and the security are viscious to protect the child for some special reason.

I love mind____s in games like that, like in Bioshock.

That's how Crackdown 1 worked for 360. Great twist.
 
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