Me likey showy. And the game too. I’m glad they’ve changed enough for me not to go ”oh I know what’s happening now” all the time, as well as going “oh I definitely know this scene” and getting that perfect recreation of the game at times (the scene at the museum, awesome).
The changes with the cordyceps, however controversial, feel very well thought out now that we gained some context. It adds up to that “who’s the real evil here”. Also, the hive thing makes it feel as more of a big nemesis, instead of just mindless creatures working on their own. It’s adding up to the core idea, and I like that. This is exactly what an adaptation should be.
Someone mentioned the CGI… mate, if this CGI doesn’t work for you, I mean… don’t know how could you even play the game first. If CGI in chapter 2 was bad, the game in your eyes must look worse than my avatar. I’m 33, still consider my vision to be pretty good, no glasses needed, perfect (trained) color vision, watched the show on a 4K OLED screen in compliance with Dolby’s screen size to distance recommendations… sure some things were not perfect, but come on.
I was actually wondering how the hell they achieved those levels of production value both in the CGI department and set design. It’s one of those things I thought they would never make it feel as good as the game looked, and man oh man am I impressed. As high as the budget may be (a bit over 100 million estimate), taking into account the hours of footage, it’s not that much for the result we are seeing.
I can’t wait. With… what happened at the museum, Joel will obviously gain more importance now and become more of the protagonist most of you remember from the game.
You may prefer the adaptation or the videogame, but imo, there’s no denying there’s good quality screenwriting, acting and production value in this series, wether you’re new to it or not. Most people I’m personally involved with have never played the game, but are all in on the series, including my wife who hates horror stuff so… that really is something.