Hot Toys - DX13 - T2: T-800 (Battle-Damaged Version) 1/6-scale Collectible Figure

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Nope, sorry. The darn MMS doesn't even have the right ear shape.

The DX10 is more true to his jaw, mouth, ears and eyes (though the pers hurts that). In the last stand, I can see that same face shape but rendered wrinkly and saggy by age.

In the MMS, I see only the general idea of Arnold's face but it's like the artist was going by a description more than photographs and video. It's weird because the prototype looked much more like him. What happened? As I watched the last stand, I wondered how people could consider the MMS and older version of Arnold.

Basically the MMS is a good, realistic looking sculpt but is hurt by having a poor likeness. The DX10 has a great likeness but is hurt by pers and the smooth texture. I prefer the DX10's strengths.

That's just the way it is from my perception.
 
I also should mention that the T-1000 figure has the same issues. It has the idea of Robert Patrick there, but doesn't really come together to form an authentic likeness. I accept that and enjoy the figure though. With the T-800, I couldn't accept it because I'm a much bigger fan of Arnold and watch his movies over and over again. I wanted a better likeness than that.
 
On a slight tangent, I agree with the point about both T2 Arnold figures being a little too bulky. Look at Arnold in the film; he's lean (well.. leaner) - not a meat mountain. That also hurts the overall look of both figures.

It's probably more to do with the 1/6 leathers adding to the volume of the body as much as anything I guess.
 
As a-dev has mentioned before, the neck on the new figure sure is ugly when you view it from the side.

I really can't stress enough how I hate it and wish they'd sculpt the neck with the head on Arnold figures. For me these gigantic horse necks are harming the likeness and the realism of the figures.

Even by the normal standards of this kind of joint for the head - DX10s one is very badly done. The seperation of the head and neck is far too obvious. If you tilt the head to one side or make him look up big gaps open up and in fact even in a neutral position there always seems to be gaps on one side.
 
I really can't stress enough how I hate it and wish they'd sculpt the neck with the head on Arnold figures. For me these gigantic horse necks are harming the likeness and the realism of the figures.

Even by the normal standards of this kind of joint for the head - DX10s one is very badly done. The seperation of the head and neck is far too obvious. If you tilt the head to one side or make him look up big gaps open up and in fact even in a neutral position there always seems to be gaps on one side.

:exactly:I completely agree with you. Until they can figure out how to make a normal looking neck for the muscle bodies, they should stick with sculpted necks. Just had this same discussion over there about this topic.
 
I might have a mod for this but it would take some guts and potentially ruin the back of the neck of a DX10 but...

1) pop head off
2) pull the plastic joint out from inside the neck (holds the head)
3) make a small incision right down the back of the neck, like a V shape sorta but the letter v would only be 2 or 3 mm wide and 1cm long.
4) take that V of rubber out... glue the neck skinnier, HOPEFULLY with no seem
5) Do the ECKO video pers removal technique
6) stick the plastic joint back in the neck
7) pop a neck joint in, and puddy in the head
8) press the head on and adjust...

OR

Get a Metal gear body, or Superman body and see if it fairs any better...

Constructive opinions / criticism?
 
I might have a mod for this but it would take some guts and potentially ruin the back of the neck of a DX10 but...

1) pop head off
2) pull the plastic joint out from inside the neck (holds the head)
3) make a small incision right down the back of the neck, like a V shape sorta but the letter v would only be 2 or 3 mm wide and 1cm long.
4) take that V of rubber out... glue the neck skinnier, HOPEFULLY with no seem
5) Do the ECKO video pers removal technique
6) stick the plastic joint back in the neck
7) pop a neck joint in, and puddy in the head
8) press the head on and adjust...

OR

Get a Metal gear body, or Superman body and see if it fairs any better...

Constructive opinions / criticism?

I don't think that'd work. Even if doing that did have the effect of making the neck thinner (in the side view right?), and you could make the cut look seamless or even hide it, you'd be opening up the gap between the underside of the chin and the neck. The fact is they have sculpted the head to fit this gargantuan neck and it doesn't even do that perfectly. You'd have to fill in these gaps, it all sounds like it could get very messy and hodgepodge.

Actually if anything I think it needs to lose thickness from the back of the neck rather than from the front. Another way in which I can't help thinking they copied the Enterbay sculpt - the actual front to back depth of the DX10 head relatively speaking looks about the equivalent of EBs clean sculpt - and both a bit excessive IMO.
 
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^^ interesting a-dev, I have never seen a clean EB in person but I did initially see some resemblence, or the EB sculpt was copied, but complaints about it tweeked and shrunk and sold as 1/6? :lol

Yeah fergot I hate those chin neck gaps too...so a skinnier neck prolly won't do eet... but I also think the mod would point the neck forward more... it's so straight up like the guy has a metal spine or something :lol

get it... see what I did there...
 
BBTS has this for pre-order $419.00 plus $20.00 ship in US... they will have theirs in May. Just po'ed this there. They have 25 more for pre-order. If you looking for this not a bad price at all.. Plus the few extra months takes the heat off the other figures coming Mar. and Apr.
 
I'm glad I don't see anything wrong with the neck or I'd be as upset as you guys :lol

Gipetto0812, your optomism has made me take a pause...

How about we just bi*ch about the little flap of skin under his ear and say the head should sink in another half a cm down onto the neck?

I can live with that
 
BBTS has this for pre-order $419.00 plus $20.00 ship in US... they will have theirs in May. Just po'ed this there. They have 25 more for pre-order. If you looking for this not a bad price at all.. Plus the few extra months takes the heat off the other figures coming Mar. and Apr.
Think you're talking about the Enterbay version not the HT one
Gipetto0812, your optomism has made me take a pause...

How about we just bi*ch about the little flap of skin under his ear and say the head should sink in another half a cm down onto the neck?

I can live with that

Now that I will agree is an eye sore And have been trying to think of a way to get rid of it w/o messing with the PERS
 
So just regarding prototype pics and in hand pics...

When I saw proto pics for DX10... I was like WTF is that...

Obviously with a production sculpt it changes a little bit.... for the better in this case for sure!

So when we look at the DX13 proto pics... we are actually seeing finished product! They are just using DX10 heads to destroy into BD heads... that's why the proto pics look so much like the DX10.

Now here's why I bring this up. Some of the other fellas are predicting an early release...

To me it's just a question of what they made the first round... meaning did they make thousands of jackets when they made the DX10, and are using those already made for the DX13...

or... does HT just produce enough for each manufacturing...

I do know that the DX13 comes with the MMS117 body, so again, nothing to really remake, they may have them made already and are just painting / destroying things as we speak!
 
I think the DX13 has the new Arnold body with different arms to allow the broken arm to switch out.

But yeah, people were totally trashing the DX10 sculpt, while praising the DX13 sculpt, not realizing it is the same sculpt. You don't even have to compare the two, just think about the economics and you know it's true.
 
ok I get it now.. it's all coming clear. They put the sculpt for the DX10, with the DX13 so you will have to get both for movie accuracy... ha.

sneaky man, sneaky
 
ok I get it now.. it's all coming clear. They put the sculpt for the DX10, with the DX13 so you will have to get both for movie accuracy... ha.

sneaky man, sneaky

They had to update Arnie with the DX10 to compliment the new DX13. It was a much needed upgrade and they will look fantastic together. I think the MMS is showing its age in the HS area, but that figure still looks better standing next to the Sarah Connor figure imo. I hope they just update all of them. :pray:
 
They had to update Arnie with the DX10 to compliment the new DX13. It was a much needed upgrade and they will look fantastic together. I think the MMS is showing its age in the HS area, but that figure still looks better standing next to the Sarah Connor figure imo. I hope they just update all of them. :pray:

I'm not sure that they've advanced very much in their female sculpts. I don't think a Sarah they'd give us today would be any better than the old ones really.
 
They had to update Arnie with the DX10 to compliment the new DX13. It was a much needed upgrade and they will look fantastic together. I think the MMS is showing its age in the HS area, but that figure still looks better standing next to the Sarah Connor figure imo. I hope they just update all of them. :pray:

yeah but I just mean they separated it into 2 figures, so you'll need to get both if you want all the parts...

MMS for SURE needed upgrading but a little BD could have come with DX10, or 2 sculpts like luke.
 
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