Resident Evil is official dead then.

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Fernandofan08

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https://uk.games.ign.com/articles/122/1221455p1.html#disqus_thread

I highlight this;


"Especially for the North American market, I think the series needs to head in that [action-oriented] direction," Kawata said. "[Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.

"RE4 started in that direction, and RE5 kept going in that direction. And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that [3DS game] Revelations is the way it is."

"Looking at the marketing data [for survival horror games]... the market is small, compared to the number of units Call of Duty and all those action games sell," he said. "A survival horror Resident Evil doesn't seem like it'd be able to sell those kind of numbers."

Call of Evil has arrived.
 
Survival Horror ended after Code Veronica when half of the Resident Evil team decided to jump ship because they were sick of doing the same formula. And i agree. There first 3 games were pretty much the same game with a new layout. Tyrant Became Mr x, Mr X became Nemesis. Hunters became lickers, Lickers became Drain demons. Bulk of the games would take place in 1 specific area running back and fourth with a key. an MO disc would be involved somewhere. Youd have to take charge of a supporting character for 5 minutes.

I was watching the making of RE 4 yesterday and it said all that has been said in the post above. And i do agree they needed to evolve. The original Re, 2 and 3 were great survival horror. The franchise and the characters at that point had no idea what was going on. They were not trained for such a thing and it came out of nowhere. So it made sense. After Racoon city was nuked and all the bio terrorism came to light we know that we got special trained Soldiers (Special Forces, BSAA) And that some ex Umbrella companies would sell off remnants of their research to the highest bidder to use on the black market.

The RE Story, character and settings have changed and thus survival Horror is not needed. We survived the Horror back in 1998.

I do think they are the better games. But im quite happy to keep playing the originals for the next 15 years like i have been for the last 15.
 
Survival Horror ended after Code Veronica when half of the Resident Evil team decided to jump ship because they were sick of doing the same formula. And i agree. There first 3 games were pretty much the same game with a new layout. Tyrant Became Mr x, Mr X became Nemesis. Hunters became lickers, Lickers became Drain demons. Bulk of the games would take place in 1 specific area running back and fourth with a key. an MO disc would be involved somewhere. Youd have to take charge of a supporting character for 5 minutes.

I was watching the making of RE 4 yesterday and it said all that has been said in the post above. And i do agree they needed to evolve. The original Re, 2 and 3 were great survival horror. The franchise and the characters at that point had no idea what was going on. They were not trained for such a thing and it came out of nowhere. So it made sense. After Racoon city was nuked and all the bio terrorism came to light we know that we got special trained Soldiers (Special Forces, BSAA) And that some ex Umbrella companies would sell off remnants of their research to the highest bidder to use on the black market.

The RE Story, character and settings have changed and thus survival Horror is not needed. We survived the Horror back in 1998.

I do think they are the better games. But im quite happy to keep playing the originals for the next 15 years like i have been for the last 15.

I agree code veronica was the last survival horror. I love playing the original's, but the direction RE has gone and will continue to go will destroy the series.

Personally, take the perspect of Operation Raccoon City, where you can move, shoot, take cover and dive. Then apply that to REmake, and make a story where Umbrella manages to evolve the virus to skip th standard T-virus strain and go directly to the V-ACT Crimson heads. They are much faster and more frantic. That means you have faster paced gameplay, but keeping the survival horror aspect.

All Capcom needs to do is just look at Dead Space. The first one was superb. It was steady, and it wasn't action orientated, it was creepy and it made me jump a fair amount of times.

Look at Dead space 2; they upped the pace, gave more action to it, and it worked absolutly brilliantly, it had brilliant story, brilliant environements and kept its horror identity.

The day when I give ultimate praise to EA for a survival horror game, just shows how bad Capcom have become. They are gunning for the COD crowd, but Dead Space did brilliantly without aiming for the COD crowd. Thats the direction Capcom NEEDED to take Resi, but they failed to realise it and smelt the money in trying to cash in on the COD crowd.
 
It's been dead for me for a long time, so no biggie.

But there was always abit of hope left like the demand for an RE2 remake for example, or a HD version of RE1 from GC.

But i've never heard capcom say they want it to take on Call of Duty. Ive heard them say Gears of War as an inspiration, but never COD. I was dumbfounded then i read it.
 
The sad part is that what he says is mostly true. In the Us if you don't make a ____ing action FPS game it will sell half as much, if that.
 
Thats why i dont mind where the franchise is going. At least this way we will have a franchise. And there is still elements of what made the original RE great in the newer games. Its just heavily diluted by the stuff you need to keep the next generation of game players happy. Which is take the need to use your brain out of it and change the controls to that of running shooting and grenade throwing which RE originally tried not to be. The heart of the original RE gameplay is the atmosphere. There is no atmosphere any more. However i must say there is still plenty of jumps and good story.
 
https://uk.games.ign.com/articles/122/1221455p1.html#disqus_thread

I highlight this;

"Especially for the North American market, I think the series needs to head in that [action-oriented] direction," Kawata said. "[Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.

"RE4 started in that direction, and RE5 kept going in that direction. And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that [3DS game] Revelations is the way it is."

"Looking at the marketing data [for survival horror games]... the market is small, compared to the number of units Call of Duty and all those action games sell," he said. "A survival horror Resident Evil doesn't seem like it'd be able to sell those kind of numbers."

Call of Evil has arrived.

When Alex saw the breadth of his domain, he wept for there were no more games to conquer.
 
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Resident evil 6 will be a millions times better tho. Lemme guess this article sprung about becuase of the Orc game and its bad reviews. I know that game would have bad scores the moment it was announced. Resident evil isnt dead it has only just begun !!!!!
 
Thats why i dont mind where the franchise is going. At least this way we will have a franchise. And there is still elements of what made the original RE great in the newer games. Its just heavily diluted by the stuff you need to keep the next generation of game players happy. Which is take the need to use your brain out of it and change the controls to that of running shooting and grenade throwing which RE originally tried not to be. The heart of the original RE gameplay is the atmosphere. There is no atmosphere any more. However i must say there is still plenty of jumps and good story.

This! The atmosphere in the earlier RE games and even the Village and Castle stages in RE4 had great, creepy enviroments and were a major factor in the series' creepieness. RE5 however completely lacked that though imho. Still haven't played ORC yet so I can't comment on that one.

Also since CV, the monster designs have really been lacking in the creepieness department (with the exception of RE4's Iron Maidens/Regenerators). The monsters in early RE games had a very nightmare-ish feel too them but most of the monsters in post CV just don't feel the same. There are still cool designs like the It or Executioner Majini but they don't inspire that sense of dread the monsters in earlier games do. I just wish RE could balance the action and horror similar to the Dead Space series.
 
Look at Silent Hill - it tries to be 'pure psychological or survival horror' and it suffers from very low sales, increasing reduced game budgets and has entered a third tier range - way below current RE titles. Konami has half assed the last couple titles as a result

I do believe Survival horror is dead. Has been for some time. I don't mind a more action focus, as long as the Story is still there.
 
Every game can't be call of duty just bcuz it sells a billion copy's. They ruin Ninja Gaiden, cancel Metal Gear Rising, now this?? Damn:slap Gaming industry going downhill too.

More action is fine but they're diving into all action with no fear element at all. It's only a matter of time before everything is a rehashed, basic, die hard, over the top hollywood action 1st person shooter with bullet time. Why can't franchises just keep their integrity...
 
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Didnt silent hill go downhill when they upped the action with Homecoming? I loved the game, it has some great enemy designs and a great atmosphere.

Not played downpour yet. The problem is, gamers have become 12 year olds wanting guns guns guns, with no stories. Its asif they want Michael Bay all the damn time for gods sake.

What does me, is that RE4 felt old 2 years after its relase, because EVERY TPS had th same perspective and the same shooting etc. RE5 came out and it felt so old becaus it was so overused and WAS so old. Dead Space pulled the perspective off well though, and it still feels fresh to this day.

Its took 2 games for RE4/5 to feel old. The original RE perspective lasted 8 years, RE1/2/3/CV/REmake/Zero/Outbrake #1/2.

RE4, RE5 and Revelations already feel as dated after just 3 games. No other games bar the amazing Dino crisis (which again, when they added more action it became rubbish with 2 and 3), and Silent hill had those perspectives of gameplay. Every game now days has the RE4/5 style of gameplay which is why it feels so old because its just like all the other shooters out there, which is the problem. Its lost its unique Identity, the essence of what made Resident Evil what it is.

I miss the originals because it felt like it could happen in your town. They werent super heroes, or badasses who could do slo-mo shooting then look at the camera. They were normal police officers or civillians. They were horrified, they didnt know what the hell was happening. They were ordinary people in an extraordinary situation.

RE4 took the vulnerability away. leon acted like a ____, had no personality apart from 'i dress cool, I am cool, I have a fringe and I kill anything'. The naive rookie who strived to protect and serve, put his life on the line, who always tried to do the right thing was gone. it was a totally different character and person. Some people say that it came with experience, but come on, douchery doesn't come with experience.

Unless you take Darkside Chronicles, from 98-2004 there was no other outbreaks involving leon specifically were there? I mean, they never encountered plagas just like Uroboros in RE5. But they didnt feel vulnerable, they just kicked ass out without any form of fear or apprehension. They just filled it with lead and thats it, moving onto the next thing.

There was no surprise, or fear from the character. It was just pump it full of lead, not bothered, dont care just fill the next thing full of lead. At least in the originals, YOU was the character, THEIR journery was YOUR journey. You were Chris or Jill, Leon or Claire. You werent playing as the characters, you WERE the characters. When they found something out about umbrella or a character, or you saw a creature for the first time, you found it out with them.

I'll never forget the 2 dead UBCS members in the streets and seeing the Drain Demois crawl out one window and into another. Ill always remember the horror of seeing nemesis kill brad and jill was hopeless and scared to hell. In RE5 you see Salvador or whatever it was, and all you do is pump it full of lead and thats it. Its no threat. Your invincible through unlimited ammo dropped by nonsensical enemies (why would a backward spanish/african town person using a pitchfork drop 20 handgun rounds or 10 shotgun shells ffs).
 
There was no surprise, or fear from the character. It was just pump it full of lead, not bothered, dont care just fill the next thing full of lead. At least in the originals, YOU was the character, THEIR journery was YOUR journey. You were Chris or Jill, Leon or Claire. You werent playing as the characters, you WERE the characters. When they found something out about umbrella or a character, or you saw a creature for the first time, you found it out with them.
This is a paragraph straight from my mind. I cannot stress it enough when i try to poke people towards the direction of the original RE's. My idea of a perfect night is sitting with some beer, snacks and entering myself in to the world of some survival horror .
 
Don't the guys at Capcom know the difference between staying fresh and selling out? Its sad to see games like Call of Duty are effectively killing the other genres in gaming.

All I can say is thank god we have Dead Space around.
 
Yeah, this isn't a surprise. RE4 and 5 were awesome games, but the survival horror thing had been gone for years. It's an action shooter series now, and that's fine I guess, though it would be nice to see them revisiting their survival horror roots at some point, even if it's not one of primary RE games.
 
Dead Space has been the king of survival horror games on this generation (of consoles) for me. I think it will continue to be (a Dead Space 3 is in the works).

Resident Evil blows, the first two were good and after that I stopped caring....I don't like the direction the franchise went in. I just don't like anything about the recent RE games.
 
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