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What really wound me up about the PS3 is the crappy scart lead
supplied that was used in the PS1 AND PS2 also i thought they might
have redesigned the pad at least
 
Just because the PlayStation 4 centers around an AMD-based platform doesn't mean that NVIDIA is out of the picture. The graphics firm is updating the software developer kits for both its Apex dynamics framework and PhysX physics modeling system to address Sony's new console, even if they won't have the full hardware acceleration that comes with using NVIDIA's own chipsets. The introductions will mostly take some of the guesswork out of creating realistic-looking games -- theoretically, adding a larger number of collisions, destructible objects and subtler elements like cloth and hair modeling. Most of us won't see the fruits of the updated SDKs until at least this holiday, but programmers looking for more plausible PS4 game worlds can hit the source links.



NVIDIA Announces PhysX and APEX Support for Sony Computer Entertainment's PlayStation®4

SANTA CLARA, Calif.-March 7, 2013-NVIDIA today announced support for the Sony Computer Entertainment's PlayStation®4 with the popular NVIDIA® PhysX® and NVIDIA® APEX® software development kits (SDKs).

Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.

NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.

Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.

"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for the PhysX at NVIDIA. "With PhysX and APEX support for PlayStation®4, customers can look forward to better games."

NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA® architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
 
Been hearing some rumblings about a pricepoint..

word is, much like the xbocs 360, two different units.

a "cheaper" unit with a smaller HD, and a " Premium uinit with a larger one, extra controller, and possibly a pack-in game"

599.99$ and 699.99 respectively.

It's all heresay. Though, alot of times these things pan out. opinions on those ?
 
I would too. But then, people thought the 599.99 price tag for the "premium" unit was a lie at the ps3 launch.

I guess my concern is sony pricing themselves out of the market.

I'd expect, with the state of the economy being what it is, a more realistic one would be 499.99 for the premium, and 399.99 for the substandard.

BUt sony being sony ( IE; Arragant) nothing would really suprise me.
 
Nah, they seem to be heavily trying to win the console war this time around. From making it developer friendly, so that the consumer gets the best experience, to, even, making it a point to announce the thing before the new XBOX. I don't think they'd blow their chance by making the thing ridiculously overpriced.
 
Here in the UK a few online retailers are taking preorders at £399 (about $600), but given the high tax on purchases here, past history, and the fact we always get ****ed up the *** by Sony, I'd guess a US price would be a good $100-150 less.
 
The PlayStation 4's new DualShock 4 controller can be charged even while the PlayStation 4 is turned off. The PlayStation 4's new Eye motion camera has a tilt sensor so it can tell players when its facing the wrong direction or if it's fallen off your TV stand. The PlayStation 4's Blu-ray disc drive is three times as fast as the PlayStation 3's. In case it weren't clear, Sony's PlayStation 4 panel at this week's Game Developers Conference wasn't chock full of major revelations, but it did provide plenty of interesting little details about the PlayStation 4 and its various hardware companions.

For instance, the console's "True Name" social functionality isn't automatic -- you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That's not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount.

Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be "much better," according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita's native resolution (960x544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we'd call red hot, but we're hungry for PS4 details and this is what Sony's delivering. Here's hoping the company's more forthcoming at E3.
 
Playstation 4 ftw !

It will be full of WIN.:yess:
Can't wait to get a PS4.
Game on!!!

Will always be a PC gamer first and foremost, as I love putting together my PC and keeping it upgraded, and will always play certain games on the PC only. And certain games on the console only.
But for the most part, if a game comes out on both, I will play the PC for sure.

But after all the Xbox crap as of late, PS4 for sure!
They better start damage control now lol
:slap
 
Not much info that I care about, but the real reveal will be at E3 I guess. Launch line up, price etc. I'll get one. I always do. Just looking forward to hearing more.
 
It will be full of WIN.:yess:
Can't wait to get a PS4.
Game on!!!

Will always be a PC gamer first and foremost, as I love putting together my PC and keeping it upgraded, and will always play certain games on the PC only. And certain games on the console only.
But for the most part, if a game comes out on both, I will play the PC for sure.

But after all the Xbox crap as of late, PS4 for sure!
They better start damage control now lol
:slap
Ohh yea man pc first ps4 second and Xbox 720 when it goes down to 100 bucks lol.
 
IGN:

Dear Sony: Please Fix the PlayStation Store

And keep us in the loop while you do.

April 17, 2013
by Colin Moriarty

The PlayStation Network has gotten a bad rap from many corners of the gaming realm. Some of the criticism is well-deserved – after all, the PSN did get knocked offline for three weeks in 2011 -- but other criticism, not so much. The CrossMediaBar (XMB) isn’t nearly as difficult to navigate as people say, the online gaming experience is mostly indistinguishable from PlayStation’s rival on a game-to-game basis, and party chat really isn’t the be-all, end-all of the online gaming world.

But for all of that, the PlayStation Network experience is mired with and bogged down by incessant maintenance periods, slow download speeds and a litany of never-ending firmware updates. If you use PlayStation 3 (or PlayStation Vita) regularly, you’ve gotten used to this. It’s the PlayStation ecosystem’s very own Stockholm Syndrome between the company and its consumers. We just deal with everything and sometimes even make excuses for any encountered issue (PlayStation Network is free!).

It’s the PlayStation ecosystem’s very own Stockholm Syndrome...

What you might not have gotten used to, however, is the PlayStation Store, specifically the new iteration that was designed to fix all of the problems of the old version, but is somehow exponentially worse in almost every respect. And you very well might never get used to the fact that – for six years running -- Sony can’t update the PlayStation Store at a consistent time. Ever.

When you combine the subpar nature of the new PlayStation Store with the PlayStation Network’s well-known series of deficiencies and the company’s seeming inability to fix the issues at hand for a period of time approaching seven years, you have a serious problem. Compounding this is Sony’s inability to communicate well with its consumers, which is strange, because Sony depends on those consumers to sustain their enterprise, and the patience of those consumers – which was heavily stressed back in 2011 -- is starting to bend significantly once again.

Sony declined to comment for this story.

...Sony can’t update the PlayStation Store at a consistent time. Ever.

The original PlayStation Store running on PlayStation 3 was browser-based, and its replacement, while not perfect, was definitely a step in the right direction. It lacked coherent game discovery tools and certainly represented a storefront more archaic than its competitors’, but it generally worked. The new PlayStation Store, on the other hand, doesn’t work well. It hangs constantly, freezes on occasion, and can even crash your console. Its search tools are slow and cumbersome. It’s somehow harder to navigate than the storefront it replaced.

From the second the new Store rolled-out – which, as you may remember, was itself delayed in North America due to unknown technical reasons – very little about it engendered confidence in Sony’s most hardcore userbase, the players who practically live their lives on PlayStation Network and spend endless amounts of money buying content. And since the actual Store now requires patches and updates, just like games, another layer of frustration is caked upon the Store’s already poorly-functioning foundation. I would love to see the number of people who have walked away from potential purchases because the Store prompted them with yet another mandatory update upon start-up.

...the PlayStation Store literally never updates on a strict schedule.

But even if it takes you a few tries, muttered curse words and just a little more patience than should be necessary, we can still gain access to the games we want to pay for and download. Except for when we can’t. That’s because the PlayStation Store literally never updates on a strict schedule. It is a running joke with PlayStation gamers; all you have to do to verify that for yourself is read the inundation on various PlayStation Blog Store-related posts. While Microsoft updates its own store at the same time every single week, PlayStation gamers are left wondering when they’ll get new goods to buy, and sometimes – as was the case this week – they start to wonder if they’ll get new goods to buy.

Sometimes, the PlayStation Store will update at 2 p.m. on Tuesday. Sometimes, 5 p.m. Sometimes, 7:30 p.m. Sometimes, midnight. Sometimes, the Store will update but voucher codes won’t work. Sometimes, new items are on the Store, but you can only find them if you search. Sometimes, games that no one ever mentioned once magically appear on the Store. Sometimes, games that were supposed to appear don’t arrive.

And sometimes, like yesterday, the PlayStation Store doesn’t update at all, and no one from Sony has a word to say about it. Except for the occasional Tweet:

Two updates, 14 hours apart.

Note that the company never posted on its Facebook (where it has nearly 32 million likes), sent PSN messages to players, e-mailed its users (of which it claimed 77 million back in 2011), or even reached out to gaming outlets like IGN so that it can relay word on what went wrong and when it will be fixed. It didn’t even post on the PlayStation Blog (as of writing this article), its official pro-Sony outlet that, for what it’s worth, gets exceptional traffic.

It is a running joke with PlayStation gamers...

To the consumer, this kind of treatment is unfair. But look at it from another angle. Remove yourself, as the purchaser, from the equation for a second. Imagine how a developer must feel. Five games were set to be uploaded during this update for PS3 and PS Vita. Not only does the consumer lose here, so too does the developer who is counting on those early sales to buoy their (sometimes significant) investment. And this is perhaps the most ironic point of all, because Sony, more than its competitors, seems to understand the importance of having developers of all sizes and scopes on their service. They foster great relationships that get them more exclusives than their competitors. It’s all so strange. It just doesn’t add up, it doesn’t make sense.

Hell, Sony gets so much right that it makes puzzling issues with the PlayStation Store all the more confounding and confusing. This is the company that made its online service completely free while its competitor charges $60 to play games online and watch Netflix. This is the company that charges a meager $50 a year for access to dozens of free games, scores of discounted games and DLC, cloud saving and more. This is the company that invests in games for gamers, that made a handheld for the hardcore, that sustains a 12-studio roster of exclusive studios, and that has an exceptionally exciting new console on the horizon that will likely eradicate these (and other) issues. All of this while the larger parent company is in the red, mind you.

How hard can it be to be forward facing, consumer first and consistent?

But we’re not in the PlayStation 4 era yet. Millions of us still use our PlayStation 3 on a daily basis, and will continue to even when the PS4 launches. And ignoring these issues, pretending like there’s nothing wrong with not updating the Store on a consistent basis and not communicating constantly with your most cherished consumers simply isn’t acceptable. The people who wait for the Store to update are the same people who support PS Vita, who buy dozens of games a year, who evangelize the PlayStation brand. They deserve better than a situation where the only consistency is inconsistency.

How hard can it be to send a few Tweets out to allay the fears of your customers or to conjure up a PlayStation Blog post apologizing for the delays and explaining the causes for them in-depth to the users? How hard can it be to be forward-facing, consumer-first and consistent?

I’m not the only Platinum Trophy-chasing, Vita-loving, PS3-embedded gamer in the world. There are millions of us. So toil away and fix the problems, Sony, but talk to us while you do.
Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.

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That article sums up why I don't bother with PSN anymore.....they are always 2nd fiddle to Live, and they do it to themselves. The lack of a regular update on a regular time is just inexcusable to me
 
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