Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - BATMAN / BRUCE WAYNE Full Specs &
Lee in MI, I've never wrote in this thread before, but after your post I will.
I don't think that this figure is one huge success too. The only really cool staff in this set are belts and weapons.
Cape looks bad, DX02 was much better, thou not perfect.
The chest plates are still not correct and ever crooked sometimes.
Bat-symbol is not accurate (WHY!? For the 3th time WHY?!).
Shoulder plates are wrong (and still no one made them correct, don't know why...).
Both necks are sooooooooooooooo much too long!
The mask-head has a lot of wrong shapes in it and two terribly wide eyes, that's one Batman on amphetamines, I think.
Mouths are funny, just funny. All 3 of them.
Bale head is nice, but looks too old and swollen for the movie. Still nice piece.
Fabric suit sure gives some flexibility, but now we have unstucking parts issue.
And I still can't understand why they can't make boots with rubber on the leather. DX02 boots are too tight, DX12 are just dismembered from the leg.
Functional, but funny.
And I really miss for the oval figure stand. I have them for all my Nolans' Batz collection, but I can't get them for TDK:R. Why? Maybe they really think that I should not pick up items based on this movie? )) Maybe they're even right... )))))))
Sure this figure has a lot of good points in it. For example I trust this fabric suit more than to the rubber one. And the armor itself looks nice. And you can pose him with any accessories from the movie. That's cool. Snow base looks solid too, but I still can't get meaning of this bat in zee stone. It was of fire and on the bridge, I guess.
Looks like decal from Team Fortress or Counter Strike and Batman placed it on the step before fighting Bane. o__O
I really expected more from this. It was like: "OK! I'm going to pick up DX-12 and will have nothing to worry about then!" )))
This release finally forced me to get my Medicom from the box and start to improve it.