Jokes & Bats
Super Freak
Re: Medicom Dark Knight Batman - Photo Thread
To remove the cape...simply take a firm grip near when it joins the body and begin to pull. it is only held in by glue on some plastic tabs. it comes away cleanly and leaves good holes for u to insert a new custom cape.
the hands...take a pair of pliers or a knife and simply remove the very tip of the peg making it shorter..it then slides into his arm further and does not stick out anymore. hope that helps
Well i got my Medicom Dark Knight Figure today. I wasnt really wowed like I was hoping I would be but im not dissapointed.
Pros:
-Suit is really great. I like the coloring and materials they used
-Headsculpt is not bad (could be improved but still pretty good)
-I actually really like the belt.
Cons:
-The cape sucks. At first I thought it was a great Idea to have it wired and stuff but its not long enough at all.
-The Hands dont go all the way in. Doesnt bother me TOO much but I wish they could go in all the way
-The boots seem too small.
-You cant move the legs very well at all.
I really like the figure. Its an awesome centerpiece to my collection and its growing on me but something about it is just off
BTW does anyone know how to take the cape off? It looks like it doesnt come off without cutting it but I absolutley hate it
To remove the cape...simply take a firm grip near when it joins the body and begin to pull. it is only held in by glue on some plastic tabs. it comes away cleanly and leaves good holes for u to insert a new custom cape.
the hands...take a pair of pliers or a knife and simply remove the very tip of the peg making it shorter..it then slides into his arm further and does not stick out anymore. hope that helps