I mean... it plays well, beside the odd dog scooting crawl you can do when you're on your back holding a gun. It's not short by any means. The biggest problem is there is like 3% horror with 97% Michael Bay horse **** and uninspired enemy designs.
I mean... it plays well, beside the odd dog scooting crawl you can do when you're on your back holding a gun. It's not short by any means. The biggest problem is there is like 3% horror with 97% Michael Bay horse ****.
Hmm, should I get Zero then? Never beaten that either.
Also, is there local and online story co-op in RE6 like Peace Walker?
Yeah RE6 has COOP for both story and Mercenaries.
The Zero remaster is good if you've never played it. But personally, I think that and Code Veronica are battling for the worst game of the series. Zero has the least amount of driving story of the main series I think. There's no real spoken purpose as to why Billy and Rebecca are even trying to progress. The Training Facility is a cheap and boring Spencer Mansion.
I think it's biggest weakness is the enemies (aside from Leech Man) They're just big versions of things that already exist. Centipede, Crickets, Spiders, Frogs and a Bat.
Wait, you think CV is worse than 3?
You don't like RE3? I think it's far more fun than CV. I find CV very dull, and many of the gameplay mechanics you encounter are ****ing stupid and game breaking.
Oh I do, very much. It's just that wasn't RE3 intended as a side story while they were working on a true sequel (CV) but Capcom had to re title Nemesis as a numbered game due to the exclusivity deal with Sony? I think that was the case.
In terms of innovation, CV had more going for it as it was fully 3D, as for which one I prefer- I dunno myself. I guess I love them all equally (except Zero).
It's strange how they almost downplayed his strength in RE6, and why they like him best...I dunno, Jill seemed like their favorite briefly since she was in MvC 2. Billy is great thoughChris was ridiculously huge in RE5, but yeah he's still almost as big in RE6. I never understood why Capcom likes him the best when he's the most boring male lead of the series. That contrived "depth" they tried to give him in RE6 was laughable.
Billy is the only male lead that has zero faults.
I mean... it plays well, beside the odd dog scooting crawl you can do when you're on your back holding a gun. It's not short by any means. The biggest problem is there is like 3% horror with 97% Michael Bay horse **** and uninspired enemy designs.
RE6 Chris is still on steroids, while RE5 Chris was just more serious and made less jokes which I really disliked and all 'partner this, partner that' which sounds like something out of a bad children's cartooon
Re 3 is fine but its easily the worst of the tank control main line games. Its like, 90 minutes if you dont get stuck at the water puzzle? You revisit and play a part of the game that was literally in Re 2? It feels really rushed out and lazy.
Its got some of the best music in the series, but its basically a DLC story for Re 2 at this point.
Code Veronica is wayyyy better.
I'll never understand why that game ever got reverence. I always found it needlessly tedious, ugly game world since it wasn't pre-rendered, and many game breaking things that didn't need to be in it. RE3 is shorter, but I've gone back to it dozens and dozens of times while I've beaten CV less than 10 times. I think it's because I find the whole setting of it boring, while Raccoon City is like Pizza.
The Albinoid is THE worst boss of the main series. All that lead up for such a flaccid boss fight.
First time I have ever read someone describe a boss fight as flaccid God damn
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