KitFisto
Super Freak
- Joined
- Feb 8, 2006
- Messages
- 12,396
- Reaction score
- 22
He already is, he's the one that wears the black trenchcoat. He's a lot smaller than he is on campaign though.
Those are Raam's teenaged sons.
He already is, he's the one that wears the black trenchcoat. He's a lot smaller than he is on campaign though.
Raam Jr.'sThose are Raam's teen aged sons.
Those all good points Tyrant, but if there's one weapon that is ridiculously overpowered it's the shotgun. I agree the Hammer of Dawn should be taken and there should be more multi-level maps.I'd like to see more 2, and even 3 tiered levels.....definitely more environmental hazards like the train in Tyro Station and the Kryll in Bullet Marsh...I'm sure a rogue Berzerker in a level would be great to lure towards your opponents.
Removal of stupidly cheap weapons like the Hammer, and maybe a reduction in power of the Boomshot, or a longer loading time for it. The removal of host advantage should have been sorted out on this one months ago, and a 4 player campaign co-op is a must.
Maybe more varied frags, maybe incendiary or flashbangs.....oh and a flamethrower weapon would be nice
1) I like that idea, I also think that the ability to swing it around and hack off a limb would be cool. Also make the player doing the 'sawing' vulnerable to attack, not invincible during the animation.1) The chainsaw is a weapon that needs a counterbalance, maybe if you could clash saws with saws? Although button hammering in the middle of a firefight might be a bad idea....
2) melee attacks need to be weakened to the same strength as a hammer of dawn melee hit...i.e. 4 or 5 hits to whack someone down rather than 2, as with the Bow or Longshot.
3) Oh and for campaign mode I'd like to see this as a prequel to the 1st game.....maybe we'll see the original assault of the Locust, the story behind Marcus' emprisonment and the whole trial thing.
Agreed with the shotgun, it's a tremendous weapon but it's power can sometimes be wildly erratic. Certainly it should stay but be weakened. The chainsaw is a weapon that needs a counterbalance, maybe if you could clash saws with saws? Although button hammering in the middle of a firefight might be a bad idea....melee attacks need to be weakened to the same strength as a hammer of dawn melee hit...i.e. 4 or 5 hits to whack someone down rather than 2, as with the Bow or Longshot.
Oh and for campaign mode I'd like to see this as a prequel to the 1st game.....maybe we'll see the original assault of the Locust, the story behind Marcus' emprisonment and the whole trial thing.
I think that the melee should be weakened but have a knockback as well, if you can whack them and push them away it'd give you enough time to change weapons.
That's why the power of the shotgun needs to be reduced.It would have to knock them way back....I mean if someone is pumping a shottie at you at even semi-close range you're gonna be toast more times than not.
That's why the power of the shotgun needs to be reduced.
Good luck trying to reload then, it's a ***** already as it is!!I'd like the ability to lose an arm but still be in the fight
I'll do it, with my Boomshot in hand.Do you want to be the one to break it BadMoon?
Good luck trying to reload then, it's a ***** already as it is!!
Ya can't, it's not a 'pump' action, you have to twirl that ***** around!just load the shotgun sarah connor style
Ya can't, it's not a 'pump' action, you have to twirl that ***** around!
If arnie can do it on a bike one handed then so can I
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