Media Resident Evil Revelations

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Still playing through this, the Jill, and Chris sections are fun, but I hate when you have a partner tagging along. It ruins the atmosphere.

And I couldn't care less for the other characters you have to play as. Parker and whatever the other guys names are. I'm praying they all die in the end. I really hate Parker, Barry Burton is a more interesting character lol
 
I don't understand why people keep saying this game is the closest to the original RE series.

I mean the only thing similar is that you need to run around places back & forth to get key items to proceed, that is the only thing similar to the originals.

I say RE6 is actually closer to RE2 & 3 in terms of experience.

Also what is the point of partner when you can't give them instructions and their bazooka hits like pee shooter.

I prefer the RE5 series where you manage partner's inventory and anything ammo they wasted is on you.
 
I don't understand why people keep saying this game is the closest to the original RE series.

I mean the only thing similar is that you need to run around places back & forth to get key items to proceed, that is the only thing similar to the originals.
1) Chris & Jill main characters
2) limited item space. You can carry 3 guns tops, and 5 herbs. Imagine thats 8 slots in your inventory. Ammo doesnt count because you have your own seperate pouches for that and still they limit the amount you can carry so you cant horde it.
3) No gun firing enemies
4) The game taking place in 1 main area with lots of back tracking and door opening as you get keys is a BIG part of being original.
5) The virus is a T variant
6) The end boss is a Tyrant
7) Near the end of the game as Jills story you have to fight against a timer to escape then finish off a big monster.
8) The ships surroundings in the crew quarters are very Re 1 mansions, and the lab is like every old school lab (except for the big red pool).
9) Actual puzzles ( all be it easy )
10) Areas have their own specific music.
11) All though the game is "episodes" you can backtrack navigate your entire way around the ship as Jill and not have to worry about previous areas being cut off due to a level design. Its semi-open world like the old RE was.
12) Hunters are back, and can 1 hit decapitate you!
13) a kind of item box system for your guns

I cannot even be bothered typing more.

I dont know how you can say RE6 was more like the originals. That **** with the linear levels, machine gun fights with zombies, jet flying, snow mobile riding with a Motorbike you fall from 400ft with and still land on the wheels and carry on driving. QTE events up the ***. How is 6 closer to the originals than revelations? Thats complete and utter nonsense.
 
Remember RE6 is very long compared to REV, they included many elements from RE1 all the way to RE5, so people couldn't see the elements taken from RE1-RE CVX and just got too taken away by the COD style.

I really wished they'd lower the ammo availability and enemies no longer drop anything in order to encourage players to avoid combat when necessary instead of downing every single enemy you see.

Apart from the final boss, non of the boss require much skills. In the original RE you have to keep moving and dodging to win.

I say the closest to RE1 would be RE5 Lost Nightmare.


1) Chris & Jill main characters
I dont know how you can say RE6 was more like the originals. That **** with the linear levels, machine gun fights with zombies, jet flying, snow mobile riding with a Motorbike you fall from 400ft with and still land on the wheels and carry on driving. QTE events up the ***. How is 6 closer to the originals than revelations? Thats complete and utter nonsense.
 
I don't understand why people keep saying this game is the closest to the original RE series.

I mean the only thing similar is that you need to run around places back & forth to get key items to proceed, that is the only thing similar to the originals.

I say RE6 is actually closer to RE2 & 3 in terms of experience.

Also what is the point of partner when you can't give them instructions and their bazooka hits like pee shooter.

I prefer the RE5 series where you manage partner's inventory and anything ammo they wasted is on you.

:goodpost: some people take it to serious .
 
I really wished they'd lower the ammo availability and enemies no longer drop anything in order to encourage players to avoid combat when necessary instead of downing every single enemy you see.
i played re 6 for the first time tonight since 06.11.12 for a few hours and i still see no nods to old school RE other than a few mentions of racoon city and the characters being in the game. The only visible thing that always makes me think of olden RE is the 4th Level of Chris's campaign with the jet as it reminds me of CVX When he goes to the Antarctic
 
Capcom layoffs, Senior VP Christian Svensson among them [Update: Capcom responds]

https://www.joystiq.com/2013/07/11/capcom-layoffs-senior-vp-christian-svensson-among-them/


CAPCOM USA officially dismisses Christian Svensson, up to now senior Vice President of the company in the United States.

It is one of the many redundancies as part of the restructuring of the company.

https://www.relyonhorror.com/latest-news/layoffs-hit-capcom-senior-vp-among-the-departed/
 
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