Something Sexy
Super Freak
Re: Let's Talk Customs Database
OK
I JUST pushed out the latest version which is introducing customs. I have not made a formal announcement yet nor have I written up any documentation on it yet. That will be coming this week, however I wanted to let you guys know first. This will be the first of many enhancements for Collection Stash to fully support customs.
Here is an example of my custom Walter White I am working on:
https://www.collectionstash.com/collectibles/view/3795
Customs will be built from parts from mass-produced official/unofficial collectibles, parts you personally made, or generic parts. Customs do not have to be approved you can create and modify them any time you want. You still will however have to submit mass-produced unofficial parts that might make up your custom.
For example, in my custom above I had submitted the Trevor Grove Walter White head sculpt and the Moe chem suit. The pistol was already from an existing part.
You guys can start to play around with it and see how you like it,what works and what does not. I will be creating a more formal release later as well as documentation.
OK
I JUST pushed out the latest version which is introducing customs. I have not made a formal announcement yet nor have I written up any documentation on it yet. That will be coming this week, however I wanted to let you guys know first. This will be the first of many enhancements for Collection Stash to fully support customs.
Here is an example of my custom Walter White I am working on:
https://www.collectionstash.com/collectibles/view/3795
Customs will be built from parts from mass-produced official/unofficial collectibles, parts you personally made, or generic parts. Customs do not have to be approved you can create and modify them any time you want. You still will however have to submit mass-produced unofficial parts that might make up your custom.
For example, in my custom above I had submitted the Trevor Grove Walter White head sculpt and the Moe chem suit. The pistol was already from an existing part.
You guys can start to play around with it and see how you like it,what works and what does not. I will be creating a more formal release later as well as documentation.