Media Metal Gear Solid Discussion Thread (NO FIGURES /CUSTOMS JUST GAMES) SPOILERS

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Most films get cut. Half of them heavily by producers.
It's just that people don't know about it. Lots of "bad" or "meh" films were good to great on paper, before the production.
 
Yeah but FF level fiascos don't happen often, with management drama included and everything.
I don't find "Fant4stick" case to be anything special.
Studio hired inexperienced director to make an edgy reboot and got exactly what they deserved.
If anything, I'm extremely satisfied with this situation. Especially after seeing those TV clips with quotes from fake/paid critics.
 
In actually shocked Angry Joe gave TPP a 9/10, I expected him to bash the game after his rating of GZ. It sounded like he even wanted to give the game a 10 but couldn't because of the cut content.
 
I like some of angry Joes reviews. But the first one i watched was Metal Gear Rising. And it really pissed me off. His complaint about the game was about the parrying being too easy... mocking how easy it was... when he was playing the game on easy with the assist on. Comparing it to previous Metal Gear games, yet Rising was actually his first Metal Gear and MGSV was his first " Solid " game.
 
I just watched the review. Angry Joe said the game had "great draw distances" lol. I guess he was playing on PC, because it's freakin' pathetic on console.
 
Huh? The draw distances on all platforms are pretty great and consistent.

The only way you can't see very far away is there's a mountain in your way or something, very rarely I found myself seeing stuff load even from the other end of my line of sight.

 
Absolutely not. The draw distances blow man, it's not consistent at all, and it shouldn't be, given the technical limitations on the consoles. It sucked from the gameplay trailers, and it sucks in the actual gameplay with lots of texture pop-ins. If you ever play Ground Zeroes or TPP on the PC, you can actually see tiny lights right across the map. You can't do that one the consoles, no matter how much you zoom in with your binoculars.
 
Actually, you can, like the airport for example, you can see the lights of it from the other end of the map providing you have a clear line of sight, same for other smaller outposts but the airport always caught my eye because of how far away from you can see it.

You can see right there in the video how similar draw distances are on PC vs consoles :lol

Hell, I can take a screenshot, I'll be playing some more later today. :lol
 
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