Hot Toys - TDK - TWO-FACE / Harvey Dent PHOTO Thread

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i hate you void, you have like every dio and awesome figure from the nolan series! :(

Great dio man, it's so badass.
 
Nothing earth shattering, but I did get my Two Face out for a bit of tweaking last night. Added some real human hair and worked on the scarred side, adding some char and toning down the pink in the open wounds. This is my first time working with hair so it's still "in progress" somewhat....







If I could find a clean Harvey jacket, I'd love to take a shot at adding some burn to it.
That stubborn rubbery collar just won't sit. :gah:
 
That is looking really good Chris - Yeah I would def reccomend hunting a jacket down and doing some custom burning, along with replacing the body with a narrow shoulder TT. I find the head looks a LOT more proportional to the body with a narrow TT apart from the fact that the shoulders sit better.

Using Narrow TT in mine:

33583o6.jpg


2lji2co.jpg
 
Thanks guys. Agreed on the narrow TT, just have to grab a few one of these days...want to change over my interrogation Joker as well.

Maglor - Sally's Beauty supply. $9.99 on clearance! :D
 
Good job on the hair Pennyworth. I'm personally not a fan of how it looks, but it's obvious that there's technical skill there to be appreciated.

It seems people have kind of been bit by the "real hair" bug. I think it works for people like Adam who - when you look at his best work - don't add hair all over the head, only in select places where distinct strands will add to the piece, and only on characters who need it, like the Joker with his straggly hair. Key (for me at least) is that he also treats the hair so that it actually looks sort of like the plastic of the rest of the sculpt, only with ultra-fine detailing. When it goes on a character like Two-Face, it stands out as strange because it is an obvious different material, and not for any real reason (ie, Two-Face's hair style was pretty "solid" and so was well represented by the plastic hair which made the sculpt seem more cohesive).

BobbyC's work is a different story, where the sculpt is hyper-realistic and in a material that looks indistinguishable from human skin, and the "hair" used is much finer than human hair. Because he is working on a smooth "skull" as well he can control the direction that it "grows" from, which is really important. Frankly I think most of the "real" hair jobs I've seen on Joker suffer from too much volume, which is cause partly by trying to overlay it on the existing HT heads (and also by things like hair strands being too thick)
 
I agree that execution is key when it comes to adding real hair ^all good points well made.

In this case though I still think the two face benefits from the real hair as it gives it a real sense of 'wow half this guys face was burnt off' - Pennyworth's version needs a little tweaking which i'm sure he'll do great
 
Good job on the hair Pennyworth. I'm personally not a fan of how it looks, but it's obvious that there's technical skill there to be appreciated.

It seems people have kind of been bit by the "real hair" bug. I think it works for people like Adam who - when you look at his best work - don't add hair all over the head, only in select places where distinct strands will add to the piece, and only on characters who need it, like the Joker with his straggly hair. Key (for me at least) is that he also treats the hair so that it actually looks sort of like the plastic of the rest of the sculpt, only with ultra-fine detailing. When it goes on a character like Two-Face, it stands out as strange because it is an obvious different material, and not for any real reason (ie, Two-Face's hair style was pretty "solid" and so was well represented by the plastic hair which made the sculpt seem more cohesive).

BobbyC's work is a different story, where the sculpt is hyper-realistic and in a material that looks indistinguishable from human skin, and the "hair" used is much finer than human hair. Because he is working on a smooth "skull" as well he can control the direction that it "grows" from, which is really important. Frankly I think most of the "real" hair jobs I've seen on Joker suffer from too much volume, which is cause partly by trying to overlay it on the existing HT heads (and also by things like hair strands being too thick)

I hear you aussie. I think there is certainly room for both looks. Personally, I've added hair to my DX Joker and my Two-Face to try and heighten the realism. Both Adam and Bobby have taken real hair and really worked them into their sculpts perfectly, and I think if the real hair is done properly, even on HT's heads, it can still feel cohesive, as Seb's work shows:


And I love the work mokneyrobotmaster did on my Joker. To me it hangs properly w/o too much volume.



But to each his own! :1-1:
I will continue to fine tune my Two Face and hopefully improve it. And if not, I still have another untouched stock head. :wink1:
 
I actually like the amount of burns better on the HT, there aren't enough on the actual suit to make him look like two face.
 
I have to check - I have some stills of the suit, I'm curious how they compare to the HT effort. (actually, I can't believe I haven't checked before now...:lol)
 
Penny really nice job on the hair, looks much improved.
Also yes changed that suit, the hot toys one is stiff and the burnt part aren't accurate.
 
I wanna put some work into my two face. The hair looks really nice. I'm guess that two face by elvis has some sculpting too right?
 
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