The Last of Us - PS3 & PS4 (Remastered)

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Re: 'The Last of Us' - new IP from Naughty Dog

I haven't played the Uncharted games (they're next in my queue after I finish Tomb Raider), so it'll be interesting to hear the main character voiced by David's actor. From the reactions I read here, you can't tell it's the same guy. But just knowing it's him, I'll always be a little suspicious of Drake.

That actor did a fantastic job. I remember the first time I played, when you initially meet him, he seemed incredibly friendly. But when you replay it, there's this undertone of something sinister, played VERY subtly by the actor, that you wouldn't pick up on unless you know what's going to happen.

Grounded was so much fun to watch, not only for the insight, but just to see real people performing the scenes. And watching David's actor show how he came up with David's voice was so creepy.

Nolan North is an incredibly talented voice actor, I would be surprised if you heard any David in Nate's voice. He voiced the penguin in Arkham city and I had NO idea until a friend told me.
 
Re: 'The Last of Us' - new IP from Naughty Dog

Interesting take on the AI in TLOU. The guy slams it pretty hard and in same cases makes some decent points.
That being said, I can't say I agree with the crux of his argument: that the AI is so bad that it actually takes you out of the game. However, I didn't see the E3 demo footage beforehand and didn't have expectations that weren't met.

I still stand by my statement that this is the greatest game I've ever played.

 
Re: 'The Last of Us' - new IP from Naughty Dog

I didn't watch the video, but I love the AI in TLOU. The enemies will flank you and draw you out of cover like no other game I've played. I though that Ellie's AI was also pretty incredible, in the way she can get the jump on someone and stab them in the throat. She even tosses bottles at their heads to help you out from time-to-time.
 
Re: 'The Last of Us' - new IP from Naughty Dog

AI has to be the most advanced to date, they almost never do the same thing twice when they are alerted to your presence.
 
Re: 'The Last of Us' - new IP from Naughty Dog

Pick whatever game you want and you can nitpick and be critical of it. I didn't experience any of the issues he seemed to have with the enemy AI. Also he didn't seem to like Bioshock:Infinite either so I choose to disregard his opinion. :lol
 
Re: 'The Last of Us' - new IP from Naughty Dog

Pick whatever game you want and you can nitpick and be critical of it. I didn't experience any of the issues he seemed to have with the enemy AI. Also he didn't seem to like Bioshock:Infinite either so I choose to disregard his opinion. :lol

Yeah, especially since those two games have two of the best integrations of a "sidekick" character.

One of the only real flaws I can see pointing out is that it gets a bit laughable when Ellie and Tess are wandering around, and no one knows you're in the room. But if enemies DID always react to Ellie or Tess, every slight error they make would have you launching controllers. So I'm glad they erred on that side.
 
Re: 'The Last of Us' - new IP from Naughty Dog

...One of the only real flaws I can see pointing out is that it gets a bit laughable when Ellie and Tess are wandering around, and no one knows you're in the room. But if enemies DID always react to Ellie or Tess, every slight error they make would have you launching controllers. So I'm glad they erred on that side.

This is true and I still yelled at them even though I knew they wouldn't alert the enemy! Oh and when Ellie would crouch in cover right in front of you in the exact spot you are taking cover in. :lol
 
Re: 'The Last of Us' - new IP from Naughty Dog

Interesting take on the AI in TLOU. The guy slams it pretty hard and in same cases makes some decent points.
That being said, I can't say I agree with the crux of his argument: that the AI is so bad that it actually takes you out of the game. However, I didn't see the E3 demo footage beforehand and didn't have expectations that weren't met.

I still stand by my statement that this is the greatest game I've ever played.



Well, I just watched the video, and he brought up some good points. However, I'm skeptical about his remarks about the AI, and he definitely stretched a lot of his complaints into hyperbole. I suspect that he recorded long hours of game-play, and used snippets of the worst instances of glitches that he experienced - and used it as filler for his video. The AI in TLOU is amazingly superior to anything in the Uncharted series - and from my experience, enemies have always hunted and flanked me down relentlessly once my cover was blown. In addition, I found that the "Normal" mode in TLOU is comparable to "Crushing" difficulty in Uncharted 2 and 3.

Although, I agree, it was odd that Joel couldn't crouch-run, when Tess could. I guess for some reason, ND couldn't find a way to fully include it in the game-play. And I also agree that it is disappointing that Joel isn't able to pick up enemy weapons and strip them of ammo, like in the E3 demo (that would have been such a cool feature).
 
Re: 'The Last of Us' - new IP from Naughty Dog

Or some good features would be sick like using a Kinect style move to be like, "Hey ____, move!" And they move! :lol

Or maybe like a fall out between Joel and Ellie. Honestly I want more Ellie, I feel like her character can bring a lot being young and immune. Maybe like a Batman and Robin style partnership as she is aware the world is cruel. Or throw in vengeance like the Governor in TWD
 
Re: 'The Last of Us' - new IP from Naughty Dog

:lecture :exactly: :goodpost:

A horde mode would be awesome!

The closest we get to a horde mode is replaying the end of the sewer hideout lvl.. It was super intense waiting to get that damn door open


Sent from my iPhone using Tapatalk
 
Re: 'The Last of Us' - new IP from Naughty Dog

The closest we get to a horde mode is replaying the end of the sewer hideout lvl.. It was super intense waiting to get that damn door open

HA HA!! I hated that damn part the first time I played it. I kept dying over and over trying to clear the wave until I happened to see the door cracked with ellie peeking in.
 
Re: 'The Last of Us' - new IP from Naughty Dog

Well, the AI... the enemies sometimes seem smart... because they are stupid :lol they have nice animations and stuff but they aren't that bright, it wasn't a big deal anyway its FAR from being the worst AI around, I still hope they improve that with the second game I miss the really hard games.

About the video... it seems that guy's game was broken
 
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Re: 'The Last of Us' - new IP from Naughty Dog

I'm guessing we'll have a "GOTY" edition of the game like it happened with Uncharted 3 that comes with all the DLC's

so i'm hoping we'll have a PS4 port of it too "A Rumor Circulating" regarding it
 
Re: 'The Last of Us' - new IP from Naughty Dog

I'd be very surprised if this did indeed jump to PS4. I don't know how they can make the graphics look any better than they already are.
 
Re: 'The Last of Us' - new IP from Naughty Dog

Agreed. I have no idea how much development time it would take but I'm not sure if there's a real financial benefit for Naughty Dog porting it to PS4 especially since it's going to be available on Playstation Now. An Uncharted bundle coming to PS4 ahead of Uncharted 4 makes more sense since it would encompass 3 games.
 
Re: 'The Last of Us' - new IP from Naughty Dog

If you watch the video that IGN put together that showed COD Ghosts on PS3 and PS4 side by side there are subtle differences. There is more detail on the environment. Where as on the PS3 you would see what appears to be grass, on the PS4 you'd see the actual blades of grass. More detail in the environment, etc.
 
Re: 'The Last of Us' - new IP from Naughty Dog

I don't doubt they could make it visually better, I just question whether it would be worth it for Naughty Dog to do so. That's why I'm skeptical they'll actually do it.
 
Re: 'The Last of Us' - new IP from Naughty Dog

I don't think this is really a spoiler but some might so I put the meat of the article in a spoiler tag...

SOURCE - IGN

Going Hands-On With The Last of Us’ DLC, Left Behind
by Colin Moriarty FEBRUARY 7, 2014

I’ve played through and beaten The Last of Us’ upcoming single-player DLC entitled Left Behind, and in many ways, it’s met my expectations. I’ll leave my pointed praise and criticism for next week’s review, but let’s just say that Left Behind – a brief prequel to the events of the main game -- gives you a few more hours to play The Last of Us and experience it in a new way, and that alone will make playing it a worthwhile endeavor.

Of course, there’s more to it than that, because Left Behind isn’t just more The Last of Us. It’s more of one very specific aspect of Naughty Dog’s masterpiece, granting players permission to explore the dilapidated ruins of the post-pandemic United States one last time (as this is the game’s one and only piece of single player DLC). While there is fighting and gunplay in Left Behind, what it readily emphasizes is a steady, slow, and thoughtful examination of a long-abandoned mall. There are surprises – awesome, story-bending surprises, in fact – but by-and-large, this once-bastion of commerce outside of Boston’s quarantine zone is the DLC’s main focus.

Left Behind also zeroes in on The Last of Us’ young female protagonist Ellie, as well as her friend Riley. You may have seen Riley in the American Dreams comic books, and Left Behind strives to further illustrate her relationship with Ellie. This is accomplished from the get-go, when Riley storms into Ellie’s bunk at the quarantine zone and suddenly wakes her up. These two girls go back a ways; there’s a familiarity between them. They know each other, they are endeared to each other, and they get along great. Left Behind does an exceptional job of making you want to experience their story, even if it’s only cursorily related to the events of the main game. And as you’d probably expect, you’ll want to stay away from it if you’ve not beaten The Last of Us, since it will absolutely spoil the campaign for you.

Actress Ashley Johnson does a great job of jumping back into the character of Ellie, a character PlayStation gamers absolutely adore not only for her smart mouth and surprisingly adult demeanor, but for her moments of vulnerability and her inability to fully comprehend what the real, pre-pandemic world even was. You get more of that here, though there’s an edge taken off of her because we see her largely through the lens of someone who hasn’t yet been bitten by the Infected or met Joel. Her world hasn’t yet been turned upside down.

Johnson’s performance is commendable, and so too is that of newcomer Yaani King, who -- in her first mo-capped gaming role – provides the yin to Ellie’s yang. The two girls’ interactions with one another made me a believer in their friendship. Everything is tangible between them. There’s true emotion there. Their back-and-forth is arguably as interesting to listen to as Ellie’s and Joel’s.

Left Behind doesn’t lean on combat, but it’s there, and as promised, there’s a new dynamic to it. Ellie will find herself in situations where she has to do battle with the Infected, or with fellow human survivors, but there are also instances where both are attacking her – and each other – at once. These melees are awesome, and I wish they appeared in the main campaign. It’s a sadistic treat to distract one side with some gunfire or a tossed (and subsequently broken) bottle, only to watch them turn their ire on each other, and not you. This is a dynamic totally unseen in Joel’s quest.

Ellie feels radically different from Joel. She’s smaller and weaker, and she can’t handle herself like Joel can. We got a taste of this in The Last of Us itself, but it’s more pronounced here. The two characters can craft the same items and find themselves in similarly dangerous predicaments, but there are major differences to be found, and those differences are obvious almost immediately. While Joel might be able to run at an incoming enemy to ward him off, Ellie can only do so much damage with her dagger and often has to retreat to keep her enemies at bay.

With that said, I couldn’t help but wonder if Left Behind needed combat at all. As much as I love the gameplay mechanics of The Last of Us, what resonated most with me was the simple act of seeing the mall with Ellie and Riley. I loved how the very act of going to the shopping center – something young girls frequently do in the world we live in – is something they do too, even if it’s a wholly different experience in their world. There’s more to the story than this – I won’t spoil that here – but I could have taken Left Behind as nothing more than walking in and out of stores, seeing what’s been left behind (get it?) by the countless looters that were there before them, and hearing them speak to one another about anything and everything under the distant sun.

Still, The Last of Us’ plot and narrative-driven nature is alive and well in Left Behind, and that’s the best news fans could possibly hear. So much is jam-packed into a few short hours that it’d be impossible to go over it all. And even if I could, I wouldn’t want to spoil the surprises stuffed into it. All I’ll say is this: there’s every reason for you to be excited about Left Behind, especially if you want to learn more about Ellie’s origins while getting a haunting – albeit brief – glimpse back into her world.
 
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