I got this game a couple of days ago for PS3, and I suck at it.
How do I beat guys with good slams like Zangief and Seth(when he uses them)?
Thanks dude. I've got beating Seth down, but Zangief owns me most of the time. The only fighter thus far that I've been able to whip him badly with is Viper.
Oh, did you mean Zangief and Abel against the computer? Sorry, I thought you meant online against real players. I don't have many tips against the CPU... I mainly play cheap, jumpkicking and tripping, and depending on the character I'm using, throwing in some basic combos and supers/ultras whenever I can. The hit and run tactic still holds true for CPU Zangief though
I went back to SSFTIITHDR a couple evenings ago and remembered how beautifully balanced Guile was in that game... I was so confident with Guile then, I hardly ever touched anyone else, but I'm really struggling to play him the same way in SFIV, he just doesnt play the same, and it's quite disappointing his ultra is so "difficult to pull off" -- well so I've been told -- has anyone got tips on pulling off Guile's ultra and is anyone else that's used to Guile previously now forced to abandon him?
I don't have any problems pulling off his super/ultra on the PS3 dpad at all... it's just a matter of getting used to. I think the biggest issue with Guile is that his hit priority has been reduced. His flash kick doesnt seem to be a good anti-air move anymore once the opponent reaches a certain descent. Seem like you HAVE to hit them at the apex of their jump, otherwise a jump kick will knock you out of the flash kick.
He has some decent combos and mix-up poke attacks, but yeah, overall, he's way weaker in SFIV compared to SSFIITHD (the way they readjusted the angles of his flash kick in that game is MONSTROUS. I think he has the weakest Ultra in the game too... it takes off SO little strength from your opponent...
The trick with akuma is to not be 'afraid' to block his fireballs. Youre going to have to block more fireballs from an akuma player than a typical shooto match because of his aerials. but who gives a crap, blocking an aerial takes just a sliver away...which is way better than trying to do something hasty and getting hit by the aerial. keep the jumping in to a minimum or you'll jump right into his aerial....try to use dashes to get inside instead.
also, you need to play akuma up close as he can keep you on the outside rather easily if he wanted and you'll be eating fireballs all day.
Just remember he has the least amount of health and i think maybe even low defense rating? so use that to your advantage.
There are always going to be lots of shoto users... it can't be helped. I've been getting a lot of Zangeif and Blanka players recently. I also got my butt handed to me by a really good El Fuerte and barely lost to a Rufus player (we both literally had a sliver of life each, and my finger slipped causing me to jump in and get hit by his snake strike). I don't mind losing to any of the new characters at all. I hate losing to cheap Ryu/Ken players though.
I feel your pain regarding the Akuma players. I also noticed they're the ones who have the blue record, which you get from winning a bunch of games from time over >_< I'm a Chun-Li user, so my dash is quick enough to move under his areal fireballs, allowing me to get inside rather easily. That definitely won't work with Sagat though. I'd say spam him back with high and low fireballs and try to anticipate when the Akuma player will teleport so you can try to hit him with a tiger knee or uppercut as he comes out of it. If you can get in, try to keep the pressure on him if possible. But I'm no Sagat expert -_-
Thanks Nash.. very sound advice! I'll try to adopt these and add to the various other techniques I use against Akuma (High, fierce tiger shots, medium tiger knee to close the gap, build my meter and at knock him out the air, crouch+ medium kick + low tiger shot combo to catch him just after he finishes warping etc).
I've never been to good on defense though, but Sagat's jump kick has such low priority, and Sagat is so slow closing distances that, as you've rightfully pointed out, blocking should be a key part of his game... especially against the tougher players, and certainly against any good Akuma players.
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