FQRizzo
Super Freak
- Joined
- Nov 5, 2007
- Messages
- 6,719
- Reaction score
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So anyone here started playing yet? Impressions? I'm not picking this up until next weekend.
I'm going to play tonight. I'll convey my $0.02.
So anyone here started playing yet? Impressions? I'm not picking this up until next weekend.
Is the side-scrolling all auto aim?
Anyone who without irony uses a Michael Bay film as an avatar is in no position to criticise anything, ever with regards to "character development".
If there is any truth at all to this review: https://g4tv.com/games/wii/61992/metroid-other-m/review/
In regards to story and Samus, I think I'm done with Metroid until Nintendo brings Metroid back in house or gives it to a developer who doesn't piss all over 20+ years of history in order to tell the story of a vulnerable little girl.
If there is any truth at all to this review: https://g4tv.com/games/wii/61992/metroid-other-m/review/
In regards to story and Samus, I think I'm done with Metroid until Nintendo brings Metroid back in house or gives it to a developer who doesn't piss all over 20+ years of history in order to tell the story of a vulnerable little girl.
Wow that review really is making me question getting this game now......
Team Ninja is usually all about making chicks bad ass why would they choose of all characters Samus to make a whiney little girl?
Because all of Nintendo's characters are kiddies. LOL!
Because all of Nintendo's characters are kiddies. LOL!
The gameplay is ok. Very fast paced, but it also feels very random because of the auto-aim and sidesteps. I think if they slowed the motions of Samus and the enemies and made it so you's be able to see where you are and what you're doing (kinda more like Arkham Asylum battle speed), it would drastically improve the gameplay. I mean, even her run speed is ridiculously fast and unnatural. Yeah, I know there's a lot of ground to cover, but at least make the animation a little more realistic. Maybe just including analog control would have made it feel a little less clunky.
As for the plot... The whole holding back of the suit functions is completely stupid. Weapons I can understand when Samus is with the squad, but why isn't her varia suit alway active? I suppose the concept in theory is ok, but it doesn't work in execution.
There was some article I read somewhere stating that the guys at Retro were saying the guys at Nintendo didn't understand the definition of a bounty hunter and who Samus was supposed to be based on the preexisting lore. And it seems like the story of Other M (from what I've seen) backs up Retro's claim. So far, this is NOT how I wanted to see Samus develop as a character. I always had a vision of her as a tough-as-nails bounty hunter who does jobs for money but for the right reasons. Yes, Metroid Fusionintroduced Malkovich as a figure that Samus looked up to, but I didn't expect her to have all these stupid daddy issues. And why must ever female character in a japanese game either be a ditzy idiot or a submissive emo? Samus, in my mind, was never near submissive or so emotionally fragile. IIRC, Metroid was inspired by Alien/Aliens, and I envisioned Samus as the cautious, learned, and battle worn Ripley from Aliens/Alien 3.
Sorry for the rant...
If there is any truth at all to this review: https://g4tv.com/games/wii/61992/metroid-other-m/review/
In regards to story and Samus, I think I'm done with Metroid until Nintendo brings Metroid back in house or gives it to a developer who doesn't piss all over 20+ years of history in order to tell the story of a vulnerable little girl.
Uhh the Metroid Prime trilogy wasn't in house and that was amazingggg.
Well, you know how well Japanese developers make FPS games...
What does that mean? I don't follow.
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