JAMES BOND - Original creations

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Re: OFFICIAL JAMES BOND THREAD

Got 'em! Love 'em! Scale-wise they look fine to me. THANK YOU, Chu!


Bond 1.jpgDeckard 1.jpg


Funny, all the talk about Craig being on the small side, but actually Deckard is ever slightly-so smaller. But I held the heads up to Sideshow Connery Bond (big head) and HT T-800 (small head to some) and in both cases the scale looked fine to me. I'll try to get pictures tomorrow in daylight.

Any chance the new resin doesn't 'shrink' as much???
 
Re: OFFICIAL JAMES BOND THREAD

Waiting for mine now - did Chu send you a tracking number for HK Post when he shipped yours?

I'm getting Inigou's as well (thanks for making that happen Inigou!)
 
Re: OFFICIAL JAMES BOND THREAD

Waiting for mine now - did Chu send you a tracking number for HK Post when he shipped yours?

I'm getting Inigou's as well (thanks for making that happen Inigou!)

Funny, after all the talk about no good sculpts.... now you have TWO. As the great Jeff Goldblum once said: Life finds a way.

He did indeed send me a tracking #. But it really told me nothing. And this morning suddenly popped up with "delivered" before it even was.
 
Re: OFFICIAL JAMES BOND THREAD

I'll probably only end up sending one for paint, so we'll see what happens when I have them both in hand.
 
Re: OFFICIAL JAMES BOND THREAD

There still seems to be a slight 'fish eye lens' effect going on with the BBKill heads. The correct focal length to use for head shots is 120mm. You can set the virtual camera to simulate this in the 3D program I use, and I think you can do likewise in ZBrush, which is what Inigou and BBKill use to create their heads. The default is 65mm, which, with close-ups, gives that 'fish eye' effect.

You may recall that I mentioned that WGP sent me a copy of the .obj file for the smiling Indy, here is how he looks with a 120mm focal length:











That looks much more like it, particularly when you compare it to what we got. Inigou's heads look to be correct.
 
Re: OFFICIAL JAMES BOND THREAD

Not sure how the focal length used for renders can affect final output however. Though I haven't necessarily used the programs you guys are using now, any distortion displayed on screen would quickly be noticed as the sculpt is rotated and proportions continually change depending on angle of view.
 
Re: OFFICIAL JAMES BOND THREAD

Well, the 3D printer will output the .obj file that I was given, if that file contains the distortion that I mentioned then that will translate to the printed model, which is then cast and sold to us.

Here is the same file but with a focal length of 65mm, this looks much closer to the head we got:

 
Re: OFFICIAL JAMES BOND THREAD

bbkill BOND + DECKARD 1.jpg
bbkill BOND + DECKARD 2.jpg
Bond 1.jpg


And just for fun...

Indy+Bond 2.jpg

Deckard's slightly smaller head actually looks larger as Indy with the hat.


Anyway, let me know if you guys want any specific shots while I have the head and camera out. Not sure I can do anything about the fisheyed aspect.
 
Re: OFFICIAL JAMES BOND THREAD

Right, but I was saying that the camera view can be changed at will while previewing or working on a model without affecting its geometry. At least in every 3D app I've ever played with or seen demonstrated. But of course if someone is working with a distorted view it stands to reason they can more easily model distorted proportions - if that's what you mean, I completely agree. But unless they're really unfamiliar with modeling, this is something that should be easy to see before finalizing.
 
Re: OFFICIAL JAMES BOND THREAD

It's the same with reference pics, we've already seen how different Daniel Craig looks from pic to pic, this is also due to the lens the photographer uses. Paps won't care, but professional studio guys will. If you use the wrong reference shot then the end result might not quite be what you want. If only we could get access to the portfolios that DC's agent has......
 
Re: OFFICIAL JAMES BOND THREAD

Wor-Gar, those pics show exactly what I mean. If the fish eye is in the model, which here I suspect it is, then I don't think your camera can correct it.

It'll be interesting to see more pics of Inigou's which to me looks to be correctly proportioned, and it was originated in the same program as BBKill's was.
 
Re: OFFICIAL JAMES BOND THREAD

Right, but I was saying that the camera view can be changed at will while previewing or working on a model without affecting its geometry. At least in every 3D app I've ever played with or seen demonstrated. But of course if someone is working with a distorted view it stands to reason they can more easily model distorted proportions - if that's what you mean, I completely agree. But unless they're really unfamiliar with modeling, this is something that should be easy to see before finalizing.

Oh yeah, granted, but, you have to know where the controls are. I was talking to a professional photographer whose shots were used to create a 3D model of the model Reby Sky, he shot everything at 120mm, but, everyone was rendering her at 65mm and they were complaining that it didn't look like her. He explained everything and I then rendered her at 120mm and he said that was much closer to his shots.
 
Re: OFFICIAL JAMES BOND THREAD

I find that a lot of sculpts have the opposite issue, they're pinched too tight in the face - the front part of the face ends up being too narrow and protruding too far forward. When I get the sculpt in hand I'll try to get some high resolution shots without distorting the features. So far it's looking quite good to me in Wor-Gar's images and of course in Gido and Raymond's painted examples.
 
Re: OFFICIAL JAMES BOND THREAD

Here's a profile shot:



On the whole, Inigou's compares quite favourably to this. I'm not sure about the BBKill, I think the profile of the nose isn't quite right.
 
Re: OFFICIAL JAMES BOND THREAD

I'm still confuse about body size for bbkill head.He looks a bit with anhuman big head on Coulson body fore me.Here is pic on narrow knock-off.Do you think it's to big, wide, tall body for him?uploadfromtaptalk1392043517695.jpguploadfromtaptalk1392043545393.jpg

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Re: OFFICIAL JAMES BOND THREAD

Scale wise that's not too bad gido but it all depends on what jacket you use for him. If you want him to be jacketless I think it';s fine as is but the head might look too small once you put a jacket on him. If you use a jacket it will widen his shoulders and it might make his head too big. Especially in Skyfall Tom Ford's suits had very tapered shoulders, something that I felt was a good decision because it leaned out Craig and made him look more nimble and graceful, hence spy-like wherein Casiono Royale he was bigger and more thug like "blunt instrument" still learning the ropes of being a spy, he was not as refined then.

One thing I think from your picture is his neck looks too long but again, it's impossible to tell until you have his jacket and tie on.

I had that head on a regular neck plug and it looked fine but the coulson has a deeper neck socket. if you need a shorter neck plug Red Skull is a great option. I have a few I keep handy for when I need to shorten a neck.
 
Re: OFFICIAL JAMES BOND THREAD

Oh-thanks!Shorter neck look is what I need!I have idea to order ford coalgray stripped suit for him, but now I need to choose for wich body size tailor should make it.Maybe Coulton body with original fat underwear?

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