Modification/Customization for the DX12 Batman Figure

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Here's my dx12 again. -
1) Robbie's faceplate.
2) Padded shoulders to shorten neck slightly.
3) Shortened arms by pushing them upwards as much as possible.
4) Gauntlet overlapped.
5) Stuffed rolled up tape behind to hold up belt tighter.
6) Cape tucked into shoulder pads to look neat from front.
7) Ankle widening.
 
Not sure where to post this!

I fitted a mains wired LED into the DX12 neck and added metal plates to the DX02 sonar head so that it would fit on the DX12

2E6564FC-6E24-4B0C-81B0-62B5AFE5F2A9-278-00000022C5B51FE8.jpg

169C2E69-4492-4081-9C8E-B97BE3B42569-278-0000001B9EFF28FE.jpg

DC8A724E-5BB8-413A-8C83-609F1BCB1E43-278-0000001B9ABDDCB1.jpg

83896B7D-C3BB-4569-BE42-21E1AA79943E-278-00000025D529BFFA.jpg


Next stage is to fit the eyes into a DX12 head...

Awesome idea man. I really miss the sonar head. Would love to be able to do something like this. Looking forward to more pics or. :clap
 
Hi all,

Is there a chance anyone has a dx12 body that has had the 'fat suit' taken out that they would be willing to sell?? Im new to all this so trying to mod mine would stress me out far too much, I would eff it up within minutes. OR is there a video tutorial perhaps that can help me with it?

The thunder thighs are annoying me now Ive seen how much better it looks without the fat suit.
 
Update on my DX12:

MRM Medi Cowl
Robbie Face Plate
Tony Mei Cape
Glove Mod
Neck Mod

188278F1-2447-4DBC-9EDF-6D0581FDC2EE-212-000000B7CFD4B6BB_zps050338b5.jpg
 
DX12 modification continues

Neck mod
- cut the third neck armor strip from the body
- glue it to the original neck
- shorten the neck from the top
- spray it mat black
CustomNeckmod0203131_zps8d76bc73.jpg


now the whole neck is complete, put the helmet on for try out.
CustomNeckmod0203132_zpsfc5b874b.jpg



Helmet mod

- paint the eyelid to mat black
- reshape the rear bottom helmet to curve in more
CustomHeadMod0203131_zps140ff3f3.jpg


Gaunlet versus gloves hand mod
Customhands0203131_zpsc3a88931.jpg


Customhands0203132_zps40dfe128.jpg


Neck and helmet complete
CustomNeckmod0203134_zps417d5a62.jpg


DKRDX120203131_zpsbb2cb0b3.jpg
 
I heated the rear bottom of the helmet and shape it the way I want it while its still hot, then cold water to seal the shape

Left- modified DX12 helmet
Right- Orginal DX12 helmet

it's not a noticeable difference, but I just want the rear to come in a bit more like Medicom
CustomHeadMod0203131_zps140ff3f3.jpg


CustomNeckmod0203134_zps417d5a62.jpg
 
I heated the rear bottom of the helmet and shape it the way I want it while its still hot, then cold water to seal the shape

Left- modified DX12 helmet
Right- Orginal DX12 helmet

it's not a noticeable difference, but I just want the rear to come in a bit more like Medicom
CustomHeadMod0203131_zps140ff3f3.jpg


CustomNeckmod0203134_zps417d5a62.jpg

Looks quite noticable in the first pic, could be the angle. I shall try this, sounds easy enough.
 
Any idea if we can use black paper for the eye squint mod as an alternative to painting it black?
 
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