Theres something im not too happy with ( that got me thinking during the demo ). The game feels like its pushing you along and shoe horning/ushering you around and not letting you just be free. Go through the shutter, your locked in that corridor with thoes few rooms until you get the scrap book because the shutter became not usable, the shutter then becomes active for some reason so then you can get back out. You then go to the west, have to progress through the conference room via the window that you cant climb back in through. So then your forced in a linear path again.
The way it keeps cutting you off from back tracking makes it feel like the RPD is a hub full of mini levels as opposed to being "open world". You should be able to somewhat freely get around with your only progression blockers being locked doors, and you are free to kind of do things out of order in some instances and thats what made it fun. The way the game is laid out now everybody is going to have the same experience.