InArt: The Lord of the Rings - Aragorn 1:6

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The chin is broader on the right, noticeably so.
(Sculpted hair ver.)
Nope. It's quite literally the exact same sculpt except for the tilt of the head being different between these two. The sculpted hair version isn't a different sculpt.

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Now that I've had a longer time to look at these pics, I actually think the eyes on the production piece are superior to the prototype. They seem more natural. The fact that InArt is able to mass produce a headsculpt of this quality is insane.
 
Nope. It's quite literally the exact same sculpt except for the tilt of the head being different between these two. The sculpted hair version isn't a different sculpt.

giphy.gif

Agree from a business standpoint as well it would make little sense to design two different sculpts. Am sure the sculpted hair is set in more or less like HT does.
 
After seeing video reviews, I'm in the camp of it's the same sculpt. In my opinion, just like Viggo's face, the appearance is different based on the angle. Always check to see how much of the hair on top of the head you can see and you'll notice most of these stills are taken much more head one where most of the prototype pics are taken from a higher angle looking down with brighter/warmer lighting. That plus paint differences explain the wider chin/bigger nose.

I played the review videos next to the video InArt posted of the Aragorn (promo and hair dressing) and it really helps see the underlying sculpt as the same.

Two other major points, the color for the beard and eyebrows is a lot lighter on the production sculpt, that makes the brow ridge appear more prominent and gives him more of a scowl. That plus the hair not being brushed forward/in front of his face makes him his forehead appear a lot bigger. I believe that's the reason the sculpted can sometimes look closer to the proto, because it frames/narrows his facial features. I hope someone gets him in hand that can futz the hair closer to the prototype and take a pic from a higher angle with cooler light.

I am a bit worried about the eyebrows but hoping it's mostly lighting. Would prefer not to have to have this repainted but I will if that's what it takes to get to that prototype, which is the best figure/likeness I've ever seen.
 
Major difference, and could be the lighting, is the production rooted version hair is lighter than the proto.

Is the darker proto more accurate?
 
Nope. It's quite literally the exact same sculpt except for the tilt of the head being different between these two. The sculpted hair version isn't a different sculpt.

giphy.gif
Why are you showing the rooted hair? I said sculpted.
Might be the lighting. Either way I won’t return mine.
 
I definitely think it’s the same sculpt, I even think the texturing is almost exactly the same, just that we haven’t gotten a proper look at the sculpt in any lighting that isn’t harshly bright. Some natural light pictures would be ideal.

While I think InArt seems to have almost perfected the casting aspect of their work, the paint has definitely taken a small hit, buts it’s nothing crazy and I don’t think it will EVER be something a company can fix when it comes to mass production. My main gripe is the clothes, I think they came out a bit too thick, but again it’s nothing crazy, just not the same.

Overall this looks incredible and I think will look even better in hand. Can’t wait to get mine.
 
Why are you showing the rooted hair? I said sculpted.
Might be the lighting. Either way I won’t return mine.
Because the sculpted and rooted are the same. They didn't create a brand new sculpt for the sculpted hair version. They didn't do it for the Joker or Batman. It makes zero sense to do so.
 
Looks great, can't wait to see more of it. Social media is a disaster as usual because of all the poor lighting and photography, I really wish all those people showed the same level of criticism towards Hot Toys as they do Inarts.
 
After seeing video reviews, I'm in the camp of it's the same sculpt. In my opinion, just like Viggo's face, the appearance is different based on the angle. Always check to see how much of the hair on top of the head you can see and you'll notice most of these stills are taken much more head one where most of the prototype pics are taken from a higher angle looking down with brighter/warmer lighting. That plus paint differences explain the wider chin/bigger nose.

I played the review videos next to the video InArt posted of the Aragorn (promo and hair dressing) and it really helps see the underlying sculpt as the same.

Two other major points, the color for the beard and eyebrows is a lot lighter on the production sculpt, that makes the brow ridge appear more prominent and gives him more of a scowl. That plus the hair not being brushed forward/in front of his face makes him his forehead appear a lot bigger. I believe that's the reason the sculpted can sometimes look closer to the proto, because it frames/narrows his facial features. I hope someone gets him in hand that can futz the hair closer to the prototype and take a pic from a higher angle with cooler light.

I am a bit worried about the eyebrows but hoping it's mostly lighting. Would prefer not to have to have this repainted but I will if that's what it takes to get to that prototype, which is the best figure/likeness I've ever seen.
I think your "two major points" that you pointed out hit the nail on the head. How much hair in front of his face and head can definitely affect how "big" his forehead seems to be. It seems like it all comes down to the futzing
 
I think your "two major points" that you pointed out hit the nail on the head. How much hair in front of his face and head can definitely affect how "big" his forehead seems to be. It seems like it all comes down to the futzing
I would really love to be right about that. If the underlying sculpt is the same, some hair styling should get us most of the way there.

Now the eyebrows will be more involved, eyebrows have a major affect on how the face is perceived. It's true depending on the face, a squint/scowl will tuck eyebrows in and make them appear less thick, but in this case they are painted too light, and blend into the face paint (at least with the photos/videos we have so far, might be a lighting issue). It goes from the warm look they gave the proto to more of a glare, but the lower half of the face doesn't match. Creates dissonance. Really hope in hand the affect is lessened.
 
The amount of times people have complained about InArt making terrible changes fo sculpts from convention displays only for them to come out and say it’s the exact same sculpt they’ve been showing all along…

Yeah, there’s no way they changed what was universally hailed as immaculate and the best Viggo sculpt ever.

Where’s that post where someone showed a real human being photographed with different angled lighting and different lenses that demonstrated just how misleading photography can be?
That needs to be automatically added to page one of every thread until people learn.

Viggo also just has one of those crazy jaws and chins that can look really square or tapered or round depending on his head position and expression.
Plus, his chin stubble creates the illusion of a sharp taper when the actual bone structure of his chin is quite wide.
 
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The amount of times people have complained about InArt making terrible changes fo sculpts from convention displays only for them to come out and say it’s the exact same sculpt they’ve been showing all along…

Yeah, there’s no way they changed what was universally hailed as immaculate and the best Vigo sculpt ever.

Where’s that post where someone showed a real human being photographed with different angled lighting and different lenses that demonstrated just how misleading photography can be?
That needs to be automatically added to page one of every thread until people learn.

Viggo also just has one of those crazy jaws and chins that can look really square or tapered or round depending on his head position and expression.
Plus, his chin stubble creates the illusion of a sharp taper when the actual bone structure of his chin is quite wide.
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A wider lens will absolutely make the nose and chin look wider...which is exactly what people are saying is different between the prototype and the production.

The new shots are most likely taken with a wide lens, shot up close, while the nice InArt marketing shots used for the pre-orders are most likely taken with a longer lens from further away. This is just my guess as a photographer.
 
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