Mass Effect 3

Collector Freaks Forum

Help Support Collector Freaks Forum:

This site may earn a commission from merchant affiliate links, including eBay, Amazon, and others.
Thanks, Nuka Cola Kidd....and Exoctuclex: you can pick up the game for less than $10 - check gamestop or best buy

Best line in the game so far:

You plan on going somewhere with that body?
 
Game is great - all of the pacing issues I had with ME2 are just not present in this one - has me on the edge of my seat.

One annoying thing: amt of disk swaps: I am up to 3x already - with both disks downloaded to HDD......no real biggie, but can see some freaking over it
 
Man. Guys, I apologize in advance, but I'm rather disappointed so far. It breaks my heart to say so. I have a few small issues, but there's one REALLY BIG change that really pisses me off.

I'm about 3-4 hours in and I cannot stand that Shepard says stuff without prompting me with a dialogue choice beforehand.

I don't usually bold text arbitrarily, but it really bothers me that I can't choose what Shepard says during a lot of scenes in which a dialogue tree would have been ideal. This was most apparent about 2 hours in when I first reach the Citadel and meet up with Bailey. There was no 'investigate' dialogue option, or anything that would allow the player to actually TALK TO BAILEY and learn more about what's been going on with him. Something like this would've been in ME1 or ME2 and now it feels like there's a gaping hole in ME3. I understand that you can interact with him a bit later, but it's really just that the process is set to auto-pilot often that bothers me.

Some lines of expository dialogue don't need a personalized reply or dialogue prompt, and I understand the need for certain cutscenes to move along smoothly and with some (admittedly cool) choreographed sequences, but I think they've taken it too far.

Also, In the previous games, Shepard would rarely (if ever) utter a single word without your say-so. Now, he has quippy replies and one-liners? Bleh. That's not my Shepard.

Hopefully, the 'auto-dialogue' doesn't continue for the rest of this game. If it does, it knocks my personal score for it down considerably.
 
Last edited:
Plasmid: I am about 6 hours in and seems to get a little better - I have had several investigation options like in prior games.

I thought this would bug me too, but guess the dynamic story (to me, at least) is curbing my disappointment with auto dialogue.
 
Plasmid: I am about 6 hours in and seems to get a little better - I have had several investigation options like in prior games.

I thought this would bug me too, but guess the dynamic story (to me, at least) is curbing my disappointment with auto dialogue.

Okay, good. I trust you, Matt. Other than this rather glaring shortcoming, I'm liking most of the changes ME3 brings to the table.
 
Ok, now I feel the pressure...LOL. Its not gonna be ME2 good, but it does get better....

:lol No pressure. I went through this same phase when ME2 came out and I was appalled by the changes. I grew to accept it, and now I love both games equally. The verdict's still out on ME3 though. Will hope for the best.

It looks better, certainly, and combat feels better. However...why won't they let you holster your weapon? *sigh*
 
The game was brought up earlier in this thread, but playing ME: Infiltrator for IOS gives you about 10% War Assets or Readiness in ME3. I kinda want to give it a try. It's $7.
 
Plasmid, are you playing the game on the Action setting? The demo had 3 choices; Action, RPG and Story. Maybe you lose the interactive dialogue in one of those settings.
 
Interesting...the dialogue seems as interactive as ever to me on story mode.

I'm only four hours in. I'm playing this one as a stand alone game, and it's been great so far.

Where are the mini games? Like to hack controls in ME2.
 
Interesting...the dialogue seems as interactive as ever to me on story mode.

I'm only four hours in. I'm playing this one as a stand alone game, and it's been great so far.

Where are the mini games? Like to hack controls in ME2.

They appearantly got rid of most of the mini-games like the hacking and decrypting because the dev determined they were just distracting and unnecessary.
 
Nice vid Solidsnake. I didn't have the same luck. Couldn't find a CE in my town. Well, the 360 version anyway. Found the PC and PS3 versions. Settle for a regular, but the game is awesome so far.
 
Ahhhhh who to choose... Ashley or Miranda (I'm a fan of both) and I've romanced them both (Ashley in ME1, and Miranda in ME2), and then there is Liara! I can't decide.

Easiest ME decision to make ever.

Little blue children. You know your shepard would want a few of those. :yess::yess::yess:

But on a serious note, I always thought that liara or Miranda would have been a more appropriate choice for a male Shepard. Ashley in me1 was a subordinate worker and Shepard seemed like the kind of guy who would have been professional enough to avoid hooking up with a work colleague. Liara on the other hand was some hot civilian doctor they picked up along the way, so the possibility that romance may have occurred perhaps makes more sense.

With regards to Miranda, all bets are off. Male Shepard was about to go on a suicide mission. Professionalism goes out the window in those situations. It is also perfectly acceptable to hook up with your red headed secretary when there is a high probability of dying in the course of your employment.

My male Shepard did not hook up with anyone in ME1, but in ME2 he succumbed to Miranda's feminine allure in his hour of weakness (I did not see any option for me to add exp points to willpower).

As i have not yet acquired my copy of ME3, It remains to be seen if he would pursue his lifelong dream of creating little blue children in the final installment.
 
Last edited:
They appearantly got rid of most of the mini-games like the hacking and decrypting because the dev determined they were just distracting and unnecessary.

Really? Darn. They were actually one of the more clever mini games.

Hacking felt like you had to "read" computer code while the network nodes one felt like you're rerouting circuit board connections.
 
Well I'm about 7 hours in and there is so much to do. Sometimes I feel a little overwhelmed with which task to tackle first. A little chaotic, imo....but we are at war...so perhaps that is to be expected.

I know! I went from having 3 tasks to over 10 just from spending a lot of time in the Citadel last night. I just hope there aren't consequences if you leave some of them unattended for too long. When I play Mass Effect games I explore everywhere I can to make sure I don't miss any items or potential conversations and side quests.
 
Yeah. The one disappointing thing I've found so far about the game is the journal and how it handles mission updates. You're supposed to go around scanning planet systems for stuff like the mission you're talking about (but don't alert the reapers).

If you're stuck on something like that I would suggest IGN's guide it helps quite a bit when the game doesn't give enough info.

Also, I've already come across a mission that seems to be bugged. It's called Citadel: Hanar Diplomat. After getting the quest you're supposed to go to the specter terminal and activate the Hanar choice, and then go to more terminals on walls around the Citadel. But the terminals don't show as objectives so you can't click on them.

Anyone else run into this bug?


On another note, I am loving the writing. It's funny and witty. A lot of cussing and sexual innuendos.

It too me a long time to figure out that Hanar one. Just keep looking around all through the Citadel and you should come across them eventually. I think the last 2 were in the same area but I don't remember what floor they were on.
 
Back
Top