melkorjunior
Super Freak
I was forced to completely undress my TFA Cap today because the left arm wouldn't bend at all, not even a millimeter, and when I tried to push it too hard it came out of its socket. I was worried that it might actually be broken, so in order to find out I removed the uniform and became intimately acquainted with how the uniform works (for instance: his belt did not want to separate at the buckle, but rather at one of the leather ends) and I found that the shirt is actually pretty roomy. With the zipper undone all the way there's a ton of room in there, and this Cap already has some pretty big arms and a decent sized chest. I assume the chest on the next one will be even bigger, but I remain hopeful that I can actually zip this shirt up on him. What makes it seem so tight is the padding that's glued on to the shoulders and arms. Also, the pants are longer than I thought: first, they're rolled up at the cuffs, and second, they fit pretty high up on his waist and can stand to be pushed down a bit. And his legs have the thigh extenders that give them massive extra muscle.
So I've decided to keep this Cap figure undressed and use the uniform instead for the upcoming two-pack, as putting the uniform back on looks to be a time-intensive endeavor and I only want to have to do it once. I'll use the TFA body for some other character once I go headsculpt shopping on ebay--maybe a Harvey Dent, as all he needs is a standard men's suit to go with the headsculpt.
So I've decided to keep this Cap figure undressed and use the uniform instead for the upcoming two-pack, as putting the uniform back on looks to be a time-intensive endeavor and I only want to have to do it once. I'll use the TFA body for some other character once I go headsculpt shopping on ebay--maybe a Harvey Dent, as all he needs is a standard men's suit to go with the headsculpt.