Media Resident Evil Revelations

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I gotta wonder if this is running in real-time. My common sense says no...but it just looks so good I can hope for a yes right? :p.

I just hope it's not an on-rails game, i am tired of those from the RE series.
 
I gotta wonder if this is running in real-time. My common sense says no...but it just looks so good I can hope for a yes right? :p.

I just hope it's not an on-rails game, i am tired of those from the RE series.

No way, from what I've seen on the console....Those must be cutscenes.

I mean those screen shots are about 360/PS3 quality, and from what I've seen most 3DS screenshots look about between 64 and PS2 quality at best.
 
They did say the graphics are supposed to be on par with the Gamecube, but yea if you watch the trailer, it seemed to be made up of cut scenes. I didn't see anything that looked like actuall gameplay. It would be sweet if the actuall graphics looked like the pics and trailer.
 
Well, according to Capcom, Nintendo, and that Youtube video I posted a couple pages back, what we've seen is from a real time demo, meaning it's being rendered in real-time, not pre-rendered video cutscenes.

I doubt actual gameplay will look exactly like that, but it should look pretty close, and the in-game cutscenes will look fantastic. I liken the situation to MGS2: Sons of Liberty for PS2. Snake and friends look phenomenal during the in-game cutscenes, but when you're actually playing and controling him, the character models aren't quite as nice looking. Resources are saved by doing it that way, to improve framerate, etc.
 
Well, according to Capcom, Nintendo, and that Youtube video I posted a couple pages back, what we've seen is from a real time demo, meaning it's being rendered in real-time, not pre-rendered video cutscenes.

Exactly why I'm confused. The thing is in the screenshots I can see the polygons on the model. If it's not real-time they would up-res the characters enough so they look super smooth. So I am super confused and interested at the same time XD
 
Well, according to Capcom, Nintendo, and that Youtube video I posted a couple pages back, what we've seen is from a real time demo, meaning it's being rendered in real-time, not pre-rendered video cutscenes.

I doubt actual gameplay will look exactly like that, but it should look pretty close, and the in-game cutscenes will look fantastic. I liken the situation to MGS2: Sons of Liberty for PS2. Snake and friends look phenomenal during the in-game cutscenes, but when you're actually playing and controling him, the character models aren't quite as nice looking. Resources are saved by doing it that way, to improve framerate, etc.


And big companies never embellish? I liken it to when they first show any new game and then somehow down the line it looks inferior to the what was previewed a year before. A lot of MGS games are like this, Final Fantasy XIII and MGS4 both come to mind. The graphics eventually had to be "dumbed" down for the final retail copies.


Anyway this to men isn't even much better than 64 graphics:


https://kotaku.com/5566533/riiiiiiiiidge-raaaaaaaaaacer-goes-3ds-on-nintendos-new-handheld/gallery/


And there's no arguing that it's actual gameplay, compared to mostly tech demos and "trailers" we saw at E3.
 
Exactly why I'm confused. The thing is in the screenshots I can see the polygons on the model. If it's not real-time they would up-res the characters enough so they look super smooth. So I am super confused and interested at the same time XD

And big companies never embellish? I liken it to when they first show any new game and then somehow down the line it looks inferior to the what was previewed a year before. A lot of MGS games are like this, Final Fantasy XIII and MGS4 both come to mind. The graphics eventually had to be "dumbed" down for the final retail copies.


Anyway this to men isn't even much better than 64 graphics:


https://kotaku.com/5566533/riiiiiiiiidge-raaaaaaaaaacer-goes-3ds-on-nintendos-new-handheld/gallery/


And there's no arguing that it's actual gameplay, compared to mostly tech demos and "trailers" we saw at E3.

The key difference between the ostensible authenticity of this RE:Revelations demo and how MGS4 and FFXIII was first shown is the platform of which these games are developed on. With MGS4 and FFXIII, I have no doubt that the early cutscenes are rendered on a stout studio pc and then transferred onto a PS3 dev kit. Considering how quickly FFXIII and MGS4 were revealed (footage and all) after the PS3 was first shown back in 2005, I'd say the Konami and Square already had started rendering work on their own computers, which would explain why the graphics for each respective game took a hit when shown later on. The early footage of those games that looked incredibly beautiful compared to the final retail version was shown at E3 2005/2006 using those studio PCs or souped up dev kits backstage and were not being rendered by the PS3.

That's the beauty and honesty about games being shown on portable consoles, the screen and guts of the 3DS are inextricably linked. There's no bait-n-switch going on. What is being shown on the 3DS's screen is being rendered by it's processor right then and there. And since Nintendo already told everyone the specifications of the 3DS's processor and graphics chip during E3, the graphics that were rendered on those e3 3DS units will be come to the retail 3DS in the exact same manner.

If what all those journalists and attendees at E3 saw is the same trailer we're seeing of RE:Revelations (and it is), then the real-time trailer is legit and the 3DS really can render graphics that look that good, which means technically the 3DS could theoretically play games that look that good, but of course the gameplay environments would be fairly small and the framerate would be suspect.

btw using the Ridge Racer 3DS screen shots to support your argument is a bit weak and it shouldn't be used as an example of the 3DS's full power. If we go by your rubric, then all 3DS games should look as bad as RR, and from what we've seen of other 3DS games (like MGS3D), that's about as far from the truth as we could get. For all we know, Namco was just lazy and did a port of an existing Ridge Racer. I'd wager that was the worst looking 3DS game at e3. I mean, really, take a look at MGS3D and tell me that Ridge Racer is more than just an embarassing showing for Namco.

edit: btw, it should be mentioned that RE:Revelations is running on Capcom's MT Framework graphics engine, which is the same one used for PS3/360 games, albeit most likely modified for portables. Still, that's impressive.
 
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I'm just saying I think a lot of people overestimating the power and graphics capabilities of the 3DS.

I'm not expecting anything better than the PSP. I feel my expectations are realistic.
 
It should be noted that in order for the 3DS to create the 3D effect, the image on screen has to be processed twice simultaneously on the top screen. The GPU is running double time and still it produces graphics that look like stuff we've seen in RE Revelations and MGS3D. I wonder what games would look like if a game studio were to throw out the 3D effect in favor of tapping the 3DS's true power. Then I'd believe that the system could produce 360/PS3 level graphics.

If anyone doubted that the 3DS was capable of creating PS3/360 level graphics, just take a look at a graphics demonstration video showing what the 3DS's GPU (the PICA200) can do:

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I think we should also take that with a grain of salt. I doubt the graphics will be able to touch that. From what I've seen nothing comes close to that. The MGS3 still looks inferior to the PS2.
 
That tech demo is too much, granted, but what is being shown now i nothing compared to what will come out in the next 4 years and beyond. Happens with every system, launch stuff always looks bad compared to what comes later :p.
 
Yeah, take it with a grain of salt. But games won't look like the terrible Ridge Racer screen shots you graciously provided. Tech demos are fairly good indicators of how good games will look on the final console. Take the PS3 tech demos shown in 2005 for example (FFVII, Duckies2, Heavy Rain), PS3 games we play today look about as good as those tech demos.

I don't think either of you read my actual post. The 3DS is technically capable of that, but it's GPU has to process two images at once for the 3D effect. It's entirely possible that some developers might choose not to use 3D in their games and give us games that look close to that tech demo.

Whatever, it doesn't really matter what we've seen now. Ultimately it's next year's stuff that matters. And I think Resident Evil Revelations will deliver the goods.
 
I don't think either of you read my actual post. The 3DS is technically capable of that, but it's GPU has to process two images at once for the 3D effect. It's entirely possible that some developers might choose not to use 3D in their games and give us games that look close to that tech demo.

It's not even that they would have to be rendered twice, it's just that tech demos are usually exaggerated. Do you remember when they were showing off the PS2 and Squaresoft said that they would be able to have the SEED dance scene from Final Fantasy 8 running in real-time on the machine?

The thing is tech demos are made to sell a product. So it's possible for the DS to produce that, but you have to understand that tech demo has almost nothing running on it. There is only one character on screen and some items with a BG that is likely not made out of 3d geometry. No AI, no gameplay, no background functions, no physics, etc etc.

So while I did read your post, I just commented on a few things I felt should stated as well.

EDIT: On a side note, to the best of my knowledge, I'm not sure we have found out for sure how the 3DS is managing to pull off the effect. It could be the way the screen(s) are built and not require two images to be rendered out at once.
 
Yeah, take it with a grain of salt. But games won't look like the terrible Ridge Racer screen shots you graciously provided. Tech demos are fairly good indicators of how good games will look on the final console. Take the PS3 tech demos shown in 2005 for example (FFVII, Duckies2, Heavy Rain), PS3 games we play today look about as good as those tech demos.

I don't think either of you read my actual post. The 3DS is technically capable of that, but it's GPU has to process two images at once for the 3D effect. It's entirely possible that some developers might choose not to use 3D in their games and give us games that look close to that tech demo.

Whatever, it doesn't really matter what we've seen now. Ultimately it's next year's stuff that matters. And I think Resident Evil Revelations will deliver the goods.

Yea lets continue the debate in the 3DS thread and let the Dead Heads have at RE here.
 
It's not even that they would have to be rendered twice, it's just that tech demos are usually exaggerated. Do you remember when they were showing off the PS2 and Squaresoft said that they would be able to have the SEED dance scene from Final Fantasy 8 running in real-time on the machine?

The thing is tech demos are made to sell a product. So it's possible for the DS to produce that, but you have to understand that tech demo has almost nothing running on it. There is only one character on screen and some items with a BG that is likely not made out of 3d geometry. No AI, no gameplay, no background functions, no physics, etc etc.

EDIT: On a side note, to the best of my knowledge, I'm not sure we have found out for sure how the 3DS is managing to pull off the effect. It could be the way the screen(s) are built and not require two images to be rendered out at once.

Well, the difference between Square's claim back then and today's proposed graphical capability of the 3DS is that the 3DS has already shown that it could produce the graphics (in RE Revelations) to back up Nintendo's claims.

To follow up my previous point, check out the PS3 tech demos of FFVII and Heavy Rain. Would you argue with me that the PS3 games of today aren't very close to those tech demos in terms of graphics fidelity? Sometimes tech demos are a good indicator of the final product, especially if the tech demo is seen AFTER knowing the specs of a console's technical specs (CPU, GPU), which is something the 3DS can claim.

I've already said that in gameplay the graphics produced by the 3DS might not look quite as good as in that demo, but my point was that the system was capable of producing graphics that look promisingly close to that tech demo, period. You're right, the tech demo doesn't carry the burden of AI, background processes and scripting, but neither does the real-time demo of RE Revelations and one could argue that Revelations looks very close in technical quality to that tech demo.

As for how the 3DS produces it's 3D effect, Im going by what has been reported on Kotaku, Gizmodo, Engadget, etc. As of right now, the 3DS's process of simultaneously creating two images on screen is the only feasable possibility. So it is educated conjecture from credited sources.

Anyway, sorry, RE Revelations thread readers, we practically hijacking the thread (although most of what Ive said is indirectly relevant to this game), you can have the thread back. :lol
 
Whoa! The trailer looks unbelievably cool! I might have to get 3DS just to play this game.

And I really dig that M4 with bayonet that Jill's carrying. Last time the weapon was used in RE3 under easy setting.
 
Sorry to those expecting Revelations news. But I thought this was interesting, and I didn't feel the need to create a whole new thread for it.

Since this is the most current Resident Evil thread i figure I'll post this here.

https://www.relyonhorror.com/latest-news/resident-evil-news/capcom-to-dish-out-more-resident-evil/

Apparently Capcom is planning on putting out a lot more RE games. Increasing the amount from 2 a year to 3 or 4 a year. Mostly by Lowering production time, outsourcing etc...I'm excited about this but I just hope it doesn't end badly (IE the shovel ware stuff the article mentions).
 
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