Darth_Fatso
Super Freak
I'm just glad to see some zombies again!!!!
I gotta wonder if this is running in real-time. My common sense says no...but it just looks so good I can hope for a yes right? .
I just hope it's not an on-rails game, i am tired of those from the RE series.
Well, according to Capcom, Nintendo, and that Youtube video I posted a couple pages back, what we've seen is from a real time demo, meaning it's being rendered in real-time, not pre-rendered video cutscenes.
Well, according to Capcom, Nintendo, and that Youtube video I posted a couple pages back, what we've seen is from a real time demo, meaning it's being rendered in real-time, not pre-rendered video cutscenes.
I doubt actual gameplay will look exactly like that, but it should look pretty close, and the in-game cutscenes will look fantastic. I liken the situation to MGS2: Sons of Liberty for PS2. Snake and friends look phenomenal during the in-game cutscenes, but when you're actually playing and controling him, the character models aren't quite as nice looking. Resources are saved by doing it that way, to improve framerate, etc.
Exactly why I'm confused. The thing is in the screenshots I can see the polygons on the model. If it's not real-time they would up-res the characters enough so they look super smooth. So I am super confused and interested at the same time XD
And big companies never embellish? I liken it to when they first show any new game and then somehow down the line it looks inferior to the what was previewed a year before. A lot of MGS games are like this, Final Fantasy XIII and MGS4 both come to mind. The graphics eventually had to be "dumbed" down for the final retail copies.
Anyway this to men isn't even much better than 64 graphics:
https://kotaku.com/5566533/riiiiiiiiidge-raaaaaaaaaacer-goes-3ds-on-nintendos-new-handheld/gallery/
And there's no arguing that it's actual gameplay, compared to mostly tech demos and "trailers" we saw at E3.
I don't think either of you read my actual post. The 3DS is technically capable of that, but it's GPU has to process two images at once for the 3D effect. It's entirely possible that some developers might choose not to use 3D in their games and give us games that look close to that tech demo.
Yeah, take it with a grain of salt. But games won't look like the terrible Ridge Racer screen shots you graciously provided. Tech demos are fairly good indicators of how good games will look on the final console. Take the PS3 tech demos shown in 2005 for example (FFVII, Duckies2, Heavy Rain), PS3 games we play today look about as good as those tech demos.
I don't think either of you read my actual post. The 3DS is technically capable of that, but it's GPU has to process two images at once for the 3D effect. It's entirely possible that some developers might choose not to use 3D in their games and give us games that look close to that tech demo.
Whatever, it doesn't really matter what we've seen now. Ultimately it's next year's stuff that matters. And I think Resident Evil Revelations will deliver the goods.
It's not even that they would have to be rendered twice, it's just that tech demos are usually exaggerated. Do you remember when they were showing off the PS2 and Squaresoft said that they would be able to have the SEED dance scene from Final Fantasy 8 running in real-time on the machine?
The thing is tech demos are made to sell a product. So it's possible for the DS to produce that, but you have to understand that tech demo has almost nothing running on it. There is only one character on screen and some items with a BG that is likely not made out of 3d geometry. No AI, no gameplay, no background functions, no physics, etc etc.
EDIT: On a side note, to the best of my knowledge, I'm not sure we have found out for sure how the 3DS is managing to pull off the effect. It could be the way the screen(s) are built and not require two images to be rendered out at once.