Hi guys,
Just took about 2 hrs go through all the posts in this thread, really thank all of you come to this forum and give the support.
It is quite important for us to learn what you guys think. There will always be some small details we missed during the production which I believe we can do, but just didn't see it. And learn each and every time from real players like you all, really helps. (I saw some really mean comments somewhere else, those really don't help.)
I was with the QC to exam the final products of Gothmog this time, it was interesting of how they work... We ended up touch up all the facial paint-job before assemble, so we all felt pretty good on the end result.
Unfortunately, we did missed out the importance of other factors, such as the armor weathering, the location of the meat lump on the left arm... some details we didn't think can go wrong in prototype, went wrong. Which is a very important lesson to our QC team, for future projects, we need to be more thorough.
Thx you guys again for the feedbacks and solid support.
I really loved our job on this Orc bad-axx, and I do believe the experience will help us greatly when we make stronger characters like Lurz, or even the ones in production now ie: Gandalf and Skully.
Mass production quality control is a real art, my most admiration to Hot Toys in this skill. Hopefully we can speedy pick up the path to master this skill too.