Resident Evil 5

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multiplayer dlc


The strategy guide has been released and with it, details about the all new Multi player modes on RE5.These include...

Slayer: Plays very similar to Mercenaries, but with players competing against each other to get the highest score from kill infected souls and B.O.Ws. A handicap system helps the player with the lowest points by doubling the amount of points they are awarded (though this doesn't apply to combo bonuses). Time Bonus and Combo Bonus rules apply as before, with enemy types and item locations remaining the same (as in Mercenaries).

If any player dies during a game, they lose points and will reappear elsewhere on the map to carry on playing (note: you may sometimes spawn in the heat of a battle, or next to a boss). There is no limit to the amount of times you can die, though you shouldn't expect much of a score if you do too often. Most players will encounter enemies on difficulty grade level 6 (Normal/Veteran), but the leading player must battle enemies on Grade level 10 (Pro level).

There is a lot more, but it's involving statistics, and bonuses. Essentially, a Versus Mercenary mode.

Survivors:

This game variant is all about Player VS Player action. There are still aggressive creatures present, making the arenas more challenging, but their frequency has been reduced. Combos no longer play a role, as the points you score are directly received from dealing damage to other players. There are no points for killing monsters. You must also strive from taking any damage from the monsters yourself.

Each player starts with just a basic firearm, with powerful weapons littered about the arena. Every map has different combination of weapons, and you may wish to acquire weapons from bosses by killing them.

Rest is statistics. Essentially a versus Mercenary mode, but with points coming from directly harming other players themselves.

There are team versions of these modes, pitting 2V2 action. So, obvious what they are.

They are also going to be using all 8 maps from the Mercenary mode with little different configurations for each character

Here are the new achievements/trophies for DLC:
- Army of One - Win 30 matches in Slayers.
- Eye of the Tiger- Win 30 matches in Survivors.
- The Team that slays together - Win 30 matches in Team Slayers.
- We Will Survive - Win 30 matches in Team Survivors.
- Keep the good times rolling - Chain a 20-defeated combo in Slayers.
- It takes two to tango - Chain a 40-defeated combo in Team Slayers.
- It's all about the points - Score at least 40,000 points in Survivors.
- There is no "I" in team - Score at least 80,000 points in Team Survivors.
- Let's get this party started! - Unlock all selectable characters in Versus.
- Bring the Pain - Defeat 100 players using physical attacks in Versus.

Finally, here is a picture from the actual guide book to verify claims!!https://img22.imageshack.us/img22/3103/reversusmode.png
I think they are hiding this for release day to surprise everyone and is the new material that they are going to announce on March 12th along with Umbrella Chronicles 2 for the Wii. I hope you guys enjoy and are excited to blow off some zombie heads in a brand new Resident Evil (now with multiplayer madness)
 
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Finished the game today--final time was 9 hours and 3 minutes, more than I expected, but definitely not 10-12 hours. I died a lot at the end. And it has a pretty satisfying ending.

You kill Wesker, and luckily Jill doesn't die


And you can totally screw yourself over in some parts if you don't have enough ammo. You just can't get past some parts without long-range weapons.

They do have some incentive to play the game more than once though, like all the different difficulties. And you get points for each level that you can spend on stuff like new character outfits or screen filters or character figurines (where you can take a good look at the different character models).

And if haven't said it before, this game has amazing graphics--and while there are frequent loading screens, they go by quickly and it's really impressive how much they load because the really nice cutscenes (in-game) load up real quick. And there's absolutely no framerate drops or anything, everything goes at a consistent quality.
 
That player vs. player multiplayer sounds retarded. So everytime you see your opponent you'll both have to stop, stand still and just start shooting at one another. Not sure how much fun that's going to be.
 
multiplayer dlc
Sounds awesome, can't wait to try it out.

That player vs. player multiplayer sounds retarded. So everytime you see your opponent you'll both have to stop, stand still and just start shooting at one another. Not sure how much fun that's going to be.
Don't knock it 'til you've tried it buddy. :)
 
Sorry guys! I should correct myself. I just pre-ordered my copy off of Amazon. Doesn't come until Friday.
 
:lol Well that is a whole different matter isn't it? I plan to head over Friday afternoon and nab it.
 
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