Aliens Colonial Marines

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Well, finished the SP Campaign. It's not horrible and people are over exaggerating like usual. It's not great either and there are definitely issues so if you're unsure it's probably best if you wait for a sale.

If you like the Marine campaigns in AVP-99, AVP2, and/or AVP-2010, you'll probably like this game. If not... well don't bother.

I have it for PC and while the graphics aren't "ZOMG NEXT GEN" and there are low res textures, not everything is and it still looks good and they got the atmosphere right. The story and plot are lame and just an excuse to get back on LV-426. The gameplay is fine. It isn't worse (the AI especially) than most shooters and I wasn't bored with it. The movement and weaponry feel nice.

I'm curious about what people want exactly (i.e. no vague feelings ;)) in an Aliens shooter.

And this...?
i212wUcwcU0eE.gif

That's some weird, infected xeno that can only sense you when you are moving (not aiming). If it does sense you it rushes at you and explodes, killing you. You also have no weapons at all during this area and you run into more than one. It's a pretty creepy area and has some nice tension.
 
I want a game that is visually pleasing, and envokes the feel of the Alien films. I want a game that takes the concept, and gives me something new.

I also want a story that isn't a fanboy recon for idiots to **** too.

The game is horrible. It really is. It isn't anything like AvP 99, 2002, 2010 because those games, (even 2010) had heart and soul put into it. They VISUALLY feel like the Alien universe, and envoke that same feel of tension and dread.

This game had none of that. It was a dull shooter with some Aliens thrown into the mix. Even in games like COD, shooting people is fun. You feel rewarded gunning down people. I felt none of that with this game. Remember in the AvP games where you can shoot an Alien, and it's legs would explode, and it would STILL come after you? Remember how hard they were to actually kill?

I beat an Alien to death with my pistol. That's offensive.

And that area you're talking about? It started off with some tension....but those things did NOTHING to me. I got stuck in an area, and tried to get out of it, while trying to quickly jump around to get back up without them exploding on me....and you know what they did? Nothing. They got up close to me, and never exploded. I jumped around making all kinds of noise, and they just stood there.

I even opened the door with my cutter, causing them to come at me....and they STILL did nothing.

I never felt like I was in danger. I usually died by suicide, more so the enemies.
 
The original AVP was one of my favorite games when it first came out. I never played as a marine since I always kept dying. I went for the Predator instead.
 
Gearbox is getting hammered with complaints.

Seems like they took SEGA's money and then the used the majority of their staff on Borderlands 2. Obviously seeing more profit in that but still happy to take on work they probably knew they couldn't complete. Apparently they even farmed out parts of the game to other developers to "help".

Though SEGA is partially to blame for the delays, they should've yanked the game and given it to someone else. Gearbox management needs to learn to prioritize better.

This will only tarnish their reputation, I'll be shocked if they get another license handed to them by a publisher anytime soon.
 
From Kotaku:
According to one person familiar with the project who spoke to Kotaku under condition of anonymity, Gearbox outsourced the bulk of Colonial Marines (codenamed Pecan) to a studio called TimeGate, most recently responsible for the shooter Section 8 and its sequel. This comes on the heels of a massive Reddit post that's been making the rounds today from someone claiming to work at Gearbox. Although we can't confirm that the Reddit post is credible, everything we've heard from our source matches up.

The Redditor said TimeGate left the single-player campaign in "a pretty horrid state," and that last September after Borderlands 2 shipped, Gearbox was unhappy with what TimeGate had left them. Sega was already upset with Gearbox for asking for multiple extensions since the project launched in 2006, so Gearbox had to buckle down and release a game they knew wasn't going to be very good, the Redditor said.

The post on Reddit matches what our source has told us, but there's more. When TimeGate took over the project, our source said, they threw out most of what Gearbox had done beforehand. All of the art and design that Gearbox had produced during the previous four years was gone.

So from 2010 until late last year, while Gearbox was working on Borderlands 2 (internally codenamed "Willow 2"), TimeGate handled the bulk of development on Aliens. A small team at Gearbox helped out with multiplayer work, as explained by both our source and the Redditor, but TimeGate built the single-player campaign.

In late 2012, when Gearbox saw what TimeGate had done, most of their developers weren't interested in taking the game back, our source said. Gearbox's team was upset that their work had been thrown out, and they didn't want this to be a repeat of Duke Nukem Forever, a game that took over a decade to develop until it was finally finished by Gearbox and released in mid-2011 to tepid response.

But Gearbox had to finish the game, and according to our source, they had to throw out much of TimeGate's work and start from scratch. This lines up with what the Redditor claims.

People at Gearbox knew the bad reviews were coming, our source said. They knew that the game wasn't good.

We've reached out to Gearbox, but they would not comment on the record. However, in a recent interview with IGN, Gearbox head Randy Pitchford said that TimeGate handled development "probably about 20 or 25 percent of the total time," and that "if you take preproduction out of it, their effort's probably equivalent to ours. Now, it's not fair to take preproduction out of it, but that says a lot about how much horsepower those guys put into it."

Pitchford's statements also seem to match up with what we've heard.
We reached out to TimeGate this afternoon, but they have yet to get back to us.
[ame]https://youtu.be/6lGXDM3LGnk[/ame]
 
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I got the game, and so far I am enjoying it. I'm no hardcore gamer by any means, but seeing that comparison video really shows how bad they dropped the ball. I enjoy the game but I'm so dissappointed that it changed for the worse like that.
 
Sachiel said:

This is getting really surreal. The visuals and some other aspects on that demo were WAY better that the seen on the final product. And we are talking about the PC version, not about unoptimized console ports.

WTF happened here??? They worsen it on purpose? :cuckoo::cuckoo: Were the final stages of the development handled by a group of chimps?
 
Can you equip more than one weapon attachment at a time? For example the reflex sight and the laser sight at the same time on the pulse rifle?
 
Something like the Penumbra and Amnesia games?

As soon as I heard him say fighting the Alien is something you don't want to do I thought of Amnesia. Greatest horror game imo. Anybody excited for the new one coming out?
 
I didn't watch the full video when I posted the above. Effectively like they say that footage was prerendered or scripted or ran on an ultra high end station.

This is a friggin scam lol. What a way to fool people.
 

Doesn't seem like a game that's five years in the making... Or however long this actually took. It seems like every February I was saying "Oh great! This is the year." Then I'd say it again and again year after year. Finally I gave up anticipating this game so I can't really say I was caught up in any sort of build up or high expectations, but the amount of time they spent, the final product certainly isn't impressive, but at the same time I must admit it is entertaining and fun! I guess you have to be more of an Aliens fan than just a gamer in general. :)
 
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I'm way more of an Aliens fan then I ever will be a gamer. Just give me a presentation I can relate too.
 
GBX has created a pretty ****ed situation for themselves...they need to stick with Borderlands and not worry about other games...they suck at everything other than BL
 
Well, finished the SP Campaign. It's not horrible and people are over exaggerating like usual. It's not great either and there are definitely issues so if you're unsure it's probably best if you wait for a sale.

If you like the Marine campaigns in AVP-99, AVP2, and/or AVP-2010, you'll probably like this game. If not... well don't bother.

I have it for PC and while the graphics aren't "ZOMG NEXT GEN" and there are low res textures, not everything is and it still looks good and they got the atmosphere right. The story and plot are lame and just an excuse to get back on LV-426. The gameplay is fine. It isn't worse (the AI especially) than most shooters and I wasn't bored with it. The movement and weaponry feel nice.

I'm curious about what people want exactly (i.e. no vague feelings ;)) in an Aliens shooter.

And this...?
i212wUcwcU0eE.gif

That's some weird, infected xeno that can only sense you when you are moving (not aiming). If it does sense you it rushes at you and explodes, killing you. You also have no weapons at all during this area and you run into more than one. It's a pretty creepy area and has some nice tension.

I'll agree with this to an extent. While I think the gameplay is incredibly weak, I do find myself enjoying the settings. I wish the lighting and shadows were a lot better, but we get with what we got. I just got to the mission with the T-Rex Alien, and almost peed myself laughing. I understand what they were trying to do with it, but no.
 
So glad someone made a video comparison like that, that really says it all. Gearbox credibility is smashed across the community now and it should be.

They've been dead to me since their last Brothers in Arms game. I loved, loved, loved the first games on the Xbox, and I want to uppercut a baby because of what they did in the last one.
 
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