LIMTOYS - Nathan 1/6 scale collectible figure (Uncharted 4)

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The neck and chest are the only parts of Nate’s torso that exist on the model. LIM would have had to use artistic license on the rest of his body based on how the clothes looked, and his visible forearms.

I’m thinking really hard about preordering the second run.
Yes, even those visible neck, chest, and forearms are all getting their artistic representation. Looks great, but not accurate to said game model. I think it’s because the musculature would look too soft on production, but they’re cranking it too hard it ends up too jacked.
 
Considering we don’t have the in game topless model to base it from.
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The game is on pc now brother! Nate has a slutty waist.
 
I can’t agree with this unfortunately. The neck and torso on Lim body is too jacked. The torso I think is based on their Arthur body. If not the same, it’s modified based on that shape. I think RRX lined up the game model and Lim figure some pages back, in that I can still see the waist is too slim. So I can’t agree with that. The clothing gives a lot of factors too. Considering we don’t have the in game topless model to base it from. Looking at the neck and pecs alone, my take is Lim made an idealized body of Nate.
I’ve said this exact thing and I thought I was the only one. I think the neck area is too jacked.

I’m tempted to try mine on the JXtoys body which I used on my Kai Nathan drake set.
 
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The game is on pc now brother! Nate has a slutty waist.
Lol but my point still stands. Even if the waist is slim, the hip needs to be a bit wider.
I’ve said this exact thing and I thought I was the only one. I think the neck area is too jacked.

I’m tempted to try mine on the JXtoys body which I used on my Kai Nathan drake set.
See, I think people are looking past it because the thirst of Uncharted figure. Lim made everything great, listens to us, and deliver a good product. So when it really arrived, it looked perfect to most of us. The issues about pants a bit short, shoes a bit big (to some), and my critics about the body, is not enough addressed. Because the good outweighs the bad. Lim had this too with Arthur’s hat, and the pants weathering. If you’re in this thread from the beginning, the jacked neck and forearms are being mentioned by members here when the prototype shown. I don’t think it’s changed, if it is, it’s still jacked. Lim still does a great job, I’m grateful, but I really think they are capable to be even better. I’m mistaken saying there’s no official topless Nate from the game, apparently there are photos. It’s the Warrior costume on multiplayer mode. Looking at it, I don’t think Lim based their body on this. JX Toys body is close, Sideshow too, but I think that model does look a lot like Blitzway Tyler Durden body or their counterparts, DamToys/VTS Toys muscular body. I intended using those bodies from the start to made U4 Nate, even before CC Toys came along, but never found the right pants.
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Lol but my point still stands. Even if the waist is slim, the hip needs to be a bit wider.

See, I think people are looking past it because the thirst of Uncharted figure. Lim made everything great, listens to us, and deliver a good product. So when it really arrived, it looked perfect to most of us. The issues about pants a bit short, shoes a bit big (to some), and my critics about the body, is not enough addressed. Because the good outweighs the bad. Lim had this too with Arthur’s hat, and the pants weathering. If you’re in this thread from the beginning, the jacked neck and forearms are being mentioned by members here when the prototype shown. I don’t think it’s changed, if it is, it’s still jacked. Lim still does a great job, I’m grateful, but I really think they are capable to be even better. I’m mistaken saying there’s no official topless Nate from the game, apparently there are photos. It’s the Warrior costume on multiplayer mode. Looking at it, I don’t think Lim based their body on this. JX Toys body is close, Sideshow too, but I think that model does look a lot like Blitzway Tyler Durden body or their counterparts, DamToys/VTS Toys muscular body. I intended using those bodies from the start to made U4 Nate, even before CC Toys came along, but never found the right pants.
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I actually did also use the JXtoys body for my custom U4 Nate before Lim released theirs and the body proportions was closer to his body type in game. I agree the body lim is using is almost the same as their Arthur but some minor changes. They did good on the arms they're correct but I do think the chest is to broad vs how he looked in game this shot to me at the beginning of the New Devon chapter shows you a good Idea of Nates size, and also the shirt isn't supposed to be supper tight on him.
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Y’all just invent reasons to complain. Give me a break :monkey3
It's valid though, we aren't saying it's a bad figure but again nothing will ever be perfect but these changes could have been fixed within the two years this took to release. Though besides the nitpicks this is one of the best releases to date and can't wait to see more figures from Lim.
 
The body was based off the in-game model, yes some things are idealized because game textures can't be printed. Clothing also plays a factor, as unlike video game clothing (which is sculpted to match an artistic vision) it is real fabric with real physics that lay a certain way on the figure and have to be futzed to sag more one way or another.

The multiplayer body is very poor reference as it's not Nate's body but a universal body used across several other multiplayer characters, in fact you can see how comically tiny his neck is and also how flat his chest is, which is not accurate at all to his story mode model.
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The closest you can get to Nathan without saggy clothes in the main game is when he has his diving gear on, which shows off his physique and pecs.
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I understand nothing is perfect and that nitpicking comes naturally to any collector but if some people are this unhappy with the unique body that was developed for Nate, then I suggest they try a body swap or customize a unique body. Saying this could've been easily fixed in 2 years is ignoring the fact a large portion of that time was spent on developing this exact body and making sure it looked accurate to the game model and functioned properly.

At the end of the day this is a 1/6 figure with real clothing, it will never be a 1:1 to the source material because it's not a CGI model or real human being, just like any figure based on live action, isn't.
 
Y’all just invent reasons to complain. Give me a break :monkey3
No it’s not. We’re not complaining for the sake of complaining. Saying “invent reasons” is just ignorant and complacent. It’s all valid reasons and objective. I even said clothing have a factor on this and RRX also said that. It’s not perfect but it’s near. No one said it’s a bad figure, I’m just pointing out what could be done to match the model more, and if one have to modify it personally, then I will try.
 
Yeah definitely not to say the body is bad though again not perfect it's close enough. Besides only thing I wanted changed was the pants being longer. Outside of that definitely a must have figure for any Uncharted fan. Especially now that there is a reissue run happening people should probably jump on him now, I did order a second with Kit.
 
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