Thanks guys I'd be honored to see my legacy live on as a new internet verb. Marcism is the opposite of hyperbole, right?
Hi rich
Thanks guys I'd be honored to see my legacy live on as a new internet verb. Marcism is the opposite of hyperbole, right?
why would someone want to talk to anyone at SDCC about stupid stuff like this? Being told over the internet by multiple people that you're too personal should be enough to stop doing it.
Your post is very intelligent and articulate. Or in other words, what a marcist way of putting things.
mikeist is usually more...longwinded than marcist.
Really? You don't think it bothers them at all reading some of the things written here? If you don't then I question if you know what you're talking about here. Also if you don't think it happens quiet a bit then you really need to read more posts because it happens quite a lot. I'm sure they're happy for HT because they sell their stuff but being told you suck on a consistent basis pleases nobody.
Q: I give you guys points for attempting to design a more articulate body with the Prometheus, but unfortunately it suffers from several problems, in my opinion. For one, the height is shorter than the Buck, at almost Medicom scale. You’ve said that the Pro is adjustable, but I have yet to see one in the correct scale. The shoulders slope down too far from the neck and the upper body lacks healthy definition. The waistline is also too high in proportion to the upper body and just like the Buck, has no butt to fill out the baggy pants. You have apparently addressed the issue with the Pro joints being too loose on the first few figures, but there still seem to be too many floppy necks and ankles and other issues that continue to bring down what would have been really exceptional figures. Is there any chance you will be going back to the drawing boards and revising the design with a Prometheus 2.0 anytime soon? And why won’t you ever sell the base bodies, like you did with the Buck, to customizers?
A: We are working on modifications for the Pro body. The new body parts will debut on an upcoming figure in the GI Joe line, and will include a heavily modified upper body and height increase. At a future date, we’ll share more details via the Production Blog or elsewhere on the Sideshow website.
We have received requests to sell the base bodies separately. It’s something we’ll evaluate again once we’ve added the new body parts to the tooling library.
mesa, you've got to swap the entire lower leg over to the truetype, not just the feet.
both legs can be pulled apart at the knee, though the truetype knee joint is a little smaller on the plug than the Pro one. so you need to wrap something around the leg peg to make it fit tightly. I'd use medical gauze tape, just becuase I've got a crapload of it, though the guy from monkey depot used electrical tape. Pic related
I give you guys points for attempting to design a more articulate body with the Prometheus, but unfortunately it suffers from several problems, in my opinion. For one, the height is shorter than the Buck, at almost Medicom scale. You’ve said that the Pro is adjustable, but I have yet to see one in the correct scale. The shoulders slope down too far from the neck and the upper body lacks healthy definition. The waistline is also too high in proportion to the upper body and just like the Buck, has no butt to fill out the baggy pants. You have apparently addressed the issue with the Pro joints being too loose on the first few figures, but there still seem to be too many floppy necks and ankles and other issues that continue to bring down what would have been really exceptional figures. Is there any chance you will be going back to the drawing boards and revising the design with a Prometheus 2.0 anytime soon? And why won’t you ever sell the base bodies, like you did with the Buck, to customizers?
We are working on modifications for the Pro body. The new body parts will debut on an upcoming figure in the GI Joe line, and will include a heavily modified upper body and height increase. At a future date, we’ll share more details via the Production Blog or elsewhere on the Sideshow website.
We have received requests to sell the base bodies separately. It’s something we’ll evaluate again once we’ve added the new body parts to the tooling library.
The power lines just experienced a brownout/dimmed the lights and reset the computer, so I lost everything I had typed.
Kudos to whoever sent in the Q&A comment. It's good to hear Sideshow is working on solutions.
I received a body from Volks today. My first impression is very good. The feeling of the joints reminds me of a Truetype. All the joints feel smooth, yet firm, so the body poses well and without a stand. The plastic feels high quality to the touch, which is always nice. I thought I had read about Volks having brittle plastic, but I do not find this to be the case.
The hands lack the skin detail we are used to seeing on Sideshow's. But I do prefer the size of the hands. They are a bit smaller than Sideshow's and appear appropriately sized for the body and head.
I'm not going to speculate on the origins of the Prometheus. But as you can see in the pics, the bodies do look quite similar. That makes it even more baffling why they feel so differently.
I can free stand the Volks body in a matter of seconds, just like a Truetype or SoldierStory. However, when I try to pose the Pro, with his ironically larger boot feet (should be giving more stability, right?), it is a real struggle.
For the pics, I made a conscious effort to have the Pro standing up as straight as I could. It wasn't easy because he wanted to keep falling backwards. That is why you see him leaning slightly forward. It actually took so long to get him balanced, I could feel my arms fatigue as lactic acid set in.
You can see that the bodies are roughly the same height. The Pro appears taller because its ankles are planted on the boots instead of bare feet.
The Volks body has a sinewy musculature that reminds me of Stallone in the 1980's Rambo films. While the body has some strange lines around the ab section, I prefer the somewhat detailed look compared to the Pro's smooth features. When necessary, this body could be used for a character that is sleeveless or even shirtless if painted up right.
I also notice that the arms can hang straight down while the Pro's arms must angle out a bit. It's true that people's arms do not normally hang straight, but the extra room between the arm and torso is helpful when you add the bulk of 1/6 clothes.
For a body released in 2001, I have to say I am quite impressed. I can say if the Pro had been the Volks body, I would have never started this thread. It really is that nice.
I think it is definitely worthwhile to have at least one Volks body in your collection. The build quality is as good as Truetype, maybe even a bit better because I notice how the plastic of the Truetype creeks when you move it while the Volks is silent. The shoulder width might be very similar to the narrowed Truetype because I notice the shoulders are slightly broader on the Volks compared to the Pro.
I honestly hadn't considered the Volks body until a few days ago when it was mentioned in this thread. I have stayed away from it all this time because of the relatively high price tag. But now that the narrowed Truetype has debuted at $32, the Volks body doesn't seem like such a premium anymore.
Thankfully, we also have the quality SoldierStory S2 out there, which sells between $18 and $20 and is a competent alternative to the TrueType. Hopefully more companies like SS can release innovative bodies at reasonable prices so we don't have to kill our wallets every time we need to do a body switch.
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