ajp4mgs
Super Freak
- Joined
- Jul 10, 2017
- Messages
- 2,305
- Reaction score
- 1,672
Based on the films I'd say that hyperspace is simply the dimension that any craft going lightspeed or faster enters. The end. And that to traverse at those speeds and not hit planets or stars you'd want to follow premapped trajectories that avoid them.
Just a couple of nerdy nitpicks (please forgive me ). First, if lightspeed velocity was enough to portal you into another dimension of space, then light itself in SW would only exist in some unseen realm. Second, if the starship is travelling faster than light through another dimension of space, there'd be no actual "real" stars or planets for it to collide into in that dimension. The stated reason in SW canon for why large objects in real space need to be taken into account when mapping/calculating hyperspace travel is that very large celestial objects have enough mass to create a "shadow" in hyperspace. That shadow can have a pull strong enough to yank a ship out of hyperspace and send it directly into the real object in actual space.
Stuff like this is why people at Lucasfilm bother coming up with explanations/definitions for what we see in the movie. They feel a need to plug every logic and science hole. IMO, it's actually unnecessary for SW, but whatever.
As for our different interpretations of what travelling through hyperspace actually means: again, it's the kind of thing that SW shouldn't be about, so I'll just drop the hyperspace lane requirement as one of the needed conditions for the Holdo Maneuver. But, there'd still be the need for a large enough vessel to generate enough force to penetrate the shields and structure of a major ship (or a Death Star). So, it'd still be unreasonably costly to take a gamble with that tactic during the Rebellion's fight against the Empire. Not just because of limited resources, but because their level of desperation never reached what Holdo's was at when the transport ships were being picked off one by one.
Plus, there's still the idea that the FO were travelling in a straight line of pursuit to make the 180 pivot and strike effective. Then there's the fact that someone (or a droid, I guess) would need to override the safety protocols that would prevent an automated hyperspace jump into the path of an object. And, lastly, the fact that Poe had already plotted a hyperspace jump earlier (a point I had forgotten) made Holdo's job easier since the Supremacy was still moving along that same path.
I don't find it too difficult to dismiss the tactic itself as a likely/logical one in previous SW campaigns. Maybe mental gymnastics, but not any more acrobatic than what I do for countless genre movies that I like. But as you stated before: your own mileage may/will vary. I've enjoyed this back-and-forth, though.