I'll need some caffeine before tackling those VR Missions in MGS 2 . It's kind of sad I haven't had so much time for gaming recently.
I'll need some caffeine before tackling those VR Missions in MGS 2 . It's kind of sad I haven't had so much time for gaming recently.
That's super awesome Frank! It will be hell, I kid you not but you're way too deep in to quit now.
Oh, and I find the best way to neutrailze guards is to do a 1-second-groin-puch-in-first-person. It takes some practice, but it's invalueble in th eMGS1 Snake missions.
As for Extreme mode, I'm aware of some strategies that I can share once you're going trough that, I even know how to survive the Arsenal Tengus with just a scratch. I doubt it the achivements/plat will be much trouble for you Frank since the worst is over.
I've gotten 100% on the VR twice- once on the PS2, 2nd on the PS3 and this will be my third time on a new account. I'm pretty rusty and my gaming skils are not as good as when I was younger.
I'll be sure to hit you up man if i get stuck!
I'm doing it on the xbox right now but i'm picking the hd collections up for my PS3 i just got so i'll have to do them all again
Never even heard of the 1 sec first person crotch punch, might have to youtube that later
Which are the hardest MGS1 Snake missions? I've done pretty much all of the sneaking missions
@Solidus i did a couple of long hauls over the past couple of months, all weekend with 5 hours sleep fri-sat night
I'll need some caffeine before tackling those VR Missions in MGS 2 . It's kind of sad I haven't had so much time for gaming recently.
Word has it that the PS3 version is significantly harder due to the pressure sensitive controls than the all-digital controls of the 360. Thing is, the PS2 Dualshock 2 controller was more refined when it comes to sensitivity compared to the Dualshock 3. You'll have a harder time on the PS3, I can attest to that.
The hardest MGS1 missions were definitely the hold ups and Grenade Level 5. I can't think much of anything else specifically, but I'm sure you'll get a shock seeing the crazy lightning fast enemy behavior in the Sneaking Missions.
As for the 1-second-groin-puch-in-first-person, I made that term up, as it's definitely the quickest and most effective way of dispatching an enemy. If you're fast enough, you can even knock a guy out BEFORE the exclamation mark appears.
All you need to do it run up at a guard, go into first person and hold the stick down and punch around the groin area. You can even do it from behind and punch them in the butt. It's super effective...
If you're having trouble doing that, give the guard a smack on the face first, then look down at his groin and you'll.. wait, this is sounding dirtier than I intended!
Yeah i had heard the PS3 version is harder, but what exactly is different between the two?
The pressure between walking - sneaking?
I've already done the sneaking missions, and the behavior was sped up on some levels, just not all. It's definitely tougher because you've already spent so much time doing the rest so you sorta just want it to be over
I'll be giving that **** punch some practice on the Raiden VR missions first, where it's real ez
Never knew that about the Xbox
I just used to quick equip, de-equip
This isn't by far anything new, but Kojima discusses his inspirations for MGS in this short video from IGN. I love Guns of Navarone, and it's one of my favorite films, too! . It's kind of disappointing that he didn't mention The Rock, which was his direct inspiration for MGS 1.
Mentioning "The Great Escape", it would have been cool if Big Boss was captured and had to make an escape from a prison with other POWs while keeping everyone alive.
https://www.ign.com/videos/2014/04/05/hideo-kojima-how-hollywood-inspired-metal-gear?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fvideos+%28IGN+All+Videos%29
Cool video, I'll watch it, I'm very oblivious to all the inspirations and references that make the MGS franchise compared to most of you, for instance, I had no clue that The Rock was an inspiration, but I remember when I watched it, it would strongly remind me of MGS, and even the soundtrack by Zimmer has a strong MGS vibe, or viceversa
Guns of Navarone looks pretty good too.
The story and characters of MGS have several similarities to that of the Rock. For example, in The Rock, an elite US Marines Force Recon unit takes over an entire island and threatens to launch chemical weapons if their demands aren't met. In this game, an elite US Army Special Forces unit takes over an entire island and threatens to launch nuclear weapons if their demands aren't met. Also, both have the hero infiltrating the island by going underwater outside the complex and then surfacing inside.
I remember reading exclusive articles written by Kojima himself on the top 10 movies that inspired MGS in a UK magazine over 10 years ago. They published the articles on a monthly basis and Kojima went into great detail on how all of those movies made MGS what it is. It was republished in 2008, great read.
Edit: Forgot I still have the magazine on top of my display!
Nice stuff! I also remember that Game Informer released a 20th Anniversary MGS magazine back in 2008. Did you ever get it, Ryan?
Thanks. I think I do have it! Gotta go trough my MGS magazine collection all over again to check though. The UK always gets the best magazine MGS cover art though. Do you have any MGS-themed magazines, Solidus?
I just read news that the MGS movie is finally in development.
I was just replaying MGS1 on my old psONE and hot damn that game holds up soooo well.
And it reminded me of a question I've had since I was a kid and completely forgot..... How did Snake smuggled his smokes? Given that they were in his belly, did he ate them orrrr....... ?¿
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