Took a stab at fixing the hose on the ESB box. Originally the 3D modeler had sculpted it accurately, but since I, at the time, did not know whether it would show up in the print I asked him to make the ribbing pattern larger than it should be. Now having had the box printed it is clear that the pattern does show up, so I wanted to create a more accurate pattern.
I am not as skilled as the original 3D modeler, nor the other modelers who've helped me over the years, so I probably did it in a more complicated way than necessary. I used the knurling option I used for the ANH box and then simply embedded it in the basic hose model without the pattern and it created a somewhat pleasing look.
Anyway, the original hose version is shown on the left with my revision on the right.
, on Flickr
Also reworked the ANH chest boxes. Added details on the lid to simulate the wrap-down sides that doesn't sit exactly evenly - and I had to redo all that on the other box so they wouldn't be identical. I then rounded some of the edge corners on the lid and corners of the box, turned the screws on the sides according to the reference I have available showing some of them. Then I reworked the position of the metal studs, re-scaled the red light and green lights down and re-positioned them and angled them to more match the reference, and then I fixed the size of the grill opening, as the bottom edge sat down a bit too low, so that was pulled up a bit, to make it narrower. And lastly I curved the grill outwards a bit to replicate the look of the original grill being pressed out into the grill opening from the inside - this I gotta admit was a real PITA to do as I'm NOT a skilled 3D modeler, so it was a lot of polygon manipulation.
Furthermore, I noticed that the dimensions of the main box looked off when I did overlay comparisons, so narrowed it down a bit on the short edge and widened it a bit on the long edge, and noticed the grill opening and grill wasn't straight with the edge of the box, but was angled at tiny bit.
I kinda like the result. Just hope it's not gonna be a ***** to mold and cast.
Previous versions on the top and the new refined version at the bottom.
, on Flickr
I thought it could be fun to show the overlay to show how I try to make things as accurate as possible.
, on Flickr
Wanted to show a closer view of the finished helmet. It's a different face mask than previously shown. This one is reworked from the standard DJ shape with the neck and rear opening reshaped using the TM face mask as a guide in those areas, as well as replacing the tusk tubes, and lastly we exchanged the DJ lenses with scans of the VP lenses, for those who know these particular casts to make the best representation of the screen used ANH I could think of.
, on Flickr