SovereignStudio
Super Freak
Sorry to be out of loop. Between busting my butt to get stuff out and computer problem Hell, it's been rough. Check out my new '09 thread for the details on all things Sovereign.
The skins..... first, let me say these are DONE, FINALLY. I can fill the outstanding orders and take new one again as well. So what took so damn long? Logistics, basically. This was an idea I had wanted to try out for years. I was so excited to finally get there, I seriously jumped the gun on showing them and offering them. Their a simple thing that somehow presented many problems, which led back to a very simple solution. I sohuld have taken that journey before offering them, but I thought I had them all worked out. I have no excuse at all for getting ahead of myself on this one, and I sincerely apologize.
First, the problem of getting them flexible enough. They had to be thin to accommodate as much range of motion as possible. In casting the original design I realized that, cast to the proper thickness, they fit very loose. Also it seems the thicker ones wrinkle worse at the elbow. I had to work out many different sizes and sculpts to find what worked best, what was easy to produce (to keep cost down) and maybe the most important thing; ease of installation by the client.
Second thing, elbow wrinkling. I beat my head numb on this one. In the end, it's unavoidable. Even a real human arm wrinkles at the elbow. But my final solution has it to a minimum. And, as I wanted very much, the "regular guy" arms are SEAMLESS! These are very easy and quick to produce and I can now off them at $10.00 per pair.
The muscular arms work pretty well, as well as they can with this application. They do have a seam, but it's minimal. I wanted NO seam, but I have to live with it. They look good on the figure, but the natural and anatomically correct shape I sculpted gets stretched out kinda flat when they're on the figure. They create a thick, meaty arm but the shape is not that interesting. You'll see what I mean when you get them and put them on. To retain the sculpted shape the figure would have to have very thin elbows and no figure does. All figure arms are pretty much tubular with no regard for anatomy.
Not much needs to be said for the legs. They were never a problem. They're a universal fit, seamless and the wrinkling is in the back of the knee, so they didn't have the complications the arms had. They're also now $10.00 per pair
And that's where the project is. Good news, for the most part. So if you've ordered know that yours are on the way! I'll be contacting you soon for shipping info, as I lost a great deal of my records in the crash. And for those of you that have been wanting these, go ahead and order. I'm not even making them 'on demand', I'm just making batches every day as I work on other stuff, so I'll have plenty on hand in about a week after I ship what I have to those who have paid.
And again, apologies for the long ordeal. I should have worked it out more throughly before I jumped in and said, "Hey! Look what I can do!". I'll swallow my pride and take the lumps for turn-around times. But I refuse to do that with quality. A top-notch late project is always better than a half-ass early one.
The skins..... first, let me say these are DONE, FINALLY. I can fill the outstanding orders and take new one again as well. So what took so damn long? Logistics, basically. This was an idea I had wanted to try out for years. I was so excited to finally get there, I seriously jumped the gun on showing them and offering them. Their a simple thing that somehow presented many problems, which led back to a very simple solution. I sohuld have taken that journey before offering them, but I thought I had them all worked out. I have no excuse at all for getting ahead of myself on this one, and I sincerely apologize.
First, the problem of getting them flexible enough. They had to be thin to accommodate as much range of motion as possible. In casting the original design I realized that, cast to the proper thickness, they fit very loose. Also it seems the thicker ones wrinkle worse at the elbow. I had to work out many different sizes and sculpts to find what worked best, what was easy to produce (to keep cost down) and maybe the most important thing; ease of installation by the client.
Second thing, elbow wrinkling. I beat my head numb on this one. In the end, it's unavoidable. Even a real human arm wrinkles at the elbow. But my final solution has it to a minimum. And, as I wanted very much, the "regular guy" arms are SEAMLESS! These are very easy and quick to produce and I can now off them at $10.00 per pair.
The muscular arms work pretty well, as well as they can with this application. They do have a seam, but it's minimal. I wanted NO seam, but I have to live with it. They look good on the figure, but the natural and anatomically correct shape I sculpted gets stretched out kinda flat when they're on the figure. They create a thick, meaty arm but the shape is not that interesting. You'll see what I mean when you get them and put them on. To retain the sculpted shape the figure would have to have very thin elbows and no figure does. All figure arms are pretty much tubular with no regard for anatomy.
Not much needs to be said for the legs. They were never a problem. They're a universal fit, seamless and the wrinkling is in the back of the knee, so they didn't have the complications the arms had. They're also now $10.00 per pair
And that's where the project is. Good news, for the most part. So if you've ordered know that yours are on the way! I'll be contacting you soon for shipping info, as I lost a great deal of my records in the crash. And for those of you that have been wanting these, go ahead and order. I'm not even making them 'on demand', I'm just making batches every day as I work on other stuff, so I'll have plenty on hand in about a week after I ship what I have to those who have paid.
And again, apologies for the long ordeal. I should have worked it out more throughly before I jumped in and said, "Hey! Look what I can do!". I'll swallow my pride and take the lumps for turn-around times. But I refuse to do that with quality. A top-notch late project is always better than a half-ass early one.