If the CGI is awful (and that's the easiest part to get right these days) then I don't hold out much hope for the story.
It’s not going to look much better, these would have been the most polished scenes they have. The quality of the model, the animations (movements are unnatural and weightless) and the lighting/compositing all look like crap.I liked it
A lot of time between now and August to improve the CGI (if they feel the need to)
Give me a lawyer sitcom where we navigate a world with superhero nonsense
It’s not going to look much better, these would have been the most polished scenes they have. The quality of the model, the animations (movements are unnatural and weightless) and the lighting/compositing all look like crap.
They have the benefit of reusing the Hulk model from Endgame but that just makes this look worse, the contrast is (Tony) Stark.
Moon Knight had the same issues with their CG. This looks like a video game cutscene from 10 years ago.
I think the CGI is just so distactingly bad that it'd significantly impact my enjoyment even if it's good.Fair enough! The story and characterisation still looks fun to me, so still looking forward to it.
Me!
Could care less about She-Hulk and every other derivative characters from the comic books they only serve to water down the main character.
Echo lol
My only gripe is Tati’s face is a little aged ..she has always looked like a woman much older and more mature then what she was supposed to be, even in her earlier roles. In other words..if she was a playing a person in their 20‘s in a show or film , she looked like she was 30 or that character’s aunt or even an older sister , but I guess that’s okay for the Byrne style of She Hulk, because his style always made characters look much older in the comics .
As a CG artist, getting CG up to snuff is one of the HARDEST things to do. The story I get is finished; it’s making the visuals to match it that takes time and money. Multiple passes for shaders, lighting, rigging, ambient occlusion, specularity, diffusion maps, effects… any one of these not being in place yet can make a scene look flat or uncanny. No Way Home’s artists kept working on the film’s visuals AFTER theatrical release because they just weren’t DONE yet.If the CGI is awful (and that's the easiest part to get right these days) then I don't hold out much hope for the story.
Great idea!!Anyone know why they didn't just paint her face/arms/legs like they did with Gamora or Vision?
I'm not seeing why not if she's wearing a suit and you are seeing her from the waist up. And the scenes where she has to do bigger action set pieces they could keep the CGI. It would be less noticeable than just a shot of her standing normally, mostly covered.
Plus there's a lot of ways to make a character look big and imposing with practical effects. Tom Hardy playing Bane was always shown to give him a big imposing presence even though Hardy isn't a giant by any means.
Because she's supposed to be almost a foot taller than her human form and a bit beefier.Anyone know why they didn't just paint her face/arms/legs like they did with Gamora or Vision?
I'm not seeing why not if she's wearing a suit and you are seeing her from the waist up. And the scenes where she has to do bigger action set pieces they could keep the CGI. It would be less noticeable than just a shot of her standing normally, mostly covered.
Plus there's a lot of ways to make a character look big and imposing with practical effects. Tom Hardy playing Bane was always shown to give him a big imposing presence even though Hardy isn't a giant by any means.
Me too. That's why I said it. A lot is down to budget and timing, which Disney has in spades. The one thing that isn't quantifiable is story and pacing. That's down to feeling, not reference balls. Plus the VFX changes are taken to the wire with Supes pixel ******* every shot. You can't re-write and re-shoot a shot the week before release.As a CG artist, getting CG up to snuff is one of the HARDEST things to do. The story I get is finished; it’s making the visuals to match it that takes time and money. Multiple passes for shaders, lighting, rigging, ambient occlusion, specularity, diffusion maps, effects… any one of these not being in place yet can make a scene look flat or uncanny. No Way Home’s artists kept working on the film’s visuals AFTER theatrical release because they just weren’t DONE yet.
It’s never a matter of talent or “lazy” artists. It’s time, resources, and budget. The show has 3 months dedicated exclusively to polish it up, but even the best movies are compromises.
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