DarthBakura
Super Freak
The more I play the demo, the more I'm liking some of the design choices Capcom has made. For instance, you aren't forced to use all of the action elements that were implemented into the game. They help you dispatch or evade enemies, but aren't necessarily required. What's more, I'm liking that features, such as sliding under objects, effectively, are manual applications, instead of automatic maneuvers.
The story seems like it will be decent enough too. It's at least on par with RE5, given that there are quite a few known characters thrown in this one, thus far.
The story seems like it will be decent enough too. It's at least on par with RE5, given that there are quite a few known characters thrown in this one, thus far.