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So why can't M$ achieve backwards compatability with XB1?
Or is it a "maybe, possibly, could be from the cloud.....some day."
They aren't trying hard enough or have an ulterior motive.
No benefit of the doubt for those weasels.

Same can be said for the PS4, especially since it has more power.
Neither console is fully featured for what they want yet, so maybe they'll consider backwards compatibility once they have their standard console features done.
It's a more complex matter, the Xbox 360 and PS3 are a completely different architecture, and much more complex than their previous consoles, the only way to do backwards compatibility is to emulate on the console, which would take a lot of work. Emulating takes a lot more power than the original hardware used so it's possible that the new consoles can't even do it.
 
I wouldn't doubt it. It has a hard time spitting out DVD's. For some reason Blu's and DVD are completely different when you feed them in.
 
i've returned to the PS3 for a bit, and touched the Dualshock3 felt so weird after using the Dualshock4 ..
now i see why ppl were complaining .. it was so small "among others"
 
Just hold the dualshock 3 like you would want to naturally--your thumbs go way forward, so much that you have to move your hands in a weird way to reach them back to the joysticks--do that on the Dualshock 4 and your thumbs end up right between the joysticks and the buttons, that's what makes it so much better than before since now your thumbs can easily move between the two without having to change your grip.
 
Microsoft is Desperate!!

jpg.jpg

https://www.eurogamer.net/articles/2014-01-30-microsoft-add-asks-you-to-ditch-your-ps3


genbatzuuuuuuu8xu8y.jpg
 
Why is that desperate? To me its smart. Right now your very unlikely to get close to that in trade at any retailers and MANY people rely on those big trade in offers to get new systems and that exactly what they are doing.

Retailers all have done deals like this so whats the difference?
 
Same can be said for the PS4, especially since it has more power.
Neither console is fully featured for what they want yet, so maybe they'll consider backwards compatibility once they have their standard console features done.
It's a more complex matter, the Xbox 360 and PS3 are a completely different architecture, and much more complex than their previous consoles, the only way to do backwards compatibility is to emulate on the console, which would take a lot of work. Emulating takes a lot more power than the original hardware used so it's possible that the new consoles can't even do it.

:exactly: couldn't of said it better myself. Long gone are the days were you would buy a console were what you see is what you get. Consoles aren't just consoles anymore. We'll get regular updates & by the time we'll be talking about the next Gen of consoles the XB1 & Ps4 will be completely different systems.

Just wait & enjoy the ride :)
 
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This is funny.

The $100 offer is good for the 360 E and S models as well.

...Retailers all have done deals like this so whats the difference?

Exactly. But it does make them look a little desperate. They really should have put 360 in the ad which would have made it appear that they're just trying to get rid of the old consoles.
 
Thanks for the headsup. Can't wait to get my headset going on this thing

Sent from my SAMSUNG-SGH-I747 using Tapatalk
 
SOURCE - Gamespot

Sony on 1080p/60fps debate: PS4 is the machine developers want

Sony says better performance on PlayStation 4 over Xbox One is because it's "performing and packing the punch that developers want."
by Martin Gaston on February 3, 2014

The argument about the ability of the PlayStation 4 and Xbox One to render games at 60fps and 1080p has been one of the most heated subjects in the games industry over the past few months.

While few doubt the visual power of first-party titles such as Ryse and Killzone: Shadow Fall, more attention has been spent analyzing the performance of key third-party titles--Assassin's Creed IV, Call of Duty: Ghosts, and more recently Tomb Raider: Definitive Edition--on both machines, with analysts pointing to Sony's machine as more capable when it comes to both resolution and framerate.

In the past, Microsoft has come out and said that "these little things get way overblown" and that the quality of the machine's library is what's most important.

Xbox director of product planning Albert Penello was recently asked about the performance of Tomb Raider: Definitive Edition on the Gamertagradio podcast. "There's a frame rate thing going on with Tomb Raider, there is a resolution thing going on, and there's a lot of reasons why that could be true but we are weeks in, we just shipped, it's a long generation," he said.

"[PlayStation 4] is much easier to develop for, and it is performing and packing the punch that developers want."
"I think people who bought an Xbox One are going to be in for an awesome generation of games that are only going to get better," added Penello. "And an awesome generation of experiences. I think these little things get way overblown versus the quality of the games and the real differences in the two experiences, which are pretty minor."

But for Gara, seeing this performance lead out of the gate is a realization of Sony's developer-friendly focus behind the PlayStation 4. The exec recounted the PS4's first public showing from February last year "when [lead system architect] Mark Cerny stood up and said 'I've spent five years listening to game developers, listening to what they want from the next-generation device, and I've done my damnedest to build that.'"

Gara, thinks Cerny's "listening to game developers" message is key. "Never was a truer word spoken," he said. "It is as simple as that. [PlayStation 4] is much easier to develop for, and it is performing and packing the punch that developers want."

Sony's confident approach comes after it announced last week that it has currently sold 1.5 PlayStation 4's in the UK for every Xbox One, with Gara saying that Sony needed to "rediscover some grit" when it came to this generation of consoles.

When asked how Sony intends to keep the hardware ratio tipped in its favor, Gara said, "We came up with the right product at the right price, for the right core audience to get us off to a strong start. We think we've done that very, very well. But that's not the whole job. A strong start is invaluable, but it definitely isn't the whole job. At this stage in the PlayStation 3 life cycle versus Xbox 360, we hadn't even launched. We were 16 months behind."

"A lot can be achieved--million of consoles can be achieved--despite a poor start, and we certainly had that the last time around."
 
There's not much excuse for those third-party games to not be able to run at the same quality as the PS4, the first party games look and run better than the third-party games so it seems to me that the developers just aren't putting much work into it.
 
I would also be happy with a major server upgrade. The updates are sooooooooooooo slooooooooooooow.
 
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