Re: The Amazing Spider-Man
https://www.superherohype.com/gallery/spider-man/the-amazing-spider-man/set-photos
https://www.superherohype.com/gallery/spider-man/the-amazing-spider-man/set-photos
Weren't Watchmen and 300 both Graphic Novels though?
I think adapting a Comic book SERIES is a lot more difficult. Especially ones that go back 50+ years and have had SO many different writers/artists go in different directions/looks... So this will be Webb's VERSION of that character BASED on it's varied history.
no...watchmen was originally a 12 issue series and 300 had 6 issues
I think the point was that they were both largely a self contained story whereas a traditional comic like Spider-Man has 50 years of backstory, plots, redesigns, and retcons.
Only question is, is this a flashback or part of the movie?
Adapting a comic series is only difficult if you make it. In reality most modern storylines can be packaged into graphic novel form and are and most Silver age appearances were self-contained stories that had a beginning and an end within one to three issues. It wouldn't be that difficult to take The Lizard, his origins even and look through Spider-Man's history from the Silver to the Modern age looking at the many times that story has been rebooted as his other rogues have as well or expanded and get a 2 hour film.
The writers just want to create something new as well as adapt which is what muddies the waters.
I know it's been said it would be near impossible to get an agreement between Sony and Marvel, it would be nice if this film was somehow incorporated into the Marvel Cinematic Universe.
Otherwise, why else would you completely reboot the series, if not to match the quality of Marvel's current films?
Good news IMO
Less CG, More STUNTS In Amazing Spider-Man
Quote:
You just completed some directing on Spider-Man, and you admit in your book you weren’t a big fan of the preceding Spider-Man trilogy. What makes the new film different and, hopefully, an improvement?
I think the trilogy up until now was starting to lean far too heavily on CGI for the flying and the action and everything else. It was starting to get away from… it’s silly to say “realism” of Spider-Man, because what kind of a man can stick on to a wall and spin spider’s webs? But, there’s a certain amount of reality to it, like there is with Indiana Jones and like there is with Bond. And I just felt like it was getting a little too CGI. My brother Andy and I — we work together all the time; he’s a stunt coordinator and director as well — we’ve been working very, very hard to work out the flying process. We’ve gone back to the basics — more basic flying. You see Spider-Man flying for real, and I think it gives the movie a whole new grounding really. It is more grounded than the others were.
Andrew Garfield is a very good actor — he is very much in the Daniel Day-Lewis method of getting totally into it, so we’ve integrated him into as much of the flying as we could, and as much of the action, the poses and the body movement. So you’ve got all of these really organic movements. When you see somebody flying for real, it’s far different than a CG one. You see the G-force come on as they change directions, and their arms straighten out, and then their legs flex, and then they pick up and swing again. It’s got this whole rhythm to it.
How game was Andrew Garfield to do his own stunts? Could you break it down to a percentage of what’s him versus a double?
Andrew’s very, very game. We’ve done a lot of different actions on this — some that he’s not capable of doing. We’ve had to have specialists for movement — for parkour and various things that we’ve been doing. But Andrew is 100 percent game, and if he’s not shooting on the main unit, he’ll be on my unit. Even if he’s not called! He’ll be on my unit looking at what we’re doing. We discuss it, and we talk about the Spider-Man poses and thing. Percentage-wise, I’d say it’s probably 60 or 70 percent of Andrew in the movie in the action moments.
https://www.movieline.com/2011/05/stu...cgi.php?page=2
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