Media Batman: Arkham Knight

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Heres some info stolen from CVG stolen from Game Informer

General

- Rocksteady rethought the entire city structure to accommodate the Batmobile and street traffic
- Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.
- By not being cross-gen they've been able to push what the machines can do
-Rocksteady describe Arkham Knight as "a real, genuine next-gen game"
-There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.
-"Arkham Knight" is also the name of a new archrival that was created from scratch by DC Entertainment's Chief Creative Officer Geoff Johns, known for his work on Green Lantern and Justice League.
- The character will "really challenge Batman to go head to head with him in lots of different ways"
- Kevin Conroy is going to be voicing Batman, Nolan North will be voicing Penguin, Wally Wingert will be doing Riddler, Tara Strong returns as Harley Quinn and Troy Baker will be Two-Face

Gameplay

- Batman begins with his traditional Arkham City suit but gets a darker plated one later in the game. It adds new abilities and has continuity with the look of the Batmobile
-Arkham Knight is the end "of the later timeline"
- Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"
-The finale has been in mind since the development of Arkham City
-Arkham Knight takes place in a new central zone of Gotham City, which is split into three island and is in total roughly five times the size of Arkham City
-Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant
- There is more space in between buildings to make the environments "traffic-friendly" and it becomes more fun to glide around
- Game Informer says the level of details is some of the most impressive its seen
-Arkham Knight takes place one year after Arkham City
-Joker is dead and crime rate has declined
-Batman continues to work on tech to fight crime, even with less of it around
-He knows something isn't right, but needs to wait to see what happens
- With the Joker gone, other key villains have spent time coming together to plan Batman's downfall
-Each villain has his/her own mission in the city and it's intended to spread Batman thin
-Scarecrow has threatened to blow up bombs in gotham and cover it with a new version of his fear toxin, so the city is ordered to evac
-Only criminals remain in the city; Gordon and his forces have been overwhelmed
-In the demo there are between four and five times the number of thugs in Gotham City than in Arkham
-Riots can feature up to 50 characters destroying things
-Two-Face and Penguin are killing cops, because they can
-Batman meets with Gordon and gives him tech to stay in contact
-All of the game's cutscenes take place in-engine, there are no pre-rendered cinematics. They are seamlessly integrated.
-Rocksteady is trying to take the level of in-game detail to the pre-rendered level
-Albert Feliu, lead character artist, says the polygon count on one character in Arkham Knight is as big as the count of the whole Arkham Asylum environment
-The detail in Gordon's face shows his age and it wrinkles as he talks
-Apex cloth physics are being used on Batman's cape and Gordon's trench coat so they react properly to wind and movement
-Although Jim Gordon believes she's gone, his daughter Barbara, a.k.a. Oracle is in the city and helping Batman
-Oracle is a "strong character" and is a character Batman physically meets as opposed to just a voice he hears
-She knows Batman's identity and is used to give him a human side
-Arkhamverse Barbara lines up with comic continuity in that she was paralysed by the Joker
-Batman knows Barbara is in the city and Jim Gordon believes she is not, the deception may become a plot point
-A new streamlined control option is used to tell batman to sprint to the nearest ledge and dive straight down
-Grapnel Gun now has a Mark 2 boost upgrade and slingshots Batman
-Line launcher returns to give Batman perch points and ziplines can be created instantly while flying around
-All quickfire gadgets, such as Batarangs, can be used in mid-air
-The classic counter system also returns. Rocksteady doesn't want to overcomplicate it as it thinks the strength is in the simplicity
However, it has enhanced it somewhat with new features
-Normal goons can now do the charge and tackle only the larger enemies could in previous games
-A well timed backflip and Batarang can be used to instantly KO enemies doing a charge
-Batman now has quick ground strikes but full ground takedowns are still available, though they take longer to execute
-Batman can glide through glass surfaces
-He has throw counters that grabs enemies and launches them into another for double damage
-Hazards in the environment such as power generators can be mixed into combat
-Riddler appears in the demo to put the Batmobile to the test in a three-lap time trial through the underground tunnels of Gotham, but to the only way to make it through is to use a special radar pulse that alters parts of the track
-Players click the left stick to move obstacles while driving at high speeds and the course gets difficult with every lap
-Riddler has a plan for Batman and the city too, beyond testing his skills
-Batman still has detective vision
-He can access grates from further away, when in range a button prompt appears and he'll roll forward to get under it
-From a grate it's possible to initiate multiple takedowns, as one enemy is grabbed the action slows and the camera can be pointed in the direction of another enemy.
- "Fear Takedowns" can be used on groups of three enemies as long as they're close together and none of them spot Batman
-The demo ends with a mysterious villain describes as a "militaristic Batman" with what looks like an "Arkham A" on his chest appears to land a jump kick on Batman and stomp him. He points a gun at Batman and the screen fades to black as the shot is fired.

Batmobile

-Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it
-Batmobile is the only car Batman has access to in the game
-It zooms to your location at the touch of the button
-It can do burnouts, jumps, boosts and "rotate in a circle at a full stop to get you pointed in the right direction
-It is bulletproof and can smash through barricades, trees and building corners
-Enemies will try and jump out of its way
-Driving gameplay is balanced with out-of-car gameplay so players don't just stay in it all the time
-While Batmobile has speed and damage Batman has a better freedom of movement and gadgets,
-Players can swap between the two based on what the job requires
-Batmobile can missile lock and fire an immobilizer at enemy vehicles
-Batmobile is designed to segue perfectly with Batman and his navigational skills
-When within range of a key point Batman can eject out of the Batmobile and launch himself into a fast glide
 
Wow! That trailer was epic. I have yet to play origins, but I'll be getting this for sure. Looks like it is for XBox One only and no 360 version?
 
Ejecting from the batmobile into a glide is gonna look awesome.

I hope we get some batmobile skins like we did for character skins in previous games. Would love to drive around in the Animated or Batman Forever versions

Rather than just smashing through obstacle it would've been coo to have some limited-use rockets to destroy them so it could pass through
 
So far, everything sounds nerdgasm except for the part where it says Scarecrow planted bombs so the city was evacuated.
Is this another excuse why there wont be people in the streets?
I LOVE all three batman games, specially ORIGINS, but my nitpick is that although the city was beautiful, it was lifeless.
It kills the illusion of a True city.

No matter how bad the weather, or scenario, you're gonna find people roaming streets for all kinds of reasons.
Even the puke inducing Superman Returns videogame had people in the streets.
This is next gen...there shouldnt be anymore excuse for a game like this to have the streets look lifeless.
 
Ejecting from the batmobile into a glide is gonna look awesome.

I hope we get some batmobile skins like we did for character skins in previous games. Would love to drive around in the Animated or Batman Forever versions

Rather than just smashing through obstacle it would've been coo to have some limited-use rockets to destroy them so it could pass through

Oh gawd yes plsss!
 
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Creating a new villain is usually a big no-no. But with this franchise they've done so many of the villain that it doesn't feel like the usual "we should see _____ first"
 
"Arkham Knight", the new villain, looks like Iron Man. Or an Iron Batman. :lol

Those screenshots of the new suit make it look even worse. It looks like the black Robocop suit from the remake, especially with all that robotic tech around the neck and shoulder regions. This "tactical" trend is pretty obnoxious to say the least. This Batman looks so generic and not much better than the crappy Injustice Bats that took the concept to the extreme. Arkham Asylum/Arkham City had the best suit in my opinion. The character model was oddly proportioned, but those costumes were classic. It embraced the comic look while also having this edgy real world look to it. I also loved the cowl and wrap around cape. Too bad they had to **** it up.

Needless to say, if there are alternate skins for this game, I'll be using them. Asylum/City, 70s, Adam West, Animated Series and first appearance come to mind. If they have an alternate skin for that craptastic Batmobile, say the '89 Anton Furst Animated Series or Adam West Batmobiles, I'll definitely be in. Imagine picking the Adam West skin costume and jumping into the Batmobile with this gameplay. Or taking the 1970s costume and jumping into the Burton Batmobile. It'd be fantastic.
 
Yeah, the neck is the worst part.

A heavy armor made sense in Origins, he was a noobler, he made mistakes thus he needed that extra protection, and it wasn't nearly as much as this one, the AA and AC suits were more refined cause Batman himself was more refined, not even the new 52 nor the injustice have THAT much paneling, this suit makes no sense.

It's the only thing that's bothering me, the suit, everything else looks and sounds outstanding.

Even the Batmobile is growing in me, but the suit is not, not in the slightest.
 
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