Scareb
Super Freak
This is definitely a game you sink time into. An hour a day barely gets anything done in it lol. Sounds like weekend play would serve you better.
This is definitely a game you sink time into. An hour a day barely gets anything done in it lol. Sounds like weekend play would serve you better.
Did you get the dandelion card?
It's within one of triss' side quests and is missable, it's the only one I missed on my first play through.
If the side mission hasn't gone into the 'failed' category, then you'll have missed a card from the merchant, tavern owner or blacksmith etc
I did get the Dandelion card. I need to look up a card guide to see exactly which card I'm missing. I can't imagine it being much. Maybe just 1 or 2 cards at the most.
Finally downloaded this on PC, and man, I'm having a lot of fun and haven't even done any of the "story" yet.
Question before I go any further: should I play the previous games to enjoy this more? Is there any sort of backstory on this that would make up for it?
It does look like an amazing game and I don't want to stop playing!!!
There's a bit to much dialog, I find myself just skipping most of it to get on to the next thing.
I actually love listening to the dialogues in this game. I really liked starting over a new game just to pick different decisions to see what the characters say or react.
The writting is by far the strongest point of The Witcher 3 (you would have to go back to Planescape Torment to find something of that level in an RPG), while the combat although not weak has been done better in many other games more focused on that aspect. Skipping the wonderful interactions between the characters would be for me like skipping the combat in Dark Souls just to read the next item description
The writting is by far the strongest point of The Witcher 3 (you would have to go back to Planescape Torment to find something of that level in an RPG), while the combat although not weak has been done better in many other games more focused on that aspect. Skipping the wonderful interactions between the characters would be for me like skipping the combat in Dark Souls just to read the next item description
Just finished Hearts of Stone yesterday and noticed the same thing. The game is very story-driven. Usually that's code for, "not much gameplay", and it's unique though because even though most of the game is like "Go here and do this quest for this person", you're going to a new place each time, you compare that to Fallout 4, where you go to the same 8 or 9 locations randomly and you never see anything new.
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