Problem is nobody wants the learning curve to be on premier characters of a hit license like Game of Thrones.
Anybody think ThreeZero will actually see this thing through 'til the end of the line? I'd be pleasantly surprised if we get anything more than Tyrion, Ned, Jamie, Cersei, Dany and Jon Snow.
I wouldn't be interested in LotR figures either, I wouldn't compare the 2.
yeah, I got The Comedian, I'm happy with it, & got it because I liked how it was made, I didn't buy the others because I didn't like them.
People are saying he has a fat face, but actually the face isn't fat enough. This is more than just disproportions between mouth and nose and the eyebrows being too long. The shape of the face is accurate, but not broad enough.
The lines on the figure split the eye, tip of the nose, the mouth, bottom of the chin. See how the lines intersect on the photos of the character.
View attachment 131257
Wow... you are the only guy who doesn't compared them. Congratulations.
Back in the 90's/00's, Sideshow made some GREAT figures at $30-$40 each! All those Buffy and James Bond figures... you didn't have to take out a bank loan or file for divorce if you wanted to keep up with those collections. With Hot Toys and Enterbay comes great outlay of cash. No thanks.
quality has a price.
People are saying he has a fat face, but actually the face isn't fat enough. This is more than just disproportions between mouth and nose and the eyebrows being too long. The shape of the face is accurate, but not broad enough.
The lines on the figure split the eye, tip of the nose, the mouth, bottom of the chin. See how the lines intersect on the photos of the character.
View attachment 131257
I'm pretty sure if you 3D scanned his head digitally, shrunk it down to 1/6, then printed it, it would look plenty proportional without any adjusting for human perception.Unfortunately, it isn't accurate to match proportions exactly from one scale to another. It would be great, especially for artists and sculptors, if this were true, because it would make things simpler. But the reality is that as scale changes, our perception of what is tall, short, fat and thin change, and it's about perception.
For example, a relatively normally proportioned person is about 7 1/2 heads (their head, obviously) tall. They'll seem 'normal' to the eye, and if that number goes up - say 8 1/2 heads - they'll seem to have a head too small for their body. Vice versa, of course. When an artist draws a full body portrait, they know that if they make it 7 1/2 heads tall, it will appear stumpy or with a head to large for the body. It might be accurate, but it won't look that way. Thus the art to adjusting proportion to scale and getting a likeness that is not just about accuracy but human perception of accuracy.
Sorry, but no. If scans could capture a likeness that easily, they would have put sculptors out of business 10 years ago when GG first started using them. Ignoring the slack, zombie look they tend to produce, you loose key features because of scale - crooked noses, imperfect eyes, etc. I'll give you another example - the Aragorn sculpt from Asmus. Lots of people think the forehead is too big, but if you meaure it and mark it against his actual proportions, it's about right. But it DOES look too big in sixth scale.
Scans (and simply good old fashioned matching of detail) of the actual person is a good place to start, but it won't give you a perfect likeness because human perception of detail varies by scale. That's where the art of sculpting human likeness comes in.
You might have a point about 3D scanning, & printing. I didn't research it. I was thinking about the new WWE wrestling game where they scan the wrestlers faces, & wind up with a really nice looking polygon model. I imagined that could be printed. Maybe not. Forget that argument then. My point is, I don't see why any proportion adjustments need to be made, when something is scaled down, for it to look right.Sorry, but no. If scans could capture a likeness that easily, they would have put sculptors out of business 10 years ago when GG first started using them. Ignoring the slack, zombie look they tend to produce, you loose key features because of scale - crooked noses, imperfect eyes, etc. I'll give you another example - the Aragorn sculpt from Asmus. Lots of people think the forehead is too big, but if you meaure it and mark it against his actual proportions, it's about right. But it DOES look too big in sixth scale.
Scans (and simply good old fashioned matching of detail) of the actual person is a good place to start, but it won't give you a perfect likeness because human perception of detail varies by scale. That's where the art of sculpting human likeness comes in.
Enter your email address to join: