Star Wars: Force Unleashed....

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I think that's due to how popular mulitplayer has become. Most people play the story mode almost as a "secondary" to the game now. Many people are looking for good multiplayer first and a good story mode second.

I mean I still disagree with you. For example Mass Effect was just a story mode game, thats all it had. Yet I found Mass Effect to be much shorter and contain less side missions as Biowares previous games such as KOTOR and Jade Empire. I just think in general all games no matter what have drastically shortened the length of their story modes. Bioshock was only single player, yet that game was way way way to short even if trying to collect/complete the game, it was still short and had no reply value whatsoever. GoW was short, but luckily it had multiplayer, etc.......Is it that games are becoming very complicated to make and the process takes longer and thus it will take a long time to create a long game. And publishers cannot wait that long because they gotta make their money? I don't know but its disappointing.
 
I tried Mass Effect, but got bored silly 30 min into the game and traded it in so I really could not say if it was long or short, but I'll take you word for it. I felt like Bio Shock ( story only with no MP ) was fairly long.
 
I guess that makes sense. Maybe I'll understand it better when I'm technologically savvy enough to join the rest of the century. :lol
 
I thought Bioshock was a nice length and fairly long. Not sure what else could've been added to pad the story out for another 5-10 hours and not made it get boring or drag? I just played through for the second time to get the second ending and to let Sander Cohen live. I prefer games like that with a good cinematic story that doesn't drag on and on. I love GTA but it's way too long. I'm not looking for a game that takes 60+ hours to beat.
 
I like it when games have extra little things you can choose to do or not do. And when you do them you get extra goodies. Like the bonus endings for Kingdom Hearts.
 
That's one reason I like achievements on the Xbox, you get points for doing specific things so you feel like it's worth something.

I know. It feels so nerdy, but I like them too :lol

I don't go after ALL of them, but I get waht I can get until I get bored or frustrated with a game.
 
That's one reason I like achievements on the Xbox, you get points for doing specific things so you feel like it's worth something.
I have done that once so far. I was close to them all in COD4 so I said Im getting them all the rest I just get what I get while playing.
 
Achievements make the xbox the system to own imo. Increases the replay value of all games, and gives you a challenge.

I never saw the point of those points...

Whereas something like Dead Rising, you get points and fabulous prizes! :D

Real Mega Buster :drool:drool:drool
 
The point is that they let you know what you have missed when playing through the game. You can play through a game in story mode and miss things, but if you unlock the achievements you know what you have done. You can also see the ones left to unlock so you know what you missed and can decide if you want to go back and try to do it.
 
I also like them because it raises your gamerscore and it's nice to have a high gamerscore--even though it essentially means nothing, it makes me happy. Like getting a high score in Guitar Hero, it means nothing but it's fun.
 
They haven't talked about it yet. (at least for the Xbox 360 and PS3 version). Possibly they'll talk about it in the videos they're showing during the Star Wars showings on Spike, one of which is today.

As for price--I doubt stores care, it's just lower priced, probably doesn't make their profit that much lower.


Lucasarts not talking aboot Multi this late in the game still puts me in the camp that it's not going to have it
just MHO.

But i digress. give us story, give us awesome gameplay, and ATLEAST 15 hours of gameplay!

personaly, i'd prefer 40+
 
If the environments are all destuctible, as the game promises, this should have hours of replay value...
 
Ive seen the Vader Announcement and Wii play on Star Wars. com (Commercial announcements #1 and #4 during the Spike marathon) - does anyone know what #2 and #3 were?
 
Ive seen the Vader Announcement and Wii play on Star Wars. com (Commercial announcements #1 and #4 during the Spike marathon) - does anyone know what #2 and #3 were?

I'm not quite sure. They didn't really have much of a structure and really only talked about the story and then the Duel mode on the Wii version, along with the Darth Vader thing. Really I'd hoped that they would have talked about the multiplayer for PS3/360 but they didn't.
 
Either the multiplayer on ps3/360 sucks, or it dosn't have any. I can think of no other reason why it would be this late in the game (pun intended) and no mention of it. ESPECIALY with the multiplayer on Wii getting showcased now.
 
I thought I read something a while back that the multiplayer was Wii exclusive because its just an excuse to use the Wiimote as a lightsaber.

From what I've seen the multiplayer is just two characters swinging sabers at each other. No frills, just swinging.
 
I thought I read something a while back that the multiplayer was Wii exclusive because its just an excuse to use the Wiimote as a lightsaber.

From what I've seen the multiplayer is just two characters swinging sabers at each other. No frills, just swinging.

I wouldn't say that's multiplayer. It's all on one machine so it's more like Versus mode.

I believe they said there's a multiplayer function on the PS3/360 version, but they just haven't gone into detail. Probably because it's still a good ways off from the release date and they haven't finished getting the game over to the PS3 version.
 
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