I didn't like that, the story manipulates the player to feel a certain way about the two girls depending on what beat they're going for, there's an entire sequence where Abby just plays fetch with her dog Alice, this comes after 10 hours of the player killing dogs as Ellie, in fact you are forced to kill Alice during Ellie's final day in Seattle, then you have Abby, who's been presented the whole game as extremely capable and stronger than most, get turned into a pathetic twig at the end, again trying to create pity in the player for Abby while vilifying Ellie, their strategy worked, lots of people fell for the cheap tricks they pulled and viewed Ellie and Joel as villains in their own story and sympathize more with Abby, I hope the HBO writers do this better and don't portray Ellie like some post apocalypse terminator and Abby like some altruisitc hero willing to sacrifice everything to save those weaker than her, I wanted to see Ellie struggle to cope with her actions and the murderes she committed just like I wanted to see Abby struggle with the fact she brutally tortured a man to death and got no satisfaction from it, in the end both characters felt almost inhuman in the way they treated everyone around acted so selfishly, as you said this felt more like a melodrama focused on the revenge/forgiveness message, using the characters as tools move the plot forward.
I still liked almost everything aside from the execution, the actual story concept has tons of potential it just wasn't written or told organically, I have to admit tho, all the Joel and Ellie material got me emotional, as I said there's tons of potential in the concept and it shines through in those moments with them two and the tail section of the game, let's hope the show can take this concept and make it work in a way the game could not.