Grifters are parasites that thrive on the cesspool that is online video-game discourse, and as perfectly described by
@R_R_X, they bring nothing of value to the discussion except vitriol.
That said, I understand the "woke" concerns people have about (western AAA) gaming,
in general. Though as always, people love to blow everything out of proportion. And while I hate to hijack this thread, I think people deserve full context behind the negative sentiments towards CDPR recently. Bear in mind, I do not condone the behaviour of these grifters and anti-woke r*tards.
Games have definitely becoming more and more left-leaning. Companies like CDPR have embraced DEI/ESG practices, formally adopting the ESG reporting system in 2022. A lot of what their report says is quite good - charity support, anti-discrimination, improving employee benefit etc. There's a bunch more stuff that I can't remember, but the report clearly touches on a lot of popular left-wing socio-political aspects. At a glance, nothing out of the ordinary.
But I can understand the skepticism; I've worked in companies that follow similar initiatives, and seen how companies who follow these initiatives act. I've had experiences in the past where people (whom I knew, who would fit under the modern day DEI demographic), managed to secure job positions which were insanely competitive (where even some of my brightest, hard-working friends, whom I can say are far more skilled than me couldn't make it).
So, the report talking about "improving gender balance in governing bodies" doesn't, personally, fill me with confidence. Especially when the joint-CEO tweeted against DEI hiring practices, claiming to hire "
based on talent and merit alone"... but does that same rationale extend to hiring/promotion of people in leadership positions? Because their report clearly indicates otherwise.
The CEO also said (as part of his tweet) that the studio had the highest retention in the past few years... yet failed to mention how many of the key developers behind Witcher 3 had left the studio (he mentions the director but there are many more), including the studio head, game director, cinematic director, creative director, art director, senior producer etc. I don't remember the number but I think at least 50% of the original devs are gone.
Not to mention, CDPR hired an Insomniac's narrative director as a senior writer, who literally says the game industry must "pull every lever" to promote LGBTQ content in video-games. This same person defended consultant companies like Sweet Baby Inc. (calling them "best in the business"). And SBI literally exists to insert DEI sensitivities into video-games primarily through "assisting" studios with dialogue, story and character design. Also, on their webpage where CDPR discusses its three core pillars of sustainability, it is written under the "social" pillar that an area for them to focus on is "
strengthening the DEI culture at CD PROJEKT by, among others, fostering inclusive leadership".
Don't forget CDPR has signed the "Diversity Charter" which means they are committed to
promoting diversity in their studio. So, how can the CEO say they hire solely based on merits and talent, if it ends up creating outcomes that end up going against the program (like, say the developer population ends up being 80% Polish dudes or something, which is what it was like for Witcher 3).
Furthermore, only a few months ago, CDPR had a mentorship/scholarship program for high school girls only that did not include men (not surprising, I see this in other business too). But if you're all for equality and "hiring based on merit", why not provide such a program to
everyone regardless of gender and race? I'm sure many high school males would also love to be able to learn about game development and bring their unique ideas to fruition.
And speaking of anti-discrimination, whilst unrelated to CDPR, I remember a few weeks ago how the the art director at Obsidian Studios, tweeted how he would always give priority to black artists and there are too many "crusty white dudes" in the field who he could "help replace". A person in a
senior position, openly tweeted discriminatory hiring practice like this. Idk what kind of confidence that is meant to inspire in the audience and people who are interested in your product.
The CEO also talked about the shift to UE5 for efficiency and remaining "cutting edge" in the industry; it's odd because Cyberpunk still looks ridiculously good and I personally would not have minded if Witcher 4 had the same leve of fidelity as that. Kingdom Come Deliverance 2 director said on a podcast, that he had talked to CDPR employee this year (and heard rumours) on how UE5 has been difficult for them to use and get working.
So why the change in engine? Just so you could do another tech showcase (like raytracing in Cyberpunk and hairworks in Witcher 3) which requires TOTL graphics card and runs like sh*t at launch? How exactly is it more efficient than the RED engine if the devs find it difficult to work with? Wouldn't sticking to your in-house engine be easier since the devs already have extensive knowledge of it? Or is it because majority of the senior devs have left the studio and made it harder to work with the old engine?
Some more miscellaneous things:
- CDPR has own DEI director. (Agnieszka Szamałek-Michalska, Culture, Diversity & Inclusion Director)
- They have discussed ESG several times and won DEI awards in a contest organized by 30% Club, where the most interesting initiatives promoting diversity, equity, and inclusion were awarded (won for their menstrual leave initiative.)
- They have deep dive videos about ESG on their official YouTube channel.
- They have hired Mary Kenney (the Insomniac narrative director I talked about).
- They get paid big investment money for including DEI initiatives in their company and games, because EU heavily promotes companies to hit DEI quotas (referring to the charter CDPR signed).
Let's not forget all these programs/projects take time, money and resources to setup and run. The question at the end of the day, is whether all of this is at the cost of the artistic integrity, narrative and the quality of the game.
That is something that remains to be seen, but having said all this, it's one thing for chuds and incels to act like basement-dwelling goblins (which they do), but its another to say all this isn't politically driven, and
to that extent, I can understand the skepticism some people have for CDPR.
As for Ciri's trailer looks, it's the chuds having another freakout as usual. I think she looks fine; there's obviously a difference in the overall design but that is irrelevant to me.
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I'm more concerned with the power scaling surrounding her and how her story will unfold. Ciri being the protagonist is the logical choice, but idk how to feel about her being a Witcher. Most likely CDPR will use the fact that Ciri has the Elder Blood to circumvent the lore behind the Trials; (or some other macguffin) considering it had 100% mortality rate for adults (and no records of female ever having survived). On one hand, I get it, you can't have a Witcher game without a Witcher, but on the other, I'm not entirely sure about the decision. Considering she can f**king teleport to between dimensions and access/affinity for magic far beyond simple Witcher signs and; there's very little to justify her becoming a Witcher, especially if it robs her of the abilities granted by her blood. It makes no sense to have her keep both her powers from the Elder Blood and as a Witcher - that would completely break the game, and it would be incredibly difficult to create stakes and situations of danger and peril.
Moreover, correct me if I'm wrong, as it's been sometime since I have read the novels or played the game, Ciri was the "Child of Destiny" since her story was about her transcending and going beyond the traditional paths laid for her. I always thought her destiny was to live a life far beyond that of the scope of a Witcher, to break cycles, forge new paths, and make real change. As a Witcher, she can help hundreds, as an Empress, she could help millions. This is probably an unpopular opinion, but I think the Empress ending is the best one for her (subject to debate ofc), while the Witcher ending is the popular one.
From a game design perspective, one could argue the Empress ending was (if not the best) the "true" ending, since you need to max out her confidence to get it. And it's a hard choice for her - doing something she does not find personally satisfying, but something that could potentially shape the trajectory of the entire Continent , becoming the ruler that the Continent needs. She could truly make a difference to heal the world, rather than being a Witcher, where she would be subject to the harsh realities of humans and monsters like Geralt was, but know that there was nothing she could do to shape that reality to be something different. And it just makes sense to me, that the player spends all this time to build and strengthen Geralt and Ciri's relationship, and to build her confidence so much, that she can follow the hard path, knowing Geralt would be there for her.
But I have waffled on for long enough. While I think CDPR could have continued along the Empress ending and still incorporated Witchers into the game's central storyline, I'm still interested to see how the game will turn out.