Streetfighter IV

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I got a ps3 after my third xbox got the red rings of death. Couldnt be bothered sending another one away for few weeks.
 
I got this game a couple of days ago for PS3, and I suck at it.

How do I beat guys with good slams like Zangief and Seth(when he uses them)?

hit and run. never stay in one place with them as the throw moves (especially 'Geif's) have high priority. Fake them out with fireballs if possible to trigger a missed lariat or green fist. I also noticed that most expect you to try to jump in and attack (causing them to lariat), so jumping straight up instead of towards often messes with their heads =P
 
Thanks dude. I've got beating Seth down, but Zangief owns me most of the time. The only fighter thus far that I've been able to whip him badly with is Viper.
 
Championship update is supposed to come out Friday, hopefully this will improve the online expericnce. Been avoiding playing it recently.
 
I cant wait for the update, hope it fixes the search engine as well...but i doubt it.

Im looking forward to playing in online tournaments though, should be lots of fun.

This is the only game that I play at the moment, Killzone 2 bored the crap out of me, im thinking of selling it.
 
Thanks dude. I've got beating Seth down, but Zangief owns me most of the time. The only fighter thus far that I've been able to whip him badly with is Viper.

Oh, did you mean Zangief and Abel against the computer? Sorry, I thought you meant online against real players. I don't have many tips against the CPU... I mainly play cheap, jumpkicking and tripping, and depending on the character I'm using, throwing in some basic combos and supers/ultras whenever I can. The hit and run tactic still holds true for CPU Zangief though :rotfl:rotfl:rotfl
 
Oh, did you mean Zangief and Abel against the computer? Sorry, I thought you meant online against real players. I don't have many tips against the CPU... I mainly play cheap, jumpkicking and tripping, and depending on the character I'm using, throwing in some basic combos and supers/ultras whenever I can. The hit and run tactic still holds true for CPU Zangief though :rotfl:rotfl:rotfl

Yeah CPU.:eek: I'm trying to get all the characters first, then maybe stick with one and try some online one of these days. ...when I don't suck as bad as I do now.
 
I went back to SSFTIITHDR a couple evenings ago and remembered how beautifully balanced Guile was in that game... I was so confident with Guile then, I hardly ever touched anyone else, but I'm really struggling to play him the same way in SFIV, he just doesnt play the same, and it's quite disappointing his ultra is so "difficult to pull off" -- well so I've been told -- has anyone got tips on pulling off Guile's ultra and is anyone else that's used to Guile previously now forced to abandon him?
 
I went back to SSFTIITHDR a couple evenings ago and remembered how beautifully balanced Guile was in that game... I was so confident with Guile then, I hardly ever touched anyone else, but I'm really struggling to play him the same way in SFIV, he just doesnt play the same, and it's quite disappointing his ultra is so "difficult to pull off" -- well so I've been told -- has anyone got tips on pulling off Guile's ultra and is anyone else that's used to Guile previously now forced to abandon him?

No tips, but I totally agree with you on his ultra..the diagonal charge is near impossible for me to pull of on the PS3 D Pad...it may be easier of a pair of Mad Catz Fighting Sticks?
 
Guile is pretty wimpy in SFIV. His moves are all weak and so is his ultra.
 
I don't have any problems pulling off his super/ultra on the PS3 dpad at all... it's just a matter of getting used to. I think the biggest issue with Guile is that his hit priority has been reduced. His flash kick doesnt seem to be a good anti-air move anymore once the opponent reaches a certain descent. Seem like you HAVE to hit them at the apex of their jump, otherwise a jump kick will knock you out of the flash kick.

He has some decent combos and mix-up poke attacks, but yeah, overall, he's way weaker in SFIV compared to SSFIITHD (the way they readjusted the angles of his flash kick in that game is MONSTROUS). I think he has the weakest Ultra in the game too... it takes off SO little strength from your opponent...
 
I don't have any problems pulling off his super/ultra on the PS3 dpad at all... it's just a matter of getting used to. I think the biggest issue with Guile is that his hit priority has been reduced. His flash kick doesnt seem to be a good anti-air move anymore once the opponent reaches a certain descent. Seem like you HAVE to hit them at the apex of their jump, otherwise a jump kick will knock you out of the flash kick.

He has some decent combos and mix-up poke attacks, but yeah, overall, he's way weaker in SFIV compared to SSFIITHD (the way they readjusted the angles of his flash kick in that game is MONSTROUS. I think he has the weakest Ultra in the game too... it takes off SO little strength from your opponent...

:lecture

Why did Capcom ruin my Guile!? :banghead:banghead

These days I'm using Sagat... every one on Live -- and I mean like 99.99999998% of the peeps I play -- use the Shotokan characters. Of that percentage, around 55% use Ken, 40% use Ryu, and the remainder use Gouken or Akuma. Very few players use Abel, or 'Rog. You get the odd Sagat every now and then, but those are fights I look foward to... the fights I really dread? Akuma!

Picture this: Flury of fireballs - normal, aerial... soon as I'm near enough to bring the pain, ashurya warp [teleport] to the other end of the screen and repeat process! :horror

I can stand those guys!!! :horror:banghead:banghead:duh:monkey2:banghead

Anyone have any tips for those types of players? Akuma specifically, and to a much lesser extent Gouken...
 
I use Sagat and I just pressure the ^^^^ out of Akuma players. Sagats high hit values usually carry the day.
 
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There are always going to be lots of shoto users... it can't be helped. I've been getting a lot of Zangeif and Blanka players recently. I also got my butt handed to me by a really good El Fuerte and barely lost to a Rufus player (we both literally had a sliver of life each, and my finger slipped causing me to jump in and get hit by his snake strike). I don't mind losing to any of the new characters at all. I hate losing to cheap Ryu/Ken players though.

I feel your pain regarding the Akuma players. I also noticed they're the ones who have the blue record, which you get from winning a bunch of games from time over >_< I'm a Chun-Li user, so my dash is quick enough to move under his areal fireballs, allowing me to get inside rather easily. That definitely won't work with Sagat though. I'd say spam him back with high and low fireballs and try to anticipate when the Akuma player will teleport so you can try to hit him with a tiger knee or uppercut as he comes out of it. If you can get in, try to keep the pressure on him if possible. But I'm no Sagat expert -_-
 
The trick with akuma is to not be 'afraid' to block his fireballs. Youre going to have to block more fireballs from an akuma player than a typical shooto match because of his aerials. but who gives a crap, blocking an aerial takes just a sliver away...which is way better than trying to do something hasty and getting hit by the aerial. keep the jumping in to a minimum or you'll jump right into his aerial....try to use dashes to get inside instead.

also, you need to play akuma up close as he can keep you on the outside rather easily if he wanted and you'll be eating fireballs all day.

Just remember he has the least amount of health and i think maybe even low defense rating? so use that to your advantage.
 
The trick with akuma is to not be 'afraid' to block his fireballs. Youre going to have to block more fireballs from an akuma player than a typical shooto match because of his aerials. but who gives a crap, blocking an aerial takes just a sliver away...which is way better than trying to do something hasty and getting hit by the aerial. keep the jumping in to a minimum or you'll jump right into his aerial....try to use dashes to get inside instead.

also, you need to play akuma up close as he can keep you on the outside rather easily if he wanted and you'll be eating fireballs all day.

Just remember he has the least amount of health and i think maybe even low defense rating? so use that to your advantage.

Thanks Nash.. very sound advice! I'll try to adopt these and add to the various other techniques I use against Akuma (High, fierce tiger shots, medium tiger knee to close the gap, build my meter and at knock him out the air, crouch+ medium kick + low tiger shot combo to catch him just after he finishes warping etc).

I've never been to good on defense though, but Sagat's jump kick has such low priority, and Sagat is so slow closing distances that, as you've rightfully pointed out, blocking should be a key part of his game... especially against the tougher players, and certainly against any good Akuma players.
 
There are always going to be lots of shoto users... it can't be helped. I've been getting a lot of Zangeif and Blanka players recently. I also got my butt handed to me by a really good El Fuerte and barely lost to a Rufus player (we both literally had a sliver of life each, and my finger slipped causing me to jump in and get hit by his snake strike). I don't mind losing to any of the new characters at all. I hate losing to cheap Ryu/Ken players though.

I feel your pain regarding the Akuma players. I also noticed they're the ones who have the blue record, which you get from winning a bunch of games from time over >_< I'm a Chun-Li user, so my dash is quick enough to move under his areal fireballs, allowing me to get inside rather easily. That definitely won't work with Sagat though. I'd say spam him back with high and low fireballs and try to anticipate when the Akuma player will teleport so you can try to hit him with a tiger knee or uppercut as he comes out of it. If you can get in, try to keep the pressure on him if possible. But I'm no Sagat expert -_-

Thanks!!! And also thanks for the last tip you gave me [on how to block the entirety of Blanka's super]. The last time someone tried it for me on live.. well let's just say you'd have been proud to see my reaction :naughty:naughty

Plus I'm now a lot less gung-ho against Blanka players, as you told me, that dude, once he misses a special, has a shockingly large window for punishment...:horror:horror so I let him do just that and when they start jumping in out of desperation [rather than using any specials] then I have em' right where I want em'. If they decide to not jump in, well I'm the one with the projectiles, although I'm carefully watching to block, rather than counter any specials :D
 
Thanks Nash.. very sound advice! I'll try to adopt these and add to the various other techniques I use against Akuma (High, fierce tiger shots, medium tiger knee to close the gap, build my meter and at knock him out the air, crouch+ medium kick + low tiger shot combo to catch him just after he finishes warping etc).

I've never been to good on defense though, but Sagat's jump kick has such low priority, and Sagat is so slow closing distances that, as you've rightfully pointed out, blocking should be a key part of his game... especially against the tougher players, and certainly against any good Akuma players.




Sagat no slow. :cool:


You just need to know how to use him. Use his tiger knee as a dash and you'll cover ground super quick.


Akuma: jumps up to throw aireal fireballs

Sagats respones: dash,feirce tiger knee....and just like that akuma is on the defense. get in close and stay there just watch out for Akumas throws and you'lll be ok.
 
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