Asmus Toys : Lord of the Ring : Gothmog

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I took a look at the behind-the-scenes photos of Gothmog and Skully from the Return of the King Extended Edition last night. To be fair, under normal lighting conditions, the costumes actually were that shade of red. It's only after the colors are altered digitally for the film that it got toned down. And for Gothmog, there was less of the red poking through the armor than appears on Asmus' figure. I think this may be a case where our mental images of these costumes are influenced by our collectibles - namely, the Weta statue and the Toybiz figures.

Love to see some of those pics.
 
I took a look at the behind-the-scenes photos of Gothmog and Skully from the Return of the King Extended Edition last night. To be fair, under normal lighting conditions, the costumes actually were that shade of red. It's only after the colors are altered digitally for the film that it got toned down. And for Gothmog, there was less of the red poking through the armor than appears on Asmus' figure. I think this may be a case where our mental images of these costumes are influenced by our collectibles - namely, the Weta statue and the Toybiz figures.

Hmmmmm kind of like the whole Han's jacket blue or brown thing I guess.
 
Finished mine now for the time being. It's amazing how good it can look. I'd highly recommend a body swap, and all you really need to do with the armour is dry drush some silver highlights on it and it looks incredible.

....and move the arm lump...

....and weather the clothes...

...and repaint the weapons...

oh dear. Still, it's very much worth the effort.
 
Out of the box this figure is great. With a body swap, it's fantastic. So much presence, and it just looks evil. I hadn't expected this, but of all the 70+ figures I own, I think this is one of my favourites. And I've not even attempted weathering it yet.

Here is a photo with the lump moved - it's just tucked under the jerkin sleeve and held on with the strap:

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Yes,look much better with the lump moved upward.............good job!!!
 
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Nice photos. Only mod you did was the arm lump, right? Good enough for me to keep my preorder. Bbts has to get their stock soon, Right?
 
I swapped the body, repainted the armour and sword, and moved the arm lump. The repaint doesn't make much of a difference, but it's enough that I'm happy

I painted the whole lot with black mixed in with a bit of silver, then applied a wash of brown and orange, then drybrushed silver to get the highlights (Many thanks to Seb for the advice)
 
Ah, that's a whole lot of work. Lol. So with the stock body I won't be able to do that pose you have him in in the 2nd photo? Or is ab crunch the only thing missing on stock body?

Such a shame they can't get their bodies in order when their sculpting is so frigging awesome.
 
No, the stock body won't do that. The hips don't rotate, there is no ab crunch, and the shoulders don't hunch or rotate. The ankle/foot articulation isn't up to much either. It's a real shame, cos with a decent underlying body this figure is astonishingly good.

The only good thing about the stock body is that it weighs a tonne as it's completely solid. It'll be good if you need a hammer and don't have one to hand....
 
Lol, so this thing has the articulation of a McFarlane figure.

Was replacing the body difficult? If a good alternative isn't too pricey, I'd be up to that challenge I think.
 
Replacing the body is easy peasy. You just take everything off the stock figure and put it on a new one. All the pegs fit fine. The only issue I had was that the head was slightly wobbly on the neck, but a blob of sculpey in the socket fixed that. I don't know what body I used, but any standard TT type would be fine.
 
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Replacing the body is easy peasy. You just take everything off the stock figure and put it on a new one. All the pegs fit fine. The only issue I had was that the head was slightly wobbly on the neck, but a blob of sculpey in the socket fixed that. I don't know what body I used, but any standard TT type would be fine.

Did you cook the sculpy? Be careful with uncooked sculpy on plastic, it will dissolve it. And I mean plastic, not resin or PVC.
 
I had some sitting in a bowl with model railroad people and it dissolved everywhere it was in contact. I was pretty taken aback. Like I said, I think its plastic and not the others. I know for a fact resin resists it. I have had sculpy on parts for year with no damage. If your using it to tighten the joint, maybe try blue tack/poster tack. Its really great and reversible.
 
Hi guys,
Just took about 2 hrs go through all the posts in this thread, really thank all of you come to this forum and give the support.

It is quite important for us to learn what you guys think. There will always be some small details we missed during the production which I believe we can do, but just didn't see it. And learn each and every time from real players like you all, really helps. (I saw some really mean comments somewhere else, those really don't help.)

I was with the QC to exam the final products of Gothmog this time, it was interesting of how they work... We ended up touch up all the facial paint-job before assemble, so we all felt pretty good on the end result.

Unfortunately, we did missed out the importance of other factors, such as the armor weathering, the location of the meat lump on the left arm... some details we didn't think can go wrong in prototype, went wrong. Which is a very important lesson to our QC team, for future projects, we need to be more thorough.

Thx you guys again for the feedbacks and solid support.

I really loved our job on this Orc bad-axx, and I do believe the experience will help us greatly when we make stronger characters like Lurz, or even the ones in production now ie: Gandalf and Skully.

Mass production quality control is a real art, my most admiration to Hot Toys in this skill. Hopefully we can speedy pick up the path to master this skill too.
 
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