What are some of the cons with this figure???
Good summation there a-dev.-They've taken a lot of artistic license with the battle damage on the head, chest and knee.
-The PERS probably won't look as good as it does in the proto-shots.
-missed opportunity to provide the teargas launcher
-might have the same overly bulky neck, awkward head connection and puffy hair as DX10, hard to tell with the angles given.
Good summation there a-dev.
That said - still a brilliant piece, as I'm sure you of course agree. I just hope the Endo eye lasts over time - movement wise (if so) & the light up feature as well. If the two work together, it could be a QC gamble.
This is how I feel about the DX10 head actually. I'll totally admit they didn't nail the likeness the first time, but I'm a fan of the 'older' looking sculpt - somewhat condensed features & all.They have the ability to make it super-accurate, the film has been out for over 20 years with referance material in abundance - they chose to do it the way they've done it.
This is how I feel about the DX10 head actually. I'll totally admit they didn't nail the likeness the first time, but I'm a fan of the 'older' looking sculpt - somewhat condensed features & all.
I'd love to see the 117 sculpt a bit vertically elongated and with hair slightly fuller above the ears. And I know its a wierd thing to look at but I prefer the back of the head on MMS117 to the DX10. I have a strong suspicion HT were looking at Enterbays first figure when they were working out the hair/cranial shape on DX10...but they shouldn't have because that was the biggest flaw of the EB figure. And incidentally I would say to HT that they should be looking at the film not other companies' sculpts.
I'd say the mms sculpt doesn't look like Arnold at any age.
I'd say the mms sculpt doesn't look like Arnold at any age.