Jen
KurJen - Kurgan Mod
I think this looks great - can't wait for 2012!
I was pretty dissapointed with bioshock 2. Seemed rushed, pieced together just to make some money off the original's success.
Hopefully this is better.
Well I heard it kind of sours the experience of the first one and I looooved Bioshock. I wouldn't want to taint it.
indeed....
A little off topic but I still hope HT get this license. Imagine a Big Daddy with LED "eyes" with interchangable yellow,green and red lenses and a Little Sister accessory figure with LED eyes
I am in love with that trailer....Watched the trailer a 2nd time, really digging the vibe so far, I wonder if there will be any sort of splicing/powers? The mechanical thing crushing the big daddy statue in the beginning was also pretty cool, looks like they will be fairly threatening.
Kotaku's coverage of the announcement of Bioshock: Infinite at Irrational Games' event at New York Hotel. They were shown a gameplay demonstration that they describe here:
https://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea--into-the-skies
indeed.
A fee weeks ago NECA teased something on there Twitter feed that looked to be a 1/6 scale Bouncer helmet with those yellow, red and green lights!
I am in love with that trailer.
The Iron Fist of Democracy
The first BioShock wasn't set in the "real" world, yet the ideals and style of the game's alternate 1960 setting infused every aspect of its underwater city, Rapture. And in the same way, BioShock Infinite is heavily influenced by the culture of the early 1900s. "We wouldn't recognize America in 1880," Levine explains. "America was an agricultural backwater. It was agrarian. It was not really a player in the world stage. We'd gone through the Civil War, where 620,000 Americans died. Think about that. That's like today, if six million Americans were killed in a war. This was not a country interested in imperialism."
"But by 1900, 20 years later, we weren't a small agrarian country anymore. We weren't producing wheat and cattle -- we were producing radios, motion pictures, cars. We were producing way more than we could consume. And you know what we needed? We needed markets. And we looked to the East, we looked to Asia, and we saw a great open path to all of Asia for us, and that was the Philippines. It had just thrown off the Spanish, and there was a lot of conflict about, 'should we annex the Philippines?' President McKinley, at the time, at first didn't want to. He had been through the Civil War. He had seen the death and destruction at Antietam. He had seen what happens in war. And he thought about it a long time, and finally he made his decision." But that decision is glossed over or ignored in most U.S. history books: We did annex the Philippines, and Levine says, "This is the world Columbia enters into: The time when we took the Philippines. Where we killed [around] 1 million Filipinos..."
"The same way Rapture represented a certain spirit of America at the time, so does Columbia." And that jingoistic feeling of superiority pervades BioShock Infinite's world. Signs you find scattered around the city reflect America's initial violent approach to imperialism. On a wall you see a poster of a woman holding up a sickly baby with words "Burden not Columbia with your chaff" emblazoned across the bottom. Meanwhile, the very first sign Levine shows off in the demo shows Uncle Sam surrounded by various minorities cowering in fear; the text around him reads: "It is our holy duty to guard against the foreign hordes." Unlike the first BioShock, which was heavily tied to objectivism, BioShock Infinite is "less about a particular person this time and more about a period. There were a ton of ideas going on around this time. One of them is a utopian future; a future where technology was going to solve all our problems. One is a sense of America really becoming a player on the world stage...and we really thought we could be a positive force. But look at what happened in the Philippines. It's really interesting to see the world in this really positive sense, then to see what really happens."
I finally watched the trailer and I gotta say it doesn't feel as...creepy as the original Bioshock. But maybe that's just me because I have a fear of being trapped underwater but heights don't bother me at all.
Andrew Ryan is not someone I'll be forgetting anytime soon, as opposed the female villain in 2 who I really have forgotten.