I'm pleased for everyone who likes this but in my humble opinion it's not great. Not terrible, but not great. The sculpts are both atrocious, the paint job on the helmet is terrible and things like the lack of a grapple gun are just inexcusable. You can get it looking great but you have to replace the head, belt and boots with Dx07 parts.
I agree on the lack of a grappling gun and "ATAT-killer" grenade - really no excuse for the price; the reason I researched/made them (and I thought I had solved that problem for everyone, but thanks to a bs SSF ban, that got sunk
) The unhelmeted head is indeed strange, but to call the helmeted headsculpt "atrocious" is a real stretch. I'd agree on the Luke X head, maybe agree on the extra Luke Hoth head - but no way on this helmeted head. It captures Hamill really quite nicely and the apps are close to HT quality.
But I agree that something went slightly awry - in a number of ways - with the Snowspeeder utility belt beyond them forgetting the leg strap. But the HT belt has some inaccuracies of its own.
The HT DX boots are not accurate for the Snowspeeder battle scenes (which this fig was mostly intended to portray, even though they did show a couple of **** pics) at least without a fair amount of modding. He does wear the thinner boots in a couple of shots on Hoth, but they are a paler/white version, or have the bright white straps, not the beige/brown versions seen on Dagobah.
I've been working up a **** arrival display variation - trying to match the pic I loved as a little kid.
I'm currently experimenting with various tweaks to the hair and face on the unhelmeted sculpt - may try some lighter highlights on the hair (but all the HT Lukes have fairly dark hair.) This is a scratch-built version of the unique "Muppet Show" style blaster he is holding in that shot, not the regular blaster that came with the figure (people may not have noticed, but the balster that came with this fig is an all-new sculpt, not the same one released with Luke Hoth.) This is the WIP under flat/bright lighting: