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Not even close. I'd put him right next to Irving and Excella. Above Simmons and Carla though :lol

He's a typical Weasel villain.

latest


So a wannabe Alfred?



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I think I was a little hard on my review of this, but after digesting it a week I'll amend it.

As a "horror" game, I think it's done well and there's absolutely genuine jump scares in it. The problem is the creature design with those jump scares are incredibly dull and repetitive. The one crawling monster reminds me of one of the Imps in Doom 3 strangely :lol

The Bakers are good villains, except for Lucas. Incredibly generic with no type of pay off for his character. I really think leaving the ending very vague and having it resolved in a DLC more than likely was a huge mistake. The main game should be "complete", with DLC only compounding it's outcome or lending insight into events that preface it.

It feels like a Texas Chainsaw game with monsters, that happens to have classic RE troupes in it. The puzzles in RE have always been built for babies more or less (except the RE3 water puzzle) where as these are made for zygotes :lol

There's a painting puzzle later in the game that is mindbogglingly simple and makes me wonder why they even bothered, or why it even exists since it doesn't fit the MO outside the Baker residence.
 
It feels like a Texas Chainsaw game with monsters, that happens to have classic RE troupes in it. The puzzles in RE have always been built for babies more or less (except the RE3 water puzzle) where as these are made for zygotes :lol

Interesting.... the gameplay videos I've seen on YouTube besides having the name "Resident Evil" and having some RE Easter eggs thrown in there... it just doesn't feel like RE at all! When Capcom says "going back to its roots", I think of going back to the remake... zombies not Plaga, Majinis, the grass hoppers bows from 6.

Yes, I haven't played it... but what I've seen it can be any other game out there.

I just want to know what makes this a RE game to you guys?



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Interesting.... the gameplay videos I've seen on YouTube besides having the name "Resident Evil" and having some RE Easter eggs thrown in there... it just doesn't feel like RE at all! When Capcom says "going back to its roots", I think of going back to the remake... zombies not Plaga, Majinis, the grass hoppers bows from 6.

Yes, I haven't played it... but what I've seen it can be any other game out there.



I just want to know what makes this a RE game to you guys?



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I just want zombies back. It would of been so much more scarier if zombies were in the bakers basement instead of these ..... mold things. I mean all the body bags around the house and we get.... them.

And I like that it still feels like it could fit in the universe. Like it has nods to games and things scattered around which makes you think this game fits well. I mean some stuff will throw you off put I felt the item management and crafting felt right.
 
Interesting.... the gameplay videos I've seen on YouTube besides having the name "Resident Evil" and having some RE Easter eggs thrown in there... it just doesn't feel like RE at all! When Capcom says "going back to its roots", I think of going back to the remake... zombies not Plaga, Majinis, the grass hoppers bows from 6.

Yes, I haven't played it... but what I've seen it can be any other game out there.

I just want to know what makes this a RE game to you guys?



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It's structured like a RE game but it's not s RE game. It's tries to be dirty and gritty like REmake while at the same time there's hints of Evil Dead in there :lol there's even a line in there from it. It has a massive identity crisis.

One thing I'll say, Uroboros sludge monsters are ****ing tired and stale... Move on already.

Ethan being a regular guy is fine... But eh leave that to Silent Hill. One oddity I just realized that it's the first game in the series that had two characters in love and had *** :rotfl there's no scene or anything, but Ethan is married to Mia so... Took twenty years and the series is no longer a sterile sexless series.
 
It's structured like a RE game but it's not s RE game. It's tries to be dirty and gritty like REmake while at the same time there's hints of Evil Dead in there :lol there's even a line in there from it. It has a massive identity crisis.

One thing I'll say, Uroboros sludge monsters are ****ing tired and stale... Move on already.

Ethan being a regular guy is fine... But eh leave that to Silent Hill. One oddity I just realized that it's the first game in the series that had two characters in love and had *** :rotfl there's no scene or anything, but Ethan is married to Mia so... Took twenty years and the series is no longer a sterile sexless series.

did you seriously just forget that Jake is Wesker's offspring

I think Alfred was a pretty cool villain, with the whole twin personality disorder and what not.
 
latest


So a wannabe Alfred?



Sent from my iPhone using Tapatalk

Nah Alfred has class

I think I was a little hard on my review of this, but after digesting it a week I'll amend it.

As a "horror" game, I think it's done well and there's absolutely genuine jump scares in it. The problem is the creature design with those jump scares are incredibly dull and repetitive. The one crawling monster reminds me of one of the Imps in Doom 3 strangely :lol

The Bakers are good villains, except for Lucas. Incredibly generic with no type of pay off for his character. I really think leaving the ending very vague and having it resolved in a DLC more than likely was a huge mistake. The main game should be "complete", with DLC only compounding it's outcome or lending insight into events that preface it.

It feels like a Texas Chainsaw game with monsters, that happens to have classic RE troupes in it. The puzzles in RE have always been built for babies more or less (except the RE3 water puzzle) where as these are made for zygotes :lol

There's a painting puzzle later in the game that is mindbogglingly simple and makes me wonder why they even bothered, or why it even exists since it doesn't fit the MO outside the Baker residence.

I find it odd that Lucas could be resolved in DLC. I was under the impression that
once Evie was gone the family was "free". That's what Jack said...so Lucas shouldn't be infected anymore. Unless he has a sample or something which he will use to regain his power.


Also as for the puzzles. Did you like the one where you open the dollhouse and theres a drawn picture inside telling you the exact spot of the secret door that's in the same room :lol MINDBOTTLING!!
 
Regarding Jack though.....

Towards the end there where you do finally get to speak to him through the virus or however they do it, it really does humanise him for the first time in the entire game and I honestly felt so bad for him and what happened to his family. It was very well done on both the Capcom's and the voice actor's parts.
 
Interesting.... the gameplay videos I've seen on YouTube besides having the name "Resident Evil" and having some RE Easter eggs thrown in there... it just doesn't feel like RE at all! When Capcom says "going back to its roots", I think of going back to the remake... zombies not Plaga, Majinis, the grass hoppers bows from 6.

Yes, I haven't played it... but what I've seen it can be any other game out there.

I just want to know what makes this a RE game to you guys?



Sent from my iPhone using Tapatalk

Roots, kinda. Originally, RE was meant to not only be in first person, but a remake of Sweet Home where reporters go to a haunted mansion. If anything, this game is closer to its pre-roots (seed)?

I guess I'll be the first here to say I enjoyed this game a lot. Much better than 6 and the stupid action direction they were heading. The atmosphere was fantastic, especially with the spooky sounds on my surround sound. Puzzles, while simple, were a welcome return. Also loved the locked doors and keys. I'll agree, the first half is much better than the FEAR-inspired second half. The ending also introduces a new mystery and leaves us hanging, so hopefully it delivers.

While I loved the return to horror, still baffled as to why the main numbered series keeps veering all over the place while Revelations continues the actual story. This game feels like a spin off in the RE universe, much like how RE4 felt.
 
will someone try to make a ethan figure bash custom ?

or will i be the first one ?


all we need is a white shirt , a brown pant ( or was it a jeans ?)a watch ,a random blonde guy headsculpt.

with the right accesories it could be badass (chainsaw ,flamethrower)

your thoughts ?

Already started looking at parts this past weekend. Might just be one of the easiest customs ever :lol
 
So whats the point of the DLC?

Its all about Clancy. Who is dead, burned to a crisp. Why bother doing DLC about him? If he lived it wouldve made more sense but he didnt live....
 
Im surprised that the sales for RE7 are bad after all the positives ive read. But i also find it hilarious. Following forums, twitter and youtube for years and you see polls, mass downvotes on videos, constant retweet and threads of people declaring what people dont want from Resident Evil. So when they cave in and cater to thoes hardcore fans the sales literally half from the prior game. So either all of these vocal people who really wanted this kind of game were unwilling to put their money where their mouth is and just wanted to be bitchy on the internet, or this ISNT what the masses actually wanted. Its why i cant stand backseat collectors either, moan and whine and beg for items to be made, they get made, released and then these same people dont buy the collectibles they asked for until they come on clearance. Then the line dies because nobody showed their support.

It completely proves Capcom has been right with their action approach. Its no good making a good game 2 million people will enjoy when you can make a game 2.5 million enjoy and 2 million didnt enjoy but at the end of the day you sold twice as many copies.
 
That's a good point. Now I mentioned that this isn't really RE at it's core... but is it a bad game? I don't think so. People are treating this like another RE6, which it isn't at all. I think a lot of this game's problems are misused and unrealized potential.

I used to think that RE6 was the MGSV of the series, but I tend to think that this is more in hindsight. The difference is, aside from the change in the visual angle... it is the same ole RE we know aside from some nonsense plot elements.
 
Theres a distinct lack of " fun " in RE7. I actually really liked the game, id recommend it to everybody. But i dont think ill ever play it again either. The game is very engaging, its not boring and it keeps you emotionally invested and you actually want to progress and escape. But i think they made it feel TOO much of a hardship to escape. To the point i put so much effort into the slog of having to escape that i never want to actually go back to the game just like it was a real life situation. Everything feels like an uphill battle. And i know that sounds good in theory, but you need to have a bone thrown every now and then. Even when you have abundant ammo and heavy weapons you dont feel empowered, headshotting the molded with a shotgun so the head pops isnt satisfying like when you do it to a zombie, you just get a sense of relief that the AI didnt decide to make it sidestep and duck, bob and weave like they have all game. You feel held hostage to the randomness of the enemy AI.
 
I think the old fans are more interested in the RE2 remake. Ive enjoyed playing RE7. Finished it 3 times already but it just isnt REmake/2/3. Thats the problem. The way RE has evolved has made alot of people disinterested. It was the.... hyper reality so to speak. Ordinary police officers and civillians in an extraordinary situation. It was grounded. There were odd puzzles and traps, strange keys but it didnt matter. There were no superhero landings, enemies dropping ammo and dissolving, no boulder punching, no global plane crashing and michael bay explosions.

Enemy designs were fantastic; Hunter, Licker, Chimera, Drain Demois, Brain Sucker, Tyrant, Mr X, Nemesis, Cerberus, Yawn, Fi-03 Neptune, Plant 42, Birkin and all of his mutations, Black Tiger and the web spinners, Crimson Heads... They all felt in place.

It wasnt dull parasites that explode yellow and it wasnt black goo/tentacles. The enemies were incredibly generic. I never understood the love for regenerators. They sounded creepy but they were really dull. Thats the problem with 7. Moulded are just love children of an Uroboros covered regenerator. RE4/5/6 I found had naff enemy designs. It wasnt like you could look and go 'ahhh thats an experiment on different reptiles/insects' etc. They were just incredibly generic.

I think many people haven't forgiven Capcom for that. I have to say, im interested where they take RE after 7 but if they couldve rebooted the entire series starting after RECV id be happy. I dont like this whole war on bio-terrorism. And Umbrella. It came out of nowhere really. Umbrella Chronicles was ****e and so was the whole T.A.L.O.S rubbish. The series basically rebooted with RE4 being set so long into the future.

The newer fans who say 4 and 5 are the best thing since sliced bread are the problem. They fueled RE to be something its not. Capcom chased money and the Gears of War crowd.
 
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