Bethesda Updates PS3 Gamers on its Patch Plans
More fixes are promised for struggling PlayStation 3 players.
December 6, 2011
by Colin Moriarty
Last week, Skyrim's V1.2 patch went live, claiming to address some of the performance issues PS3 players in particular were experiencing as their playtime and the size of their save files increased. But the patch hasn't fixed the game for everyone, and in fact, it's made the experience even worse for some gamers, forcing Bethesda to promise to be more careful with updates in the future.
Obviously, the many PlayStation 3 gamers afflicted with problems while playing Skyrim aren't pleased, begging some obvious questions about what Bethesda is planning to do to make things right. And thankfully, we now have some answers, albeit of the vague variety.
Bethesda updated its blog to discuss problems PS3 gamers in particular are still experiencing. The post claims that "the 1.2 update fixed the long-term play issues for most PS3 users," but that Bethesda is "aware" that this "is not the case for some." Bethesda is apparently seeking our save files of gamers who are still experiencing serious problems in an effort to get to the bottom of what's happening.
"Right now," the blog post continues, "we know it's not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be the SPU AI updates, and some may relate to dynamic system memory allocation." The latter problem was identified by Obsidian's Joshua E. Sawyer, Fallout: New Vegas' Project Director and Lead Designer, as the crux of the issue , though it's important to note that he didn't work on Skyrim and isn't employed by Bethesda itself.
Unfortunately, the blog update concludes that "these fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it's resolved."