Surprisingly, the Facebook sellers don't seem to have their prices up yet. Normally they're 1 or 2 days earlier before Big Bad Toy Store puts their Dragon Ball pre-orders up I've been playing Dragon Ball Fighterz since I actually have it installed but just haven't played it even once since last year due to too much work. It's very fun! I also love the special attacks, especially when you kill someone with it and it goes to "DESTRUCTIVE FINISH!" scene where the land gets blown up or beams go into outer space. To me, special attacks being large and destructive is essential to any Dragon Ball game because that's what happens in the show. Xenoverse 2, although I love it for its 3D fighting nature and ability to create my own characters, fails to deliver on the destructive side. The special attacks there don't look too impressive. When fighting in one of those cities, your fully charged kamehameha might hit a building, but apparently buildings are more durable than Goku and friends' energy blasts. I think only the trees are destructible there. Even the ground only shows traces of blasts for a few seconds before "healing" up.
I wish the next Dragon Ball game would also focus on environmental destruction and the epicness of attacks. I want blasts and other special attacks to be able to create huge craters on the ground, obliterate buildings, erase mountains, and possibly destroy planets. I think the Tenkaichi 3 game was on the right path, but it was just limited by the power of the PS2 and other game consoles of its time. In that game, for example if you played on Namek and then you hit your enemy with a special attack such as the Death Ball, then the planet would get "destroyed" and switch to the "Destroyed Namek" version. Mountains and hills could also be destroyed in that game if I remember, although the presentation wasn't that good since mountains just crumbled no matter what you hit them with. With today's computers and consoles, more destruction is definitely possible and other games have already done it. A lot of Dragon Ball games have got the fighting mechanics already down no matter how simple it is (Xenoverse games) or fun yet complicated (FighterZ). They really just need to get the destructiveness of the attacks become better presented.
I want that DF Coola/Cooler. He's also been one of my favorite movie characters since I was a kid aside from Broly.
I wish the next Dragon Ball game would also focus on environmental destruction and the epicness of attacks. I want blasts and other special attacks to be able to create huge craters on the ground, obliterate buildings, erase mountains, and possibly destroy planets. I think the Tenkaichi 3 game was on the right path, but it was just limited by the power of the PS2 and other game consoles of its time. In that game, for example if you played on Namek and then you hit your enemy with a special attack such as the Death Ball, then the planet would get "destroyed" and switch to the "Destroyed Namek" version. Mountains and hills could also be destroyed in that game if I remember, although the presentation wasn't that good since mountains just crumbled no matter what you hit them with. With today's computers and consoles, more destruction is definitely possible and other games have already done it. A lot of Dragon Ball games have got the fighting mechanics already down no matter how simple it is (Xenoverse games) or fun yet complicated (FighterZ). They really just need to get the destructiveness of the attacks become better presented.
I want that DF Coola/Cooler. He's also been one of my favorite movie characters since I was a kid aside from Broly.