Media Metal Gear Solid Discussion Thread (NO FIGURES /CUSTOMS JUST GAMES) SPOILERS

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Well, this game wasn't catered for anyone else except hardcore fans. Imagine how all of the newbs who bought this game feel about The Patriarchs, Les Enfants Imbicilles, or Solid Snake looking younger than he was in MGS 4. He has a horn in his head!

The positive reviews aren't matching the fan reception I've seen on practically everywhere on the net. TPP may get a few GOTY awards, but all of here can agree that it's by far one of the weaker entries into the series. In fact, that seems to be the general consensus everywhere.

How isn't this game catered to anyone else except hardcore fans? This is the most accessible game in the series story wise, that's why everyone except the Hardcore fans are loving it.

Believe me, I would have preferred a straightforward story actually showing Big Boss gradually become a villain, but the story we got was very good, the execution of some of it was the problem (probably because of cut content), similar to MGS2, another game in the series the hardcore fans hated.

To me, every game in the series has had problems with either gameplay or story except for MGS1 and Snake Eater, I find those game to be perfect.
 
This summer I was saying "MGSV will be GOTY2015" and you was like "naw brah".
Now it's the other way around... Life is full of surprises. :lol

Is this true, pturtle? I hope you at least used your thirty pieces of silver to buy the game! I'm just kidding!
 
How isn't this game catered to anyone else except hardcore fans? This is the most accessible game in the series story wise, that's why everyone except the Hardcore fans are loving it.

Believe me, I would have preferred a straightforward story actually showing Big Boss gradually become a villain, but the story we got was very good, the execution of some of it was the problem (probably because of cut content), similar to MGS2, another game in the series the hardcore fans hated.

To me, every game in the series has had problems with either gameplay or story except for MGS1 and Snake Eater, I find those game to be perfect.

The entire game is practically built on the lore from the series. Volgin's appearance as the Man on Flames, Child Mantis, Eli (Liquid), David (Solid Snake) living in America, Miller's split from Big Boss etc. There's a lot you can list about how this game references the entire saga. Not to mention the backstory about the Patriots that was briefly talked about in MGS 4 during Eva's debriefing, and Big Boss' complicated friendship with Zero. This isn't a game for newbs. If you want to talk about a game like that, it's Peace Walker.


Again... people are complaining about this game. For a few of the casual fans I've seen on SSF (like Irvy), they've have already sold their copies of TPP on Ebay.
 
I agree, this game has to be one of the toughest for newcomers, unless you have most of the lore fresh in your head it's not going to make much sense to you.

I can't help but to think this game was just lacking time, I think one final delay would've done wonders for the story, Kojima's leaving in December right?

Listening to the tapes, they're really well written, everything connects skillfully and it's very interesting to listen to, the backstory is very deep, it paints a much more interesting villain than the one we got "on-screen", and Code Talker stuff about parasites, language and race is thoroughly fascinating, among other things.

But the game needs that climax, for the Skullface middle arc, and the lead up to the imo fantastic, but undeserved ending, it was definitely incomplete in that regard.

I can see why they cut the Kingdom of the flies, it provides a bit of a clearer closure for Eli's arc but nothing you didn't already get in his 1st escape, but it would have been fantastic nevertheless.
 
I can understand people dropping the game if they were expecting a tighter narrative focused on Big Boss' relationship with Foxhound and him manipulating children into becoming soldiers. I was dying to see that. I wouldn't have called it my most anticipated release since 2012 if I knew this was how the story was going to turn out. There's a bunch of games from series that I loved and I got rid of the games as soon as, and before, I completed them, because I wasn't a fan of their story or their gameplay. Uncharted 3 was one of them. But for those who keep complaining about these stupid Kojibros perpetuating the works of this terrible writer, were they playing the game 10 hours a day for two weeks straight and spending hundreds of dollars on its merchandise....just to be ironic? I don't understand that.

Metal Gear Solid 1-3 already told a complete story, so everything else is just dessert. MGS3 already answered fan questions of MGS2, like Ocelot being possessed by Liquid because of his inheritance from the Sorrow (Or at least it left it up for that to be my interpretation). MGSV is the first game I was ever addicted to and I had a total blast with it, so I don't think those high score are insane. I don't think it's a "10" because the narrative is a bit of a jumbled mess, but all the "10" reviews that I read justified their scores.
 
Well I personally don't think he's a terrible writer, but the opposite, to say the least, and the tapes are a testament of that, the amount of investigation he must do must be impressive, there are no recent AAA mainstream games that have such deep backstory, deal with complex faux politics and history, intricate pseudo-science, and ultimately have themes at all, the way MGSV does.

Calling him a bad writer who abuses plot devices is just too easy and lazy.

The story really isn't bad at all, it's just incomplete, and was fudged to cover a length of time that a larger story was supposed to cover.

So I agree with Pturtle in respect of despite MGSV being incomplete, there's still GOTY material there.

But my gut tells me an incomplete game should not get GOTY. As much as it pains me because I think the final product would've been mindblowing.
 
The entire game is practically built on the lore from the series. Volgin's appearance as the Man on Flames, Child Mantis, Eli (Liquid), David (Solid Snake) living in America, Miller's split from Big Boss etc. There's a lot you can list about how this game references the entire saga. Not to mention the backstory about the Patriots that was briefly talked about in MGS 4 during Eva's debriefing, and Big Boss' complicated friendship with Zero. This isn't a game for newbs. If you want to talk about a game like that, it's Peace Walker.


Again... people are complaining about this game. For a few of the casual fans I've seen on SSF (like Irvy), they've have already sold their copies of TPP on Ebay.

Almost everything you listed was in the tapes though or not really central to the plot. Volgin is the only real character that probably would confuse people, but for characters like Eli and Mantis this game was their introduction. The main story is Big Boss and Kaz getting revenge on Skull Face for the attack on Mother base. You don’t really need to know much about the other games to enjoy the story or understand it, which is why most reviewers who weren’t familiar with the overall lore of the entire series praised the story, and those that weren’t familiar didn’t.

I agree, this game has to be one of the toughest for newcomers, unless you have most of the lore fresh in your head it's not going to make much sense to you.

I can't help but to think this game was just lacking time, I think one final delay would've done wonders for the story, Kojima's leaving in December right?

Listening to the tapes, they're really well written, everything connects skillfully and it's very interesting to listen to, the backstory is very deep, it paints a much more interesting villain than the one we got "on-screen", and Code Talker stuff about parasites, language and race is thoroughly fascinating, among other things.

But the game needs that climax, for the Skullface middle arc, and the lead up to the imo fantastic, but undeserved ending, it was definitely incomplete in that regard.

I can see why they cut the Kingdom of the flies, it provides a bit of a clearer closure for Eli's arc but nothing you didn't already get in his 1st escape, but it would have been fantastic nevertheless.

This is one of my biggest issues with the game. Skull Face only appears 4 times in the game, thats ridiculous, by the time we get our revenge I didn’t feel a thing. A lot of stuff in the tapes should have been cutscenes.


I can understand people dropping the game if they were expecting a tighter narrative focused on Big Boss' relationship with Foxhound and him manipulating children into becoming soldiers. I was dying to see that. I wouldn't have called it my most anticipated release since 2012 if I knew this was how the story was going to turn out. There's a bunch of games from series that I loved and I got rid of the games as soon as, and before, I completed them, because I wasn't a fan of their story or their gameplay. Uncharted 3 was one of them. But for those who keep complaining about these stupid Kojibros perpetuating the works of this terrible writer, were they playing the game 10 hours a day for two weeks straight and spending hundreds of dollars on its merchandise....just to be ironic? I don't understand that.

Metal Gear Solid 1-3 already told a complete story, so everything else is just dessert. MGS3 already answered fan questions of MGS2, like Ocelot being possessed by Liquid because of his inheritance from the Sorrow (Or at least it left it up for that to be my interpretation). MGSV is the first game I was ever addicted to and I had a total blast with it, so I don't think those high score are insane. I don't think it's a "10" because the narrative is a bit of a jumbled mess, but all the "10" reviews that I read justified their scores.

A lot of people that are giving this game a 10, are mostly old school gamers that believe gameplay should take precedence over story. I personally would rate this game an 8.5, but I expect that to go up once MGO3 drops.

I think Kojima is one of the better writers in the industry, his only problem is some of his writing could be heavy handed.
 
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The tapes really do make sense of Skullface, Code talker, and the parasites.

Agh I have such bittersweet feels right now, because I really love this game but I can't deny it's incomplete, you guys were right about that, and the desire to see what the full game would've been kills me a little.

Funny enough this game didn't fail as it's own game, it's ok as a "missing link", but it did fail as it's own story, not because of the reasons repeated over and over in these threads, which was catering to dudebros, not feeling like an MGS game, no Hayter, and other creative reasons, but for ****ing management reasons we might never know at all.

Oh and btw I have to take my fedora off to Ryan who nailed the "not big boss" theory, even if it wasn't Frank Jaeger, top Nostradamus m9.
 
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How does this game cater to dudebros? Actually what is a dudebro? :lol

I definitely have bittersweet feelings towards the game to, because it had all the ingredients to be best Metal Gear yet.

By the way Gasper, how did you feel about the voice acting?

I see Troy Baker be criticized by everyone, but I thought he did a pretty good job. I thought Kiefer (when he did speak) and Robin Atkin Downes did a great job. Kaz was probably my favorite character in the game.
 
Sorry, fixed, I meant this game didn't fail because of all the cry wolf alarms of Kojima catering to dudebros, the game not "feeling" MGS because of no Hayter and other stuff, it didn't even fail on its own terms, it failed for management reasons, meaning the whole Konami thing.

Ah voice acting has to be among the best of the franchise, the only guy who bothered me was Huey but that's the character itself ever since PW, not so much to do with the VA itself, but in this one he was such a sorry ass son of a *****.

But Keif is the best thing to ever happen to Big Boss, hands down.

Yeah Ocelot is kind of bland VA-wise, but it's serviceable, I think it's due to the fact that Ocelot had to play a part, as he usually does, as a counterpart to Kaz's full-time PMS, which resulted in him sounding bland and steady, but it's understandable, I still think Baker should've strived to do a more classic Ocelot.
 
The tapes really do make sense of Skullface, Code talker, and the parasites.

Agh I have such bittersweet feels right now, because I really love this game but I can't deny it's incomplete, you guys were right about that, and the desire to see what the full game would've been kills me a little.

Funny enough this game didn't fail as it's own game, it's ok as a "missing link", but it did fail as it's own story, because of the reasons repeated over and over in these threads, which was catering to dudebros, not feeling like an MGS game, no Hayter, and other creative reasons, but for ****ing management reasons we might never know at all.

Oh and btw I have to take my fedora off to Ryan who nailed the "not big boss" theory, even if it wasn't Frank Jaeger, top Nostradamus m9.

Yeah, bittersweet is pretty much I feel about TPP as well. It's the first MGS game I haven't been able to truly form an opinion about. I don't think I ever will, because of all the cut content, and all of the potential that this game had. MGS V does some things remarkably well (like the opening), but the experience just left me wanting more in terms of the story, and I felt like the ending came too abruptly and didn't transition well from a climax.

Ryan was the true visionary of this thread :lol.
 
No, I meant this game didn't fail because of all the cry wolf alarms of Kojima catering to dudebros, the game not "feeling" MGS because of no Hayter and other stuff, it didn't even fail on its own terms, it failed for management reasons, meaning the whole Konami thing.

Ah voice acting has to be among the best of the franchise, the only guy who bothered me was Huey but that's the character itself ever since PW, not so much to do with the VA itself.

But Keif is the best thing to ever happen to Big Boss, hands down.

Yeah Ocelot is kind of bland VA-wise, but it's serviceable, I think it's due to the fact that Ocelot had to play a part, as he usually does, as a counterpart to Kaz's full-time PMS, which resulted in him sounding bland and steady, but it's understandable, I still think Baker should've strived to do a more classic Ocelot.

Yea, Christopher Randolph really should have been replaced, his voice acting ranged from okay to terrible, but I love what they did with his character, the guy is one of the few characters in the series thats downright evil :lol

If they do MGS6 and continue on from this game, I can’t see Kiefer coming back without Kojima. That’ll definitely suck but I’m glad we got him for this game.
 
Huey was the most confusing character, since Peace Walker. Did he have to look and sound EXACTLY like Otacon? I mean, there wasn't a Les Enfants Nerds cloning project. And besides that, was it necessary for him to have form a relationship with Solid Snake's respected father figure? I can understand having parallels in a story, but this was just ridiculous. It's like everyone in this series had to be linked up to Big Boss and The Patriots in some way.
 
Yeah, bittersweet is pretty much I feel about TPP as well. It's the first MGS game I haven't been able to truly form an opinion about. I don't think I ever will, because of all the cut content, and all of the potential that this game had. MGS V does some things remarkably well (like the opening), but the experience just left me wanting more in terms of the story, and I felt like the ending came too abruptly and didn't transition well from a climax.

Ryan was the true visionary of this thread :lol.

Yeah pretty much, you can't form a fair opinion about an incomplete product.

Unless you pretend that it's complete and that's how it was intended to be, so then it's ****.

Or you take it as incomplete and you're left with the great potential.

If they do MGS6 and continue on from this game, I can’t see Kiefer coming back without Kojima. That’ll definitely suck but I’m glad we got him for this game.

I can't see them making MGS6.

My fantasy would be that they would make another game that patches MGSV and leads up to MG1 with Kojima as consultant And in that same game remake MG1 and 2, in fact, MG1 could be the prologue for MG2, and be done with the whole franchise as it would be full circle by then.

But they'll probably stick to spin-offs, IF Konami ever comes back to gaming.
 
Huey was the most confusing character, since Peace Walker. Did he have to look and sound EXACTLY like Otacon? I mean, there wasn't a Les Enfants Nerds cloning project. And besides that, was it necessary for him to have form a relationship with Solid Snake's respected father figure? I can understand having parallels in a story, but this was just ridiculous. It's like everyone in this series had to be linked up to Big Boss and The Patriots in some way.
I thought so too, I understand the "mirrors the past" angle, but it could've been a new and different character, it didn't have to be related to Hal at all.
 
Snake Eater introduced most of that right? I forget.

As ridiculous as it is, I kind of like it, because it makes what Octacon and Solid doing more powerful, inheriting the mess their fathers created and being forced to clean it up.

I agree though, Huey should have had a new voice actor.
 
General Zod??

CPaxxJHVEAEYpXu.jpg
 
Just watched the video Riddick posted a few days ago, and its scary to see how much of the game got cut.
 
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