HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs & Pics

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Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

This figure looks fantastic. I was gonna sell my dx02 but not sure i wanna be without a batman for 6+ months so it's dos batmans for me!
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

ryN5J.jpg

Why did they add a gut to the new armor! :slap
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

hope the cape is actually like the photos too. I'll still use an ilforigno but for those who wont they'll hopefull get a cape that doesn't look like hes wearing a duvet!
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

:exactly: Where is the "unexpected surprise"?

I think that would be "The Bat." I know that we already knew about it, but most of us had no idea that it was this far along.

yupp, that won't be difficult. only cutting the bottom of the medi-head and doing some refinements for the form of the cowl, and that's it :)

Yupp modded medi still wins, one of mine will get that head :lol

Unexpected surprise is not the bat
It's something else ;)

Void, do I like this?

You like it but you want HT to fix the Batsymbol, the faces and the cowl lines :lol
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

I personally love this and it will be mine. Great base and the Bale headsculpt are awesome.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

Why did they add a gut to the new armor! :slap

It's just a pose, and it's the way we are. When you arch your back the way he is arching his in that pic, you're lower torso will appear to protrude: fact.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

Does anyone have a link to the medicom version, I want too see what people are talking about here. As a rule I can't stand the medicom bodies, way too flimsy! :lecture

I wish HT's or EB were doing the Jim Lee Bats for Hush, not medicom, oh well.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

You guys are forgetting

Battle damaged batman is almost a given
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

Something is weird about the cowl to me, particularly around the eyes. Also, the Bale sculpt has kinda soft features, no? I really wasn't expecting to have to be critical about this, but maybe they'll adjust those two things. If not, they're minor gripes that I'm sure will be less of an issue in hand. Love the stand and I think more DX's should incorporate their own film-appropriate style stands.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

HT, I like it but please fix the Batsymbol, the faces and the cowl lines.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

Yupp modded medi still wins, one of mine will get that head :lol

Unexpected surprise is not the bat
It's something else ;)



You like it but you want HT to fix the Batsymbol, the faces and the cowl lines :lol

How do you know what it is Umair?
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

It's just a pose, and it's the way we are. When you arch your back the way he is arching his in that pic, you're lower torso will appear to protrude: fact.

Yeah that's why I've always had a problem with the Nolan designed suit. In the Keaton suit you just didn't see it at all.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and


Wait is shot on the left another angle of the figure, or a movie still. :dunno

Why can't HTs get the scowl mouth piece right, it always looks like a older version of bale , almost like a grandfather mouth. In every version of the batman Nolan franchise they
Created.
Makes no sense how they can capture the Keaton mouth perfectly.
 
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Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

It almost seems like they went for the head sculpt on the batpod. Maybe they're sort of pushing this one as "the batpod one" and releasing ANOTHER one later on? Because seriously, this head sculpt looks spot on, ON THE BATPOD.
PD1341564249lA3.jpg

Batman_on_Batpod_TDKR.jpg


I think if you put the figure on a batpod it works great, you get the whole fish head effect because his face is downwards like wearing diving goggles and looking down. But an on the ground batman should really have a different head sculpt imo, this just seems a little lazy.
 
Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and

I can't see the new headsculpt in that pic because his massive shoulder pad is in the way.
 
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